App description: "One of the most compelling games for the iPad." MacWorld Magazine, December 2013

== THE MASSIVE SEQUEL TO THE STRATEGY BOARD GAME OF THE YEAR ===
*** Games Magazine - Game of the Year !!! ***
*** Pocket Gamer Awards - Best iPad Strategy/Simulation Game of the year! ***
*** The first big Euro board game of the iPad era. Fans are in for a really wonderful ride *** TUAW.com

Based on the phenomenally successful Small World fantasy board game with over 500,000 copies sold! Take control of insanely fun fantasy race & special power combos, such as Berserk Halflings, Triton Merchants, Alchemist Ratmen and Dragon-master Amazons, to grab all the land you can in a world that is just too small to share with your opponents!

A host of new features await you in this colossal update:
New 3, 4 and 5 player maps to conquer, in glorious full retina mode!
Play Online games in real-time or turn-by-turn, with friends & strangers from the world over; and Local games over Bluetooth or Wifi
Play Solo against up to 4 built-in AI; Passn Play with up to 5 live opponents on a single iPad
20 new races & special powers to master through in-app purchases of Cursed!, Grand Dames and brand new to digital Be Not Afraid
Online, Solo & Face to Face scores with daily, weekly and forever rankings
Comprehensive Small World Encyclopedia detailing all rules, races, special powers, icons & more!
Extensive Game Center, Facebook and Days of Wonder Online Buddies integration
Brand new musical score, sound effects, graphics and animations
Video Tutorial by Master Glandulf himself

Discover what reviewers have been raving about:

*** The art is top notch, the gameplay is really fun. Perfect for a quick head to head! *** Games Uncovered

MAJOR KUDOS TO THE 7,042 KICKSTARTER BACKERS WHO HELPED US MAKE SMALL WORLD 2 COME TO LIFE!

ImNoSuperMan's comments:


HD Screenshots
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Quote:
What's New in v1.1

*** NEW FEATURES ***
- The famed Cursed! and Grand Dames expansions are now available as in-game expansions. The 5 new Races and 7 new Special Powers they introduce make Small World's combos more fun and unique than ever!
- a new in-game player lets you play the song of your choice from your music library while crushing your opponent
- A new leaderboard feature captures your high scores for posterity in the Champions page.
- The Amazons player can now choose which regions to abandon in order to keep 4 tokens in reserve.

*** BUG FIXES ***
- Dragon Master :the Dragon token sometimes failed to appear when Dragon Master Power was picked. FIXED.
- AI System : The bot now temporarily stops playing when you check your combos Info out

*** AI IMPROVEMENTS ***
- Seafaring Halflings do not plave their holes-in-the-ground in seas and lake regions anymore.
- Giants are now more likely to conquer Mountain regions when it makes sense

Quote:
What's New in v1.0

** NEW FEATURES ***
- Solo Mode : play alone against your iPad !
- Select the player who plays first : player 1, player 2 or random pick.
- Amazons : The regions they vacate at the end of turn are still picked automatically, but they now leave the less valuable ones first.

*** BUG FIXES ***
- Crashing bugs.
- Flying/Underworld/Seafarings Ghoul cannot use their power anymore in decline.
- Converting a region by a Pillaging Sorcerer now gives one extra VP.
- Flying Sorcerer can now use their power for their first conquest.
- Dragon Master: cannot attack a region anymore with Dragon but no race token.
08-14-2010, 01:26 PM
Skill at these games definitely does vary. In another upcoming Euro game, Samurai, the AI is regularly kicking my butt. I'm sure at release that several people will chime in claiming the AI is too easy.

Sometimes, a game just makes perfect sense to me and I can play it really well. Other times, not so much or it takes multiple plays to get the hang of it. This one falls somewhere in the middle for me. I think the AI is decent. It presents a reasonable challenge but not as much as many people that I play against with the actual board game.

Of course, I wouldn't bother playing the board game with only two players. I really wish they would update this to allow more players either online or face to face with one iPad.
08-14-2010, 02:21 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,154
Quote:
Originally Posted by Finandir View Post
Skill at these games definitely does vary. In another upcoming Euro game, Samurai, the AI is regularly kicking my butt. I'm sure at release that several people will chime in claiming the AI is too easy.

