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How best to build excitement for my upcoming game!! QuakeBuilder

03-24-2010, 05:06 PM
#1
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
How best to build excitement for my upcoming game!! QuakeBuilder

My first post on the forum. (been a lurker up till now :-)

Ok, after some success with some simple apps, I've spent the past 2 months working on my first game 'Quake Builder'. I've been spending each night after a full time job coming home creating graphics, animation, tonnes of code, testing, creating sound fx, purchasing licenced music and more testing.

Oh also am now the father of our first baby, who is now 10 weeks old, started making apps during my partenity leave.

Quake Builder
It uses real world physics, its a tough puzzle game. It needs a gamer to play, a good design eye to complete and a true architectural genius to master.

90% of the game is complete, with 13 of 20 levels finished. Plus need to create a special final unlockable level or feature.

I'm trying to decide whether to release some preview videos now, perhaps a making of video before its proper release.

Also should I create free (lite) version, and if so what works best, releasing the paid version first for a couple of weeks, then the free one, or vice versa or both at the same time.

May also be on the hunt for a few beta testers in a couple of weeks.

Expect some in game still soon....
03-24-2010, 05:13 PM
#2
Joined: Jun 2009
Posts: 10,968
Congrats on the new baby! Hope you got lots of sleep before they were born.

Best way to promo here is to start a Quakebuilder thread in the Upcoming apps section: sprinkle screenshots/whatever there, answer questions/etc. (You kindof just did. )

Get yourself an avatar and apply for the developer-only section of TA.

Ping people here for beta testers and suggestions, TA'ers are a great bunch. (*Raises hand to denote I beta test, and love physics games*)

At release make a new thread in the regular games section. Use the APPINFO tag and be sure to have a video or two on YouTube so you can imbed it.

At or near release run some sort of contest for codes - something silly/interesting to keep the thread alive and the game's name fresh in people's mind.

Get yourself set up on Twitter and/or Facebook. Put links in your signature block.

I'm sure others can cover the things I've missed, and will let developers talk about success of lite/paid version release timing. (IMHO I'd have a lite out at the same time if possible, but quite frankly a video sells me more often than a lite version - show actual gameplay music and sound!)

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!

Last edited by drelbs; 03-24-2010 at 05:15 PM.

03-24-2010, 05:13 PM
#3
Joined: Jun 2009
Posts: 10,505
A good gameplay video is a must. Definitely get it ready before the game is released.
03-24-2010, 05:16 PM
#4
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,436
Yea it would be best to post a video of the game in action, and pictures are always a plus. I love challenging puzzle games. Hope to be a beta tester if you need any. Gratz on the baby

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
03-24-2010, 05:36 PM
#5
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
cool...

cheers for the speedy replies....

ok expect some teaser pics created over the next few days....

and thanks for the congrats on the little monster.... She's actually sleeping sort of ok now, a good 4 hours now and then... I think we are over the initial worst batch of little sleep... currently doing my evening shift, give her a bottle, then 20 minutes on a play mat (where I can do a bit on the app or errr....this...). then feed a tiny bit more, then put her down. Another 30 mins on the game before I try and get some sleep..... oh the joys of fatherhood mixed with game creation.


Gonna see if I can quickly put together a new 'QuakeBuilder' thread with the title screen up for people to see.

Cheers again for the super quick feedback...
03-24-2010, 05:44 PM
#6
Joined: Nov 2009
Posts: 595
Quote:
Originally Posted by draper3000 View Post
cool...

cheers for the speedy replies....

ok expect some teaser pics created over the next few days....

and thanks for the congrats on the little monster.... She's actually sleeping sort of ok now, a good 4 hours now and then... I think we are over the initial worst batch of little sleep... currently doing my evening shift, give her a bottle, then 20 minutes on a play mat (where I can do a bit on the app or errr....this...). then feed a tiny bit more, then put her down. Another 30 mins on the game before I try and get some sleep..... oh the joys of fatherhood mixed with game creation.


Gonna see if I can quickly put together a new 'QuakeBuilder' thread with the title screen up for people to see.

Cheers again for the super quick feedback...
You make me want to buy this already, just to make it worth your time....
03-24-2010, 06:24 PM
#7
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
heres a quick still I've put together....

and @Noman, :-) .... maybe sypathy sales is the way to go




or incase that 'picture' button does not work, web link here:

http://stormystudio.com/images/scree...ntage%20v1.jpg

Cheers to everyone so far....

be great to get some feedback on the image.
03-24-2010, 06:27 PM
#8
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,436
looks nice, is the timer for how fast you can cause the building to fall, and is the only way to make the blocks fall is through shaking?

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
03-24-2010, 06:31 PM
#9
Joined: Mar 2010
Location: Staines, UK,
Posts: 208
no the timer is how long your building/tower/structure has to stay standing,

you shake your iphone/ipod to start the predefined quake.

The size of the quake is told by the 'magnitude' number in the bottom left,

Each level limit you to certain blocks, and land.

and before each level you get an intro slide, with a small hint at how to complete the level.

The first ten levels are quite easy slowly getting a bit tricky, then the next ten are quite taxing on the old grey matterr.
03-24-2010, 06:31 PM
#10
Joined: Jun 2009
Posts: 10,968
Quote:
Originally Posted by draper3000 View Post
currently doing my evening shift, give her a bottle, then 20 minutes on a play mat (where I can do a bit on the app or errr....this...). then feed a tiny bit more, then put her down. Another 30 mins on the game before I try and get some sleep..... oh the joys of fatherhood mixed with game creation.
Hehe, I used to cradle my daughter/bottle feed her with one arm/hand and play Flight Control. Nowadays if I have my iPod out she wants to play with it (usually Sound Shaker/AWazDat.) Right now everything is a phone to her, so I usually put the phone part of Baby Apps on to let her dial/call people.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!