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App description: Welcome to Sword of Fargoal® Legends,
**WINNER "BEST RETRO GAME" 2010 BEST APP EVER AWARDS (iPad version)**
The classic dungeon crawler adventure, now reimagined in a brand new HD adaptation for the iPad!

Explore the perilous dungeon in your attempt to rescue the Sword of Fargoal. It is said to be hidden deep on the 20th level and guarded by a host of monsters and other powerful foe, but you must avoid devilish traps, wrong turns, and other obstacles along your way. Once you find the Sword you must make it out alive before the walls begin to collapse around you!

You embark on a new quest each time you begin a new character! The entire dungeon is generated randomly each time, giving a satisfying, infinitely-replayable experience to both retro gamers and newcomers alike. Originally developed over 25 years ago for the C64 (and other classic Commodore computers) it is a perfect old school adventure with amazing new graphics, original music, and retro-inspired sounds.

PACKED WITH NOSTALGIA, PERFECT FOR DUNGEON CRAWLER NEWCOMERS

Selected as one of the "Best iPhone Games" by TouchArcade's 2009 Buyer's Guide (5-stars)

"This game is really worth its price and even more. There are games you pay 5 to 10 bucks for and they aren't nearly as addicting as Sword of Fargoal is. I hadn't more fun with the last RPGs I played."

"This is one game that is not to be missed, and I could kick myself for waiting so long to get this. So do yourself a favor and instead of kicking yourself later, just go and get this."

Fans from TouchArcade forum

Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal"

TouchArcade

It's playable and addictive certainly one of the best mini-adventures you can get.

iPhone-Gamer.net

NEVER THE SAME GAME TWICE

Completely randomly generated different every time!
Over 20 Dungeon levels & 100 unique dungeon maps per game
Over 28 monster types with special abilities, weapons, & spells
Hidden traps & treasures, gold, spells & potions
Subtle 3D dungeon with cool retro top-down map
Full zoom, tap, & swipe intuitive on-screen movement
All original music by British composer, Daniel Pemberton
Or play your own music while you go on your quest
Animations by Emmy-winning animator, Charlie Canfield
Crystal social gaming platform fully-integrated!

REACH NEW DEPTHS OF HIGH DEF GAMEPLAY ON IPAD

The touchscreen controls on the iPads big and beautiful screen bring you into the dungeon crawling action like never before as you attempt to reclaim the Sword of Fargoal from the infamous 20th level of the dungeon.

Along the way you gain experience points battling the terrifying creatures lurking in the depths of this treacherous dungeon, with a cunning array of magic spells and potions to help you when swords and brute force fail.

Simple click- and pinch-zoom scaling lets you view an entire dungeon level or zoom in close to the action!

New themed maps and episodic adventures are added via regular updates, including future in-app purchases such-as the original C64 version tiles!

EXPLORE SWORD OF FARGOAL FURTHER

Website: http://www.fargoal.com/
Trailer: www.youtube.com/swordoffargoal

Return to the HD dungeon in a brand new iPad adaptation of the classic retro adventure game!

ImNoSuperMan's comments:
HD Screenshots:
(click to enlarge)














Welcome to Sword of Fargoal® Legends, the classic dungeon crawler adventure, now reimagined in a brand new HD adaptation for the iPad!

Explore the perilous dungeon in your attempt to rescue the Sword of Fargoal. It is said to be hidden deep on the 20th level and guarded by a host of monsters and other powerful foe, but you must avoid devilish traps, wrong turns, and other obstacles along your way. Once you find the Sword you must make it out alive before the walls begin to collapse around you!

You embark on a new quest each time you begin a new character! The entire dungeon is generated randomly each time, giving a satisfying, infinitely-replayable experience to both retro gamers and newcomers alike. Originally developed over 25 years ago for the C64 (and other classic Commodore computers) it is a perfect old school adventure with amazing new graphics, original music, and retro-inspired sounds.

★★★★★★★★★★★★★★★★★★
NOW FEATURED IN APPLE'S "WHAT WE'RE PLAYING"
★★★★★★★★★★★★★★★★★★

★ PACKED WITH NOSTALGIA, PERFECT FOR DUNGEON CRAWLER NEWCOMERS

Selected as one of the "Best iPhone Games" by TouchArcade's 2009 Buyer's Guide (5-stars)

"This game is really worth its price and even more. There are games you pay 5 to 10 bucks for and they aren't nearly as addicting as Sword of Fargoal is. I hadn't more fun with the last RPGs I played."

"This is one game that is not to be missed, and I could kick myself for waiting so long to get this. So do yourself a favor and instead of kicking yourself later, just go and get this."

— Fans from TouchArcade forum

“Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT … Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal"

— TouchArcade

“It's playable and addictive … certainly one of the best mini-adventures you can get.”

