Originally Posted by idiotcoder
Just for sake of completeness, I'm using the 32gig wireless. I purchased the app the day the iPad came out. I didn't know that discussing crashes in an application was referred to as whining. That's something new to take away. Keep in mind, I've had the application for a month now, and as such, have had as much experience with it as it humanly possible.
I've actually never crashed on saving. Most of the time it's been when trying to enter combat. If you do crash when entering combat, do not try to initiate that same combat again. It will crash over and over (it does a decent enough job of saving where you were for the most part). This tells me that it's most likely a real bug and not just a memory issue.
Like I said, nobody had a real iPad when they released their apps (well, a select few did, but let's not dwell on that). There is some degree of latitude allowed in this case. In comparison, Small World has released 2 updates already fixing issues. This is more in line with what I expected to see. Once again, I recommend that it's a decent enough port of the game, but caveat emptor. The crashes exist, and are likely common enough to annoy most users. Given that, I still say hold off until some commitment from the publisher/developers is shown making this more than just a fast thrown together port for a quick turn on a buck.
I think I will hold off buying it then and, no, pointing out some obnoxious bugs doesn't make you a whiner, I just have learned the hard way that half of the iTune review mentioned "crashes" are from idjots who couldn't be bothered to reboot their system. When a competent user as yourself, however, reports these same problems it carries a lot more weight for me and I appreciate the feedback.
I'm also just hurt how this feels like such a half-assed effort on 2K's part. I mean the crash bugs were inevitable considering what we already discussed and as long as they're willing to address them promptly (less than a month) I can't fault them for that but what I do take issue with is that they're still just recycling the same Civilization Revolution game from a few years ago now without any sort of new content or innovation short of adapting its interface to work with the iPad (bringing it closer to the big console versions in presentation rather than the initial iPhone release that was almost a straight port of the DS version). Why not add a new scenario or civilization in there by now? Actually, strike that, there is some Customized Scenario thing in there now so, okay, there is SOMETHING new to it at least.