Sometimes, a game just makes perfect sense to me and I can play it really well. Other times, not so much or it takes multiple plays to get the hang of it. This one falls somewhere in the middle for me. I think the AI is decent. It presents a reasonable challenge but not as much as many people that I play against with the actual board game.

Of course, I wouldn't bother playing the board game with only two players. I really wish they would update this to allow more players either online or face to face with one iPad.
I'm just amazed the AI in this game came out half-way decent as it has to be pretty tricky to program an AI that can adequately play and fight back against any of this game's potential combinations. Perhaps if I had played the real board game vs. experts I'd soon realize many of the "newbie mistakes" the AI is making, but as this was the only way I've ever played the game it seems pretty dang good.

I too would like the option for more players and the ability to READ the details of my opponent's current power/race combo.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

08-15-2010, 12:03 AM
This game would be absolutely perfect with online game play and push notifications.

Xbox Gamertag & Game Center: CzarCastic
08-16-2010, 05:57 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,154
Quote:
Originally Posted by CzarCastic View Post
This game would be absolutely perfect with online game play and push notifications.
Too true, so far Carcassonne and the upcoming Reiner Knizia Samurai pull this off beautifully.

I still think the AI for this game is damn impressive but that there are some combinations, if brought in at the right time, are really just devastating. Like when I came in mid game with Fortifying Skeletons, but still had a few Ghouls left to back me up, it was just impossible for them to catch up.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
09-29-2010, 07:47 AM
I really love the look of this game, it also seems very polished. Will Online Multiplayer be added in the future? This is the only thing that keeps me from buying this right now.
10-03-2010, 04:19 PM
Joined: Jun 2009
Location: Australia
Posts: 158
I realize this is a board game, bur how us it for replayability? Does it get samey with repeated plays? Is there some kind of stat tracking. Does single player offer a feel of reasonable strategy?
10-03-2010, 06:39 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,154
Quote:
Originally Posted by Surfheart View Post
I realize this is a board game, bur how us it for replayability? Does it get samey with repeated plays? Is there some kind of stat tracking. Does single player offer a feel of reasonable strategy?
It tracks your best scores and with the near endless possible combos it really does play uniquely each time. While not sure how the AI would be rated by a MASTER of the boardgame, but as an average strategy gamer I found the AI not only pretty competent but that it really knew how to play uniquely to each of the possible Power/Race Combos as well as reacting to the situation created by what you, the player, had done so far. Being AI, however, it isn't like it will ever learn from previous mistakes so I'm sure if you did find some tendencies as to how it handles certain situations, it is more than likely to do that every time and you might be able to use this fact to your advantage. Also, as there is a fair bit of luck in what combinations come up, there are some cases that either you or the AI will just devastate the opponent even if they are playing as intelligently as possible considering the combination of their previous races and your current one (like if you managed to snag the perfect counter to the combination he was using against you. Just like Risk, this game often seems to boil down to how far do you push your attacks. Do you try to snag up all of the land you can but spread yourself to thin or do you only expand very conservatively letting your opponent over take you via victory points if they expanded more aggressively. Neither way in themselves is right or wrong, it's all a matter of adapting to what's best in your current situation (as well as knowing when is best to lose a turn and switch over to a new race).

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
10-03-2010, 07:33 PM
Joined: Jun 2009
Location: Australia
Posts: 158
Thanks for your indepth reply LordGek! Think I'll grab the game.
10-04-2010, 07:07 PM
Joined: Oct 2008
Location: United States of America
Posts: 2,210
Priestesses I thought was gonna take all of existing tokens and make a tower. Instead takes one token per land conquered. Live and learn next time gonna use this ability to the max.

Was playing a friend last night and had Marauding and boy that was a powerful power basically let's you conquer twice in one turn.
10-07-2010, 01:23 PM
Finally got around to this one. Never played the board game, but here's my thoughts.

1)Tutorials for the game need serious improvement. I was completely lost as to what I was doing in the first few games. I actually googled the board game online for a better explanation of the rules.

2)The interface is smooth and slick and plays very well. Very nice implementation of a board game on ipad.

3)The lack of entertaining sound effects to go along with the humorous artwork is a missed opportunity

4)AI plays competant, but not overly competitve. After playing about 10 games i routinely beat the comp by 15-20 points. It seems hesitant to pay more than 1 gold for an obviously better race/ability combo. Also sometimes its very timid in connquering the other player.

5)I'm hoping there's eventually an expansion to bring in more players and the rest of the multiplayer board.

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