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iPhone: Capture!

02-09-2009, 11:27 AM
Joined: Feb 2009
Posts: 45

I want to introduce my first released iPhone game Capture!

Quick Description

Capture all the squares as quickly as you can to earn points. Do not allow any square to reach the bottom of the screen or it’s game over. Using your mouse, guide the Yellow Box over the falling squares to capture them. Watch out for the power-ups. Some help you out and others make the game harder!

Now for the Good News

The first 10 people to use the following promotional codes will be able to download the game FREE

If you are able to redeem a code all I ask is to provide feedback, good or bad, just be honest and provide some ideas for the update

Thank you for your time!

Click here to see the game in action!

Promotional Codes

2. EYN4AX3R9E46

PS. You will need to redeem these promotional codes in iTunes store.

Last edited by SpaceHunter; 02-09-2009 at 11:30 AM.
02-09-2009, 11:32 AM
Joined: Dec 2008
Location: Pennsylvania
Posts: 3,208
Darn, didn't get one. I'll check it out though.

TA's resident ios rhythm game player
Former #1 Rhythm Control 2 Player (#2 now)
Unofficial #1 Gears Player (ignoring hackers)
Check out my Rhythm Game thread

Last edited by coconutbowling; 02-09-2009 at 11:43 AM.

02-09-2009, 11:36 AM
Joined: Jan 2009
Posts: 9
Thanks! I got m9nttjxjr9nx.
02-09-2009, 11:36 AM
Joined: Jan 2009
Posts: 1,362
I took the 6th code but its not compatible with my first gen ipod so I cant play it...

Last edited by darkhorse; 02-09-2009 at 11:40 AM.
02-09-2009, 11:37 AM
Joined: Nov 2008
Location: WV
Posts: 584
Bummer, at work and no iTunes allowed. Heck, no mp3 players allowed.

Good luck with the game!

iPod Touch 2G and NOW iPad!! =)
Now Playing: Let's Create! Pottery HD & The Treasures of Montezuma HD =)
$400 worth of iTunes GCs, in honor of Com2us' Slice It!
02-09-2009, 11:43 AM
Joined: Dec 2008
Posts: 124
Thanks so much for posting these! I grabbed JK7FWF4X9AHE. I look forward to playing and offering a review/some feedback
02-09-2009, 11:43 AM
Joined: Oct 2008
Location: Florida
Posts: 707
Seriously People...

Don't just grab & go...have a little courtesy and post when you get a code.

They're all gone.
02-09-2009, 11:45 AM
Joined: Feb 2009
Posts: 45
Sorry about that darkhorse. I don't know why I compile the game using the latest SDK 2.2. The update will be compatible for 1st gen devices.
02-09-2009, 11:49 AM
Joined: Dec 2008
Posts: 389
Nuts was just checking forums right before this post too. =P

Youtube video looks kinda neat; I'll try a demo first though. =)
02-09-2009, 12:17 PM
Joined: Jan 2009
Posts: 9
So after playing the game I do have a few suggestions. The first suggestion is to make the squares that cause different actions to be easier to differentiate. The second suggestion would be to add just a little more color to the game. That could be an easy way to liven up the game. The last suggestion is to add a menu that tells the player what each square does. All and all the premise is fun, but I think with those few added changes it could be better.