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iPad: N.O.V.A and NFS Shift

03-22-2010, 01:19 PM
#1
Joined: Nov 2008
Location: San Francisco, CA
Posts: 1,841
N.O.V.A and NFS Shift

N.O.V.A : Jump to 1:50

NFS-Shift: jump to 4:30


창의력
"Dream as though you will live forever; live as though you would die today."

Last edited by salsamd; 03-22-2010 at 01:31 PM.
03-22-2010, 01:51 PM
#2
Joined: Dec 2009
Location: 37 19′ 54.55″ N, 122 1′ 52.25″ W
Posts: 1,116
I think that indie devs that make iPad exclusive games will rule the iPad app store

03-22-2010, 02:13 PM
#3
Joined: Jan 2010
Location: Georgia
Posts: 437
N.O.V.A looks a lot like Halo, I really dislike GameLoft, but that looks great.
03-22-2010, 02:48 PM
#4
Joined: Nov 2009
Posts: 1,975
N.O.V.A looks really good. Now that the iPad is out gameloft has to update the multiplayer to like 10 or more people, and make new multiplayer maps. That would be awesome!

Lightning Strike Games Development Blog
03-22-2010, 02:50 PM
#5
Joined: May 2009
Location: Europe
Posts: 222
FPS is, undeniably, the least suited genre to the iPad - it will take a lot of very innovative control mechanics to really nail a first person shooter on this platform and frankly, as good fun as games like N.O.V.A are, I don't see GameLoft etc. having what it takes to manage that.

GameLoft particularly are imitators rather than innovators. That's fine, they do a good job of scratching an itch for certain games we have as iPhone gamers without other consoles, but we can't really look to them to deliver anything revolutionary.

Playing: We Rule, Plants vs. Zombies, AquaForest, Broken Sword
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MacMystic - Forecasts, predictions and suggestions for Apple Inc
03-22-2010, 03:00 PM
#6
Joined: Jan 2010
Location: Georgia
Posts: 437
Quote:
Originally Posted by Osmiral View Post
N.O.V.A looks really good. Now that the iPad is out gameloft has to update the multiplayer to like 10 or more people, and make new multiplayer maps. That would be awesome!
10 players or more? I would be more than content with 8 TDM, and maybe CTF.
03-22-2010, 04:25 PM
#7
Joined: Nov 2009
Posts: 1,975
Quote:
Originally Posted by therhino View Post
10 players or more? I would be more than content with 8 TDM, and maybe CTF.
Well yeah, they should add those other modes, but I'm pretty sure the iPad would be able to handle 10 players, I mean if the iTouch 2nd Gen can handle 6 people in BIA2 the the iPad should be able to handle 10 or more.

Lightning Strike Games Development Blog
03-22-2010, 05:11 PM
#8
Joined: Jul 2008
Posts: 1,467
Quote:
Originally Posted by Yixian View Post
FPS is, undeniably, the least suited genre to the iPad.
Undeniably? Why? Please explain. I think NOVA looks great on the larger iPad screen! It's just that the person playing it in the video doesn't look particularly skilled.


Quote:
Originally Posted by Yixian View Post
it will take a lot of very innovative control mechanics to really nail a first person shooter on this platform.
More innovative than trying to squish decent FPS contols into a tiny iPhone screen without obscuring the game? The iPhone has been around for a few years now, and many developers still can't figure it out. Maybe the answer is that they need a bigger screen...
03-22-2010, 05:24 PM
#9
Joined: May 2009
Location: Europe
Posts: 222
Quote:
Originally Posted by gekkota View Post
More innovative than trying to squish decent FPS contols into a tiny iPhone screen without obscuring the game? The iPhone has been around for a few years now, and many developers still can't figure it out. Maybe the answer is that they need a bigger screen...
A bigger screen works well for something like city builders or strategies, or RPGs and dungeon crawlers etc.

But a bigger screen really isn't going to lend itself to FPSs on it's own.

FPSs with the standard control scheme used in every game since the original Wolfenstein and adapted to different input devices ever since, isn't ever going to shine on a touch screen.

Either an entirely new control scheme for an FPS or a hell of a lot of tweaks is required for that. The "drag-select" mechanism shown in N.O.V.A for the iPad is a thought in the right direction but it's going to have to pervade the entire control scheme to really make it a slick experience.

Don't get me wrong I enjoyed N.O.V.A a lot but an FPS with those controls can never be triple A on the iPhone or iPad.

A city builder or dungeon crawler however.. those are AAA iPad titles waiting to happen, however due to the larger time investment required we have seen almost nothing so far.

Playing: We Rule, Plants vs. Zombies, AquaForest, Broken Sword
Plus+: Ciaran88

MacMystic - Forecasts, predictions and suggestions for Apple Inc
03-22-2010, 05:55 PM
#10
Joined: Sep 2008
Location: The 3rd Rock from the Sun
Posts: 994
Quote:
Originally Posted by Yixian View Post
FPS is, undeniably, the least suited genre to the iPad - it will take a lot of very innovative control mechanics to really nail a first person shooter on this platform and frankly, as good fun as games like N.O.V.A are, I don't see GameLoft etc. having what it takes to manage that.

GameLoft particularly are imitators rather than innovators. That's fine, they do a good job of scratching an itch for certain games we have as iPhone gamers without other consoles, but we can't really look to them to deliver anything revolutionary.
Gameloft were the first company to make a decent and playable third person shooter with the current virtual stick/swipe control mechanics with BIA1. Other games before it such as cube used a horrible system that barely worked at all. After BIA1, over the course of the next year Gameloft optimised their controls with each title (Terminator, MC:S, NOVA and BIA2). They work very well now, not perfect but good enough and provide an enjoyable experience. Who would've thought when the app store launched that it was even possible to make an fps enjoyable on a touchscreen? The iPhone has proved its possible, so I wouldn't write off the iPad just yet and Gameloft certainly played a part in creating that "standard" control system so don't write them off either.

Finally, I would add that the swipe control system is not the best solution for fps/tps that has been implemented on the iPhone. That was first used to great affect by id, with Doom Resurrection and later perfected with COD: Zombies. The control mechanic is using the accelerometer (with calibration and sensitivity settings) for truly analogue aiming controls coupled with virtual buttons/stick for movement and shooting. This resulted in more accurate and faster aiming whilst minimising the screen usage/increasing visibility. The iPad also has an accelerometer and this control mechanic could easily be translated over to that, but it remains to be seen how playable that would be.

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