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  #11  
Old 03-20-2010, 05:05 PM
The Game Reaper The Game Reaper is offline
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Worms would be awesome on this.
  #12  
Old 03-20-2010, 05:30 PM
mek mek is offline
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Quote:
Originally Posted by The Game Reaper View Post
Worms would be awesome on this.
I agree
abd scorched earth type games in general

i am so glad i pre-ordered my ipad
i splurged a bit and got the 32 gig one because i think each app will be bigger in size

but i didn't want to spend the money on a 64 gig because i may want to upgrade to version two..

but yeah, there are so many games, that don't really work, atleast not without a lot of effort on the iphone, that would be amazing on the ipad
  #13  
Old 03-21-2010, 03:12 AM
ktfright ktfright is offline
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I'm making an iPad version of "1 Life, 1 Chance" with enhanced features.
  #14  
Old 03-23-2010, 08:27 AM
AA_Stacy AA_Stacy is offline
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Does anybody know an approximate number of upcoming iPad games?
  #15  
Old 03-23-2010, 08:43 AM
Mobile Amusements Mobile Amusements is offline
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There is an evergrowing official list at PocketGamer if that helps.

http://www.pocketgamer.co.uk/r/iPad/...ws.asp?c=19085
  #16  
Old 03-23-2010, 09:27 AM
AA_Stacy AA_Stacy is offline
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Mobile Amusements, thanks!
  #17  
Old 03-23-2010, 10:14 PM
ilStugots ilStugots is offline
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Quote:
Originally Posted by B34$T View Post
How would that work on ipad?
I'm interested in this as well. Any devs care to comment on how any game with a virtual gamepad will work on the ipad? It seems like it would be difficult to hold the ipad the way you'd need to for that type of control scheme.
  #18  
Old 03-23-2010, 10:56 PM
thewiirocks thewiirocks is offline
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Quote:
Originally Posted by ilStugots View Post
I'm interested in this as well. Any devs care to comment on how any game with a virtual gamepad will work on the ipad? It seems like it would be difficult to hold the ipad the way you'd need to for that type of control scheme.
This link might help. As you can see from the photo, it's a bit easier to hold and manipulate than one might think.

The controls in Coverfire are presented as two virtual D-Pads. In reality, they're partway between a D-Pad and Thumbstick. You can tap on a given direction to activate the control, or you can hold the screen and slide around to the appropriate direction.

I have done numerous simulations with this control scheme. It has proven to be comfortable, accurate, and responsive. My aim is to challenge players with the game, not challenge them with the controls.

Due to this commitment, Coverfire won't come out until *after* the hardware release. I want the opportunity to tune the controls for the most comfortable experience possible.
  #19  
Old 03-25-2010, 09:26 AM
Yixian Yixian is offline
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Jeez the shovelware is coming on thick and fast already..
  #20  
Old 03-25-2010, 11:28 AM
ilStugots ilStugots is offline
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How will Myst look on the iPad. Will an update be required or will it look ok in 2x scale mode?

 

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