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#21
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Quote:
Quote:
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#22
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I just got the update. What are the UI improvements and how much are they? The thing that was setting me off was the slightly odd and kind of buggy controls.
Thanks
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#23
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No, there is not enough memory for the translations... Because of how it works, it needs both the original text as well as the translated text in memory. And that is just too much
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#24
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Here are some examples of the new GUI
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#25
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WOO HOO!
There goes another big chunk of my life playing this game. I honestly don't know how Kyle can give this away at 99 cents...I would use hyperbole to describe this deal but I think it's actually impossible to do so because it's such a literally ridiculous deal. Basically, if you're reading this and you haven't bought the game then stop reading and go get it immediately. Thanks so much Kyle for all the work you've put into making this (I believe) the best game out there! |
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#26
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I'm on pinewood in the ooze campaign and let's say i thought we were going to see the painting... jk, but seriously it's really fun.
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#27
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I'm loving the new map feature, it really helps to plan strategy.
This game coming to the iPad makes me really want an iPad! It's no exaggeration that this will be absolutely perfect for that device. |
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#28
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hey Kyle - not sure if this has been suggested already, or if its already in there, but when saving a game, it would be good if you could see a list of previously-saved games...
i like to save the game a lot, but i also like to save over the same slot each time, it can be a pain erasing the whole auto-generated name and typing the name you want for your save each time. just a small thing
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#29
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Is there any chance you could add a button for acknowleding information popups. I have missed quite a lot of the storyline by taping the screen just as a popup appears.
Keep up the good work
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#30
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Yes! This is something I have asked about before...I have restarted scenarios just because of that before...and I'm often kind of gunshy about tapping the screen at all after finishing a turn as a result.
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