— iPhone-Gamer.net

★ NEVER THE SAME GAME TWICE

✔ Completely randomly generated — different every time!
✔ Over 20 Dungeon levels & 100 unique dungeon maps per game
✔ Over 28 monster types with special abilities, weapons, & spells
✔ Hidden traps & treasures, gold, spells & potions
✔ Subtle 3D dungeon with cool “retro” top-down map
✔ Full zoom, tap, & swipe intuitive on-screen movement
✔ All original music by British composer, Daniel Pemberton
✔ Or play your own music while you go on your quest
✔ Animations by Emmy-winning animator, Charlie Canfield
✔ Crystal social gaming platform fully-integrated!

★ REACH NEW DEPTHS OF HIGH DEF GAMEPLAY ON IPAD

The touchscreen controls on the iPad’s big and beautiful screen bring you into the dungeon crawling action like never before as you attempt to reclaim the Sword of Fargoal from the infamous 20th level of the dungeon.

Along the way you gain experience points battling the terrifying creatures lurking in the depths of this treacherous dungeon, with a cunning array of magic spells and potions to help you when swords and brute force fail.

Simple click- and pinch-zoom scaling lets you view an entire dungeon level or zoom in close to the action!

New themed maps and episodic adventures are added via regular updates, including future in-app purchases such-as the original C64 version tiles!

★ EXPLORE SWORD OF FARGOAL FURTHER

Website: http://www.fargoal.com/
Trailer: www.youtube.com/swordoffargoal

Return to the HD dungeon in a brand new iPad adaptation of the classic retro adventure game!
04-03-2010, 10:13 AM
#2
Joined: Mar 2009
Location: Rio Rancho NEW MEXICO Yes, its a state >:l
Posts: 2,897
Looks hot I'm not getting an iPad so I'm glad I have it on my iPod

Plus+, Openfeint, and Gameloft Live Username: Vester
Add me on GameCenter: Sock Merchant
2/6/11 the Green Bay Packers win Super Bowl XLV

04-03-2010, 01:59 PM
#3
I'm anxious to get my iPad and actually test this out, heh! Got lots of cool new stuff planned for the HD version. Make sure to request your most-wanted features, guys!

Madgarden aka Paul Pridham -- Code, sound, pixels: PUNCH QUEST with rocketcat games, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
04-03-2010, 02:40 PM
#4
Quote:
Originally Posted by Madgarden View Post
I'm anxious to get my iPad and actually test this out, heh! Got lots of cool new stuff planned for the HD version. Make sure to request your most-wanted features, guys!
Are there any gameplay differences between the two versions at the time being? The regular version actually seems to look pretty good upscaled (as do most games for that matter).
04-03-2010, 02:46 PM
#5
The most notable difference right now is the Crystal social gaming integration for the iPad version. Also, the iPad version properly supports the larger resolution, so you get a very crisp display especially when zooming far out. We didn't have a lot of time to add all the iPad features we wanted, but the next update will further adapt the iPad version to take advantage of its higher resolution and power. Really looking forward to playing it for myself, heh

Madgarden aka Paul Pridham -- Code, sound, pixels: PUNCH QUEST with rocketcat games, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
04-03-2010, 02:56 PM
#6
Quote:
Originally Posted by Madgarden View Post
The most notable difference right now is the Crystal social gaming integration for the iPad version. Also, the iPad version properly supports the larger resolution, so you get a very crisp display especially when zooming far out. We didn't have a lot of time to add all the iPad features we wanted, but the next update will further adapt the iPad version to take advantage of its higher resolution and power. Really looking forward to playing it for myself, heh
Thanks for your reply. So given the Crystal integration does it support achievements and leaderboards?
04-03-2010, 02:58 PM
#7
Yeppers! And soon we will be supporting challenges as well. That should be coming in the next update, along with an improved iPad-specific HUD, high-res videos, and other stuff.

Madgarden aka Paul Pridham -- Code, sound, pixels: PUNCH QUEST with rocketcat games, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
04-03-2010, 06:43 PM
#8
Looks awesome, will be picking this up when I get my pad.
04-03-2010, 10:02 PM
#9
Joined: Aug 2009
Location: Storrs, CT
Posts: 607
Confession.

Just put up a review in the app store. Lied through my teeth and said it wasn't too bad a game, heh. Hope others will do the same and help out these cruel, wicked, and totally unresponsive dev boys.
04-03-2010, 10:18 PM
#10
Hey Anders, thanks! Look forward to trying out Labyrinth 2 HD on my iPad when I get it... seems a perfect fit for your game. My kids will love it.

Thanks Doffie! So nice of you to lie for us so vehemently.

I was thinking more about your high-res comments, and realized that the current artwork really is *pixel* art, and I think it should be accentuated as such. So I think I might do some work that will actually make them a higher-res, but give them a filter effect that looks more like they came off straight of a CRT, in all of their pixel glory. Just a thought, but I think it will be cool!

And as we add themes, we'll be able to have completely different graphics sets, so we'll get the C64, VIC20, PETSCII themes as well as possibly some cool hand-painted work done in the style of the videos. Who knows what may come.

Madgarden aka Paul Pridham -- Code, sound, pixels: PUNCH QUEST with rocketcat games, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter

Last edited by Madgarden; 04-03-2010 at 10:20 PM.