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Looking for some REALLY early feedback here.

04-02-2010, 06:34 AM
#1
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Looking for some REALLY early feedback here.

OK guys and gals I'm early in the development of my next title. I have no real details regarding the game itself to share at the moment, but would like your feedback at this stage.

The below character is the main character in the game. The idea behind the style is (I think) best described as a cartoon-pixelart-homage-style. That is, it's supposed to look the way cartoons depict arcade games. Kind of a meta-meta-style I guess(?)



I like the style myself but as those of you with really good memory and humongous brains might recall my instincts aren't exactly tuned with the rest of the world when it comes to this kind of things. So I have a couple of questions:
  1. 1. Do you like the character?
  2. 2. Do you like the graphical style, or at least the general idea of the style?

Thanks!
04-02-2010, 06:42 AM
#2
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
steve jobs caricature?

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.

04-02-2010, 06:50 AM
#3
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
04-02-2010, 08:41 AM
#4
Joined: Feb 2010
Posts: 36
i like the style itself, but the nose is way too big.
and well , maybe you could make the face a bit mor round and the elbow holes smaller.

also thought of steve jobs first lol

whats the game about?
04-02-2010, 08:59 AM
#5
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Quote:
Originally Posted by ejjib View Post
i like the style itself, but the nose is way too big.
and well , maybe you could make the face a bit mor round and the elbow holes smaller.

also thought of steve jobs first lol

whats the game about?
Thanks! I might have to go through a few iterations to find the right balance of the caricature. One of Jobs defining features is his long nose, but I might have gone too far. As for the rounding of the face: A little bit less inclined to do so, as the quasi-square style is a huge part of the fake pixel-art style. Anyone else care to share their thoughts about this?

As for the game: I'm at the early prototype stages so it really is too early to divulge any information as anything at this stage is likely to change.
04-02-2010, 10:25 AM
#6
Here is one tip that I can provide that is timeless and universal, regardless of style:

Silhouette

Make sure your character has a distinct and well-defined silhouette. These silhouettes are not only defined by the outer shape of the character, but also by stances, poses and mannerisms.

Think about any popular character. Can you tell who they are by their silhouette alone? Mickey Mouse. Charlie Brown. Scooby Doo. Bert, Ernie and Big Bird. Even Calvin and Hobbes had a distinct silhouette.

This idea is actually borrowed from Stan Lee, creator of Spiderman and other famous Marvel comics characters. I'm not a comics fan, but I can stand behind the principles of Stan Lee.

Build a strong silhouette and fill in the details- don't go the opposite direction.

With that said, I think this particular character by NickFalk has an adequate silhouette. Especially in the joints, square chin and rounded dome on the head.

The only downside that I might see is that the silhouette looks like a generic Wii character. That isn't necessarily a bad thing though- people might quickly associate the character with Wii-style gameplay. Which is diverse in it's library. I know, I have a Wii.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
04-02-2010, 11:09 AM
#7
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
Quote:
Originally Posted by Flickitty View Post
Here is one tip that I can provide that is timeless and universal, regardless of style:

Silhouette

Make sure your character has a distinct and well-defined silhouette. These silhouettes are not only defined by the outer shape of the character, but also by stances, poses and mannerisms.

Think about any popular character. Can you tell who they are by their silhouette alone? Mickey Mouse. Charlie Brown. Scooby Doo. Bert, Ernie and Big Bird. Even Calvin and Hobbes had a distinct silhouette.

This idea is actually borrowed from Stan Lee, creator of Spiderman and other famous Marvel comics characters. I'm not a comics fan, but I can stand behind the principles of Stan Lee.

Build a strong silhouette and fill in the details- don't go the opposite direction.

With that said, I think this particular character by NickFalk has an adequate silhouette. Especially in the joints, square chin and rounded dome on the head.

The only downside that I might see is that the silhouette looks like a generic Wii character. That isn't necessarily a bad thing though- people might quickly associate the character with Wii-style gameplay. Which is diverse in it's library. I know, I have a Wii.
agreed.

Look at the shilouette of your jobs character, it could be anyone, add some unique curves/lines/etc.. to give it style.

Artist | Designer
@PixelDogmeat
04-02-2010, 12:02 PM
#8
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Thanks guys, good advice from Flickitty about silhouettes. I'm well aware of the theory and agree wholeheartedly. It translates to other things than characters as well. (I'm fairly certain it predates even the great Stan Lee though).

As for my character I think it should work well enough in this respect. The main thing being that the silhouette of the different characters in the game should be strong enough. I'm still not 100% confident about the character as it is at the moment though. That is, I'm quite pleased myself but I've made a few odd choices, as I often do, like the extremely long nose that has already been mentioned. (I like it though).

I'm still very interested in hearing people's initial reactions to the look of the character, but am a little bit worried about this thread turning into a design-by-comittee-thing. I guess what I'm really asking is: What did you feel when you first saw the character:
  1. Amazing, NickFalk must be the next DaVinci and I want to give birth to his children
  2. Suckorama to the extreme. It's actually so bad I'm considering poking my eyes out!
  3. It's quite good.
  4. It's ok-ish, nothing special, but not too bad.
  5. Meh. Dull.

Or any other thoughts...?
04-02-2010, 12:21 PM
#9
Silhouette definitely predates Stan Lee by a long shot. The very earliest animated cartoons had great silhouettes (look at Mickey Mouse in Steamboat Willy). As you cited, Logo design is strongly influenced by strong silhouette, which is where I first heard about this theory over 20 years ago as a Graphic Design student. Graphic Design has a rich history in silhouette.

I agree that design-by-committee is a bad thing.

Overall, I can't find anything to complain about. I think the silhouette is adequate, considering there isn't much more you could do to Fake Steve Jobs. There isn't anything wrong with the nose. Changing the size of the nose drastically changes the tone of the character. So you can mess with the sizes, but there really isn't a 'right' answer. It is mostly how you want the character to be portrayed that matters.

For the most part, long noses indicate an antagonist or older age. A short button nose represents innocence and youth. Considering Jobs is older, the longer nose is appropriate.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
04-02-2010, 06:57 PM
#10
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
my first thought was you are very brave thinking you will get a game starring a caricature of Steve Jobs onto the app store.

My second thought is that at least the nose is in the right position.