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Opinions on our upcoming game

03-18-2010, 06:47 PM
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
Opinions on our upcoming game


after 3 month of development I'm a bit tired of my own game, and cannot decide whether it really looks nice or not.
Therefore I would really appreciate some subjective opinions.

First what do you think about the game's main menu?

Here is an early ingame video to see it in action:

Youtube link | Pop Up

Remark: the game is actually quicker, the video might be a bit misleading.

Thanks in advance for your feedback!
03-18-2010, 08:31 PM
It looks really fun, and graphics are good, similar to LibraBalance. I think the best way to tell if it's done would be a chance to allow others to play it.. I imagine the speed an the accelorometer calibration would be the key factors here.

03-19-2010, 04:16 AM
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
One of my colleagues told me that the menu was not the best choice. However I think it fits the game's style (but i cannot be objective enough). Besides, making new graphics would take some time (and money), which I try to avoid this - unless I receive many opinions saying the menu is ugly.
Are you eventually interested in beta testing? Actually I plan to submit the game this weekend, so the timeframe will be a bit tight.

Last edited by Carlos; 03-19-2010 at 04:20 AM.
03-19-2010, 05:02 AM
Joined: Jun 2009
Posts: 139
it is very .... strange, looks slow, but I like it.
03-19-2010, 07:25 AM
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
Originally Posted by baldong View Post
it is very .... strange, looks slow, but I like it.
Well, the video is about two times slower than the game in real life.
It was recorded from the iPhone Simulator, while the accelerometer events were sent from my iPod Touch (using iSimulate). It runs slower with this setup (at least in this special case).

Last edited by Carlos; 03-19-2010 at 07:33 AM.
03-19-2010, 07:43 AM
I'm not into these types of games but it looks fine. I would agree with your colleague, the menu needs a little clarification. I'd say polish it up and put it on sale, see how it does.
03-19-2010, 07:43 AM
In reguard to the menu, it looks very good IMO, the only downside is it's all icon and no text which may confuse some players. Perhaps I overlooked it because Ithink I can make a pretty good guess which each button does. Although even if I didn't, I can't imagine it taking long to learn. But I do love the design.

In terms of beta testing, I would love too but have never done it before. If it can get to my phone without using a computer I would love too, but if it requiers going through a computer to put it on my iPhone ibwill unfortunately be unable to test. Either way I will likely buy this game. Look like I'd enjoy it and my kids really love accelerometer controled games.
03-19-2010, 07:57 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Looks good. Same goes for the menu-screen, it looks good, but I hate it. Meaning: The iconography might make sense to most people but I still believe it's bound to confuse some people and adding an unecessary layer of complexity. Also, apart from the play-button, what is the idea behind the different sizes of the elements?

Apart from this I have no problem with the look/ overall design, but really think you should add some text to further clarify the functionality of the different buttons.

But then again, I excell at being wrong about these kind of things.
03-19-2010, 11:08 AM
Joined: Sep 2009
Location: xor eax, eax
Posts: 755
I was also thinking currently about adding some texts to the buttons. Originally the idea was to make the game language independent.
Thanks for the feedback!
03-19-2010, 07:31 PM
Joined: Sep 2009
Location: xor eax, eax
Posts: 755