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Feedback needed - Parachute Madness - Work in progress

04-02-2010, 05:35 PM
#1
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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Feedback needed - Parachute Madness - Work in progress

About 2 weeks ago I started developing this little game called Parachute Madness. It’s made using raw OpenGLES1.0.

The game uses the tilt-your-phone control method and has the entire screen reserved for shoot-tap. There are now, 10 levels of falling speed, 5 powerups, 7 enemies with specific A.I. that are added gradually as the game goes.

The game will be available in the AppStore as a payed application for 1 dollar and will also have a free version with less levels and features (such as online leaderboard).

I posted a demo video on YouTube with the gameplay http://www.youtube.com/watch?v=pgOkhhhh_UQ . Sience the video is running in a simulator I cannot emulate the tilt-control very good… so the player is guided by mouse.

I need some kind of feedback before i post it to the AppStore. Is it good? bad? Any idea that might help. Your feedback is apreciated.

Thank you!
04-02-2010, 05:38 PM
#2
Joined: Jan 2010
Location: Germany
Posts: 295
I could help you if I could play the App on my own .
Overall Design seems to be very very sweet. Nice Audio !

P.S. I do not believe you did that in 2 Weeks oO !

Plus+ : Electrotion
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Last edited by MilchMann; 04-02-2010 at 05:40 PM.
04-02-2010, 05:47 PM
#3
Joined: Mar 2010
Location: Bucharest, Romania
Posts: 22
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No more than 10 days of coding.
04-02-2010, 05:56 PM
#4
Joined: Dec 2009
Posts: 4,079
Send a message via Skype™ to iVaro
The best way to get thoughtful feedback on these sort of games is to get a few beta testers who can sit down and play the game deep


I have beta tested 57 games,
Now a reviewer at App Score!,
I do tweet GameCenter: iVaro/OF ID:1Varo
04-02-2010, 07:58 PM
#5
Joined: Feb 2010
Posts: 274
i like the graphics and the music fits the gameplay well. honestly, it doesnt look like it has too much depth but that definitly can be changed