|
#11
|
|||
|
|||
|
Quote:
![]() Well it did shed some info. I guess i'll try Airplay because COD:ZOMBIES was made by that!!
|
|
#12
|
|||
|
|||
|
hey - fyi. contest to win one of 2 copies of dfsdk here: http://modmyi.com/forums/iphone-news...omepage+All%29
they just added network functions to labs -- dfsdk |
|
#13
|
|||
|
|||
|
Quote:
I do personally use the DragonFireSDK (DFSDK) for most of my hobbyist development and it's very easy to use - there has been a fair bit of confusion regarding app submission, when Zimusoft first offered to publish apps, they did so either paid or free apps (which was a free service - but under the Zimusoft umbrella) or they would make a distribution build for $50 for your own dev account, that turned out to be a nightmare for several reasons so they changed their policy. It's now $10 for a distribution build either for a free app (publishable either via Zimusoft or your own Apple dev account) or a paid app (only via your own Apple account). Basically if you want to "sell" apps then you HAVE to have an Apple Developer Certificate but you DON'T have to have a Mac, the current price is still $99 for the Ultimate edition which includes access to the build server (for producing local "ad-hoc" builds that will only run on your own device - no need to jailbrake) or $49 for the "lite" edition which just contains the PC libraries and no build server access (although you can later upgrade for the difference if you want). The SDK is not perfect (name one that is) and has it's own particular foibles, but it works, and there are apps in the store making money for their developers! Any questions just drop by the forums at forums.dragonfiresdk.com and say hi (tell 'em Jon sent you!). Jon... |
|
#14
|
|||
|
|||
|
DragonFireSDK is a good way to publish games, social networks, etc via a PC. Yes, you do have to pay $99.99 to have a full account so they can convert the code into a format that Apple will accept. This hasn't posed a problem for me as a developer. I read about someone asking if you should get your money back if your app isn't accepted. That is like asking Apple for your money back if they don't accept your app. You may publish your app under Zumisoft, which in that case all games have to be free. Yes, there are a couple that cost money. Those apps are grandfathered in from when ZumiSoft allowed that. All you need to know to make an app is C or C++. I am currently working on an extensive 3d graphic game that I am publishing from my own developer account. The first version should be available this month, or early next month! If you see an app and it isn't up to par, don't blame the SDK. Some developers are still learning C or C++.
At the time of this post DFSDK is at Version 1.3 with version 1.4 right around the corner. With each version we get a plethora of new commands that are native to the Apple SDK. if DragonFire SDK isn't already the number one alternative to Apples SDK for all programmers who haven't learned Objective C, it soon will be. |
|
#15
|
|||
|
|||
|
Quote:
|
|
#16
|
||||
|
||||
|
For me, the best way to build apps on a PC is by running osx on a virtual machine. The installation is very simple, updating the system is easier than on a hackintosh and you get the full flexibility of using a mac. Plus this way you can quickly switch between operating systems thus getting the best of both worlds.
|
|
#17
|
|||
|
|||
|
Quote:
dual boot it to windows 7 and mac osx. no need for virtualization nada.. the apple hardware is much more superior than most of the PC hardware out there. if you get a mini, you can run windows 7 on it fine for your existing applications/desktop environment. |
|
#18
|
|||
|
|||
|
Quote:
http://stackoverflow.com/questions/3...rt-with-others the top answer is spot on. |
|
#19
|
|||
|
|||
|
All this spam is making me hungry
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|