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iPad: AirCoaster XL for the iPad

03-27-2010, 09:26 PM
Joined: Feb 2009
Posts: 144
AirCoaster XL for the iPad

With the iPad I was finally able to create a multitouch roller coaster track editor that is truly usable. Trying to create a roller coaster on a tiny iPhone screen never really felt right.

In AirCoaster XL you can navigate around your track using 1 finger to rotate, 2 to zoom and 3 to pan. Tweak and adjust any segment in the track by tapping on the segment to select it and then dragging the manipulator tools (the colored 3D arrows) to get it to look the way you want.

Check out the screenshots. Gotta love the 1024x768 screen resolution.

03-27-2010, 09:35 PM
Joined: Apr 2009
Location: USA
Posts: 2,436
Looks great

ssɐ sıɥ dn ɯǝɥʇ ǝʌoɥs puɐ sƃuıɹ dıɥsuoıdɯɐɥɔ sǝıɹǝs plɹoʍ ㄥᄅ sǝǝʞuɐʎ ǝɥʇ ǝʞɐʇ uɐɔ ıpɹɐɹıƃ ǝoɾ

03-27-2010, 10:24 PM
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
sure it won't lag?
03-27-2010, 10:32 PM
Joined: Feb 2009
Posts: 144
We'll find out next Saturday!

But seriously I think the performance will be quite alright. The iPad has a pretty decent GPU, and AirCoaster's 3D engine is pretty optimized. My guess is that you'll get a frame rate similar to the iPhone 3GS/3rd gen iPod touch for the same complexity, but at a much higher resolution.
03-28-2010, 12:41 PM
Joined: Jul 2009
Posts: 240
You've now included pylons!!! This looks amazing! I love roller coasters and I used to play some of the old roller coaster simulators all the time (ie. No Limites, etc.). This looks to be much closer to those in design than the original AirCoaster, which seemed kind of unrealistic. The interface is beautiful too!

Does this game use an accurate physics engine?

EDIT: Just checked out the iPhone version, and wow this app has changed a lot since the original!

Last edited by Nausicaa; 03-28-2010 at 12:44 PM.
03-30-2010, 11:45 PM
Joined: Feb 2009
Posts: 144
Yep the game uses a physics simulation engine. Roller coaster physics is really not that hard.

And yes AirCoaster has changed a lot since the very first v1.0 release. I've been working on it for over a year now, you know....
03-31-2010, 03:09 PM
Joined: Jul 2009
Posts: 240
Is it possible to customize the colors of the environment and track?
04-01-2010, 09:03 AM
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,567
can you change the hight of the ground to make hills and valleys? That would be great!
04-01-2010, 10:59 AM
Joined: Aug 2008
Location: Toronto, Canada
Posts: 240
Hey Z, it looks like you've managed to one-up yourself yet *again*! Nice one!

Looking forward to adding this to the new 'pad, once it comes out in Canada

Oy! What are you playing at!

Current favs: The Incident, Chopper 2, Doodle God, Carcassonne
Classics: iFighter, Canabalt, Meteor Blitz, Zombieville USA, Minigore
04-01-2010, 07:11 PM
Joined: Feb 2009
Posts: 144
The app has been approved and is now live on the app store!! Unfortunately my iPad is still in some plane somewhere over the Pacific ocean....

AirCoaster XL is a universal app (i.e. contains both the iPad and iPhone version), so if you guys are planning to get it, you can get it now and start fiddling with it on your iPhone/iPod touch... and then experience what it's like to go from the iPhone version to the iPad version.