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iPad: Coverfire - Classic Arcade Action

03-23-2010, 10:47 PM
#1
Joined: Aug 2009
Posts: 618
Coverfire - Classic Arcade Action

C O V E R F I R E

Coming Soon!
Classic arcade action -- exclusively for the iPad!

Coverfire is an exciting classic shooter with mutli-directional controls and intense gameplay! This is not a retread or upscaling of an iPhone game. This is a title designed with the iPad in mind. Only the iPad's large touchscreen can provide a smooth and comfortable arcade experience.


Weave in and out. Dodge bullets. Grab the bonuses. Look danger in the eye.

Not comfortable? Turn the iPad to your desired orientation and the game will automatically rotate to match. Decide between two uniquely different modes in landscape or portrait.

Coming soon from Infinite Sands


Youtube link | Pop Up

Last edited by thewiirocks; 01-02-2011 at 01:19 AM.
04-07-2010, 03:09 PM
#2
Joined: Aug 2009
Posts: 618
More Screenshots

Got another screenshot for y'all. I'll be working on a video sometime in the not-too distant future.

Testing is continuing on the actual hardware. I didn't want to release the game until it was fully tested. Especially given how hardcore the gameplay is. So far it's actually quite good! However, I'm still going to tweak the controls slightly to ensure that players don't have trouble with being slightly off.

If you have any questions, feel free to post them here and I will attempt to answer them. I'll also attempt to keep a running blog here as development continues.

(Click on the image below to view it at full resolution.)
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What do you get when you cross Robotron with Bomberman? - Coverfire HD

04-09-2010, 07:06 PM
#3
Joined: Mar 2009
Location: NY
Posts: 515
This looks like a classic title from the Apple II, C64 & Atari days called "Crossfire"? If so, bring it on!
04-09-2010, 10:55 PM
#4
Joined: Jul 2009
Location: Montreal
Posts: 3,166
It looks at little like an 80's game called "Targ" but I am sure the gameplay is much different.
04-09-2010, 11:15 PM
#5
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by JCat View Post
This looks like a classic title from the Apple II, C64 & Atari days called "Crossfire"? If so, bring it on!
We have a winner! Would you believe it was my first computer game? No wonder I like hardcore shmups!

Quote:
Originally Posted by cranker View Post
It looks at little like an 80's game called "Targ" but I am sure the gameplay is much different.
Actually, Crossfire (the basis for Coverfire) was itself based on Targ. However, it enhanced and expanded on Targ in several notable ways. e.g. The enemies shoot back in Crossfire and the fire direction is decoupled from the movement direction.

What do you get when you cross Robotron with Bomberman? - Coverfire HD
04-10-2010, 07:36 PM
#6
Joined: Mar 2009
Location: NY
Posts: 515
This was one of my first as well - was it Broderbund or Sierra that did Crossfire? In any case, looking forward to this (I miss those days - except there was no iPad back then) lol
04-10-2010, 07:57 PM
#7
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by JCat View Post
This was one of my first as well - was it Broderbund or Sierra that did Crossfire? In any case, looking forward to this (I miss those days - except there was no iPad back then) lol
Sierra. The box art had me convinced that it had something to do with Ultraman. (Which was on during morning cartoons at the time.) I vividly recall telling the UPS delivery guy about this cool computer game we got that was just like that TV show where the guy stuck his arm up in the air to become a giant robot. I'm sure he couldn't wait for my mother to finish signing the slip so he could leave.

I swiped a few screenshots from Mobygames so you can see Crossfire as I remember it. It came in a few different versions across the various platforms, so I'm sure everyone has slightly different memories.
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What do you get when you cross Robotron with Bomberman? - Coverfire HD
04-11-2010, 12:18 PM
#8
Joined: Dec 2009
Location: Mililani, O'ahu, Hawai'i
Posts: 153
OMG!! Crossfire!

Holy crap I cannot WAIT to play Crossfire (essentially) on my iPad / iPhone! Booted up the old C64 to play it just on principle this morning. What a classic game!
04-12-2010, 12:28 AM
#9
Joined: Aug 2009
Posts: 618
I have to say, this is really humbling. Never in a million years would I have expected to find even *one* person on TA that was familiar with Crossfire. Much less the wonderful response I'm receiving!

Thanks guys, this is really encouraging! I'm going to make sure I do right by you. This will be the best Crossfire clone made since the 80's! On that, you have my promise!

Here's a quick update on the game's progress:

Today I managed to get OpenFeint for the iPad up and running. It turns out that OF doesn't like it if you manage device rotation by asking the device what its current orientation is. OF has a nasty habit of crashing in that situation. So I ended up devoting most of the day to tearing down the program and rebuilding it around rotation events.

On the bright side, you can now see the screen spin as you turn the device. In addition, the game isn't as sensitive to orientation changes as it used to be. Under the previous method, I had to lock the screen to prevent it from occasionally jumping between portrait, landscape, and back again. So it looks like the changes were well worth the work.

Another area of great improvement is the controls. They were already "good enough", but "good enough" doesn't cut it for me. I don't care how long it takes me to get this right. I don't want even a single complaint about the controls when I release. So I'm continuing to refine my approach.

The original approach I took was rather naive. I checked inside the squares of individual buttons to see if the user pressed inside. While it worked, it was rather easy to unintentionally miss the buttons. I ended up extending the boundaries of the buttons a bit, but that was only a partial solution.

The solution I ended up settling on was to compute circles around each button. The circle is much larger than the button, but its center is moved away from the button itself. The button ends up in one corner of this large circle, while the actual touch area extends out into empty space. This scheme appears to eliminate near-misses on the controls while simultaneously keeping the controls tight and responsive.

Next on my list is to get high score submissions working with OF. Believe it or not, I have a victory screen to show if you beat your high score. I've gone through some musical accompaniments and settled on a rather classy victory piece.

Looking at other games for a moment, Chain Link HD does a really good job with their high scores. Not only do you get to submit your scores when you're done, but the game is constantly tracking your progress and letting you know what scores you're near. That's a level of leaderboard interaction I'd like to replicate.

What do you get when you cross Robotron with Bomberman? - Coverfire HD
04-12-2010, 02:15 PM
#10
I hope this one comes pretty soon!! Can't wait to play it on the ipad!
One suggestion: Keep it retro. I can't say much from the pics but It seems to be like the original.