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100 Rogues

03-24-2010, 07:27 PM
#1
Joined: Feb 2010
Location: Westchester, NY
Posts: 286
100 Rogues - Go Kill Satan!

Hi everyone - my name is Keith Burgun and I'm the lead designer at Dinofarm Games, who is developing "100 Rogues", a turn-based arcade-style dungeon crawling adventure for the iPhone and iPod Touch.

Maps, monsters and loot all generate randomly in 100 Rogues, making each playthrough a new experience. It has a strategic turn-based combat system, as well as rich RPG mechanics, which force players to make tough decisions. You won’t find another game that looks, plays, or sounds like 100 Rogues – with its vivid 2D pixel art, full animation, an original score, and clear gameplay mechanics – all designed from the ground up for the iPhone & iPod Touch platforms.

100 Rogues short trailer:
http://www.youtube.com/watch?v=XHyxjuOutYk

A Design tour of the Crusader, one of the playable classes:
http://www.youtube.com/watch?v=XJvwuCryRNU


Our Official Site
Facebook
Twitter
PlayHaven

FEATURES:

Two totally unique player classes - The Human Crusader is an all-around holy warrior with strong combat and magical abilities, able to heal himself and bring down the wrath of his pal God on foes. The Fairy Wizard is weaker physically, but makes up with it with powerful Crystal Magic spells, such as bludgeoning foes with an Amefyst or bludgeoning foes with a Crystal Ball or Magic Crystal. Two more classes coming soon - the Skellyman Scoundrel and Dinoman Bruiser!

Randomly Generated Maps - Each time you play 100 Rogues, the level layout is completely different, and you must explore and use the terrain to your advantage.

Turn-Based Tactical Combat - Use your abilities at the best possible time to achieve the advantage in battle. Make careful decisions about when to use what items, which weapons, and which abilities versus which monster. 100 Rogues is a new kind of Strategy RPG.

Lots of Unique, Fun Monsters - Early on, you'll do battle with rats, bandits, and gypsies, but as you get deeper and deeper in the dungeon, you'll discover such horrors as Skybabies, Robots and Ghosts!

Online Leaderboards - 100 Rogues is a game that is about player improvement, not so much character improvement, as your character will almost certainly die at some point. It's not a game about completion, it's a game about getting a high score. This is where the "Arcade-Style" comes into play, and it makes for a great portable RPG! Pick up and play!

Monstrous Puzzle-Battle Bosses - The Golden Genie summons Beetles, and can enter into his Lamp to recover health. Do you go after him, or the lamp first? Just one of the bosses in 100 Rogues.

Sharp, Vivid Original Pixel Art - All of our characters, tilesets, items, and monsters are all hand-animated, pixel-by-pixel, the old fashioned way!

Original, Memorable Thematic Soundtrack - Our soundtrack is now available for download! Grab it HERE and see what you think!


Planned Updates

Two More Playable Classes
"Challenge Mode" - a series of unlockable puzzle levels
"The Moon" - and endless endurance world
Ten more levels (two more worlds)
More monsters
More items, weapons and armor
Traps
Much, Much more!


EXPECTED RELEASE EARLY-MID APRIL!
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Last edited by keithburgun; 03-25-2010 at 11:40 AM.
03-24-2010, 07:30 PM
#2
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
The more I see of the game, the better it looks!

I tried out for the beta but didn't make it Can't wait for the release!

03-24-2010, 07:52 PM
#3
Joined: Dec 2008
Posts: 142
Looks awesome! Should complement nicely with all of the dungeon crawlers on the Appstore so far, as each one adds something unique.
03-24-2010, 07:58 PM
#4
Joined: May 2009
Location: The Underworld
Posts: 9,230
emedding videos:


Youtube link | Pop Up



Youtube link | Pop Up

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
03-24-2010, 08:10 PM
#5
Joined: Feb 2010
Location: Cowtown, Texas
Posts: 797
Quote:
Originally Posted by VeganTnT View Post
The more I see of the game, the better it looks!
You said it!
03-24-2010, 08:13 PM
#6
Can't wait for this - any expected time frame?
03-24-2010, 08:17 PM
#7
Joined: Feb 2010
Location: Westchester, NY
Posts: 286
Yeah - Early/mid april. Edited the post to add that!
03-24-2010, 08:44 PM
#8
Quote:
Originally Posted by keithburgun View Post
Yeah - Early/mid april. Edited the post to add that!
Sweet nice! Thanks!
03-24-2010, 08:46 PM
#9
Joined: Feb 2010
Location: Cowtown, Texas
Posts: 797
Quote:
Originally Posted by keithburgun View Post
Yeah - Early/mid april.
Oh baby!
03-24-2010, 09:07 PM
#10
Joined: Mar 2009
Posts: 3,373
Been following it closely on they're Forums site. Loving how it's been coming along every step of the way.

Will you be implementing a D-Pad as a control option?

(Still picking it up the second it comes out regardless).