App description: "One of the most compelling games for the iPad." MacWorld Magazine, December 2013

== THE MASSIVE SEQUEL TO THE STRATEGY BOARD GAME OF THE YEAR ===
*** Games Magazine - Game of the Year !!! ***
*** Pocket Gamer Awards - Best iPad Strategy/Simulation Game of the year! ***
*** The first big Euro board game of the iPad era. Fans are in for a really wonderful ride *** TUAW.com

Based on the phenomenally successful Small World fantasy board game with over 500,000 copies sold! Take control of insanely fun fantasy race & special power combos, such as Berserk Halflings, Triton Merchants, Alchemist Ratmen and Dragon-master Amazons, to grab all the land you can in a world that is just too small to share with your opponents!

A host of new features await you in this colossal update:
New 3, 4 and 5 player maps to conquer, in glorious full retina mode!
Play Online games in real-time or turn-by-turn, with friends & strangers from the world over; and Local games over Bluetooth or Wifi
Play Solo against up to 4 built-in AI; Passn Play with up to 5 live opponents on a single iPad
20 new races & special powers to master through in-app purchases of Cursed!, Grand Dames and brand new to digital Be Not Afraid
Online, Solo & Face to Face scores with daily, weekly and forever rankings
Comprehensive Small World Encyclopedia detailing all rules, races, special powers, icons & more!
Extensive Game Center, Facebook and Days of Wonder Online Buddies integration
Brand new musical score, sound effects, graphics and animations
Video Tutorial by Master Glandulf himself

Discover what reviewers have been raving about:

*** The art is top notch, the gameplay is really fun. Perfect for a quick head to head! *** Games Uncovered

MAJOR KUDOS TO THE 7,042 KICKSTARTER BACKERS WHO HELPED US MAKE SMALL WORLD 2 COME TO LIFE!

ImNoSuperMan's comments:


HD Screenshots
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Quote:
What's New in v1.1

*** NEW FEATURES ***
- The famed Cursed! and Grand Dames expansions are now available as in-game expansions. The 5 new Races and 7 new Special Powers they introduce make Small World's combos more fun and unique than ever!
- a new in-game player lets you play the song of your choice from your music library while crushing your opponent
- A new leaderboard feature captures your high scores for posterity in the Champions page.
- The Amazons player can now choose which regions to abandon in order to keep 4 tokens in reserve.

*** BUG FIXES ***
- Dragon Master :the Dragon token sometimes failed to appear when Dragon Master Power was picked. FIXED.
- AI System : The bot now temporarily stops playing when you check your combos Info out

*** AI IMPROVEMENTS ***
- Seafaring Halflings do not plave their holes-in-the-ground in seas and lake regions anymore.
- Giants are now more likely to conquer Mountain regions when it makes sense

Quote:
What's New in v1.0

** NEW FEATURES ***
- Solo Mode : play alone against your iPad !
- Select the player who plays first : player 1, player 2 or random pick.
- Amazons : The regions they vacate at the end of turn are still picked automatically, but they now leave the less valuable ones first.

*** BUG FIXES ***
- Crashing bugs.
- Flying/Underworld/Seafarings Ghoul cannot use their power anymore in decline.
- Converting a region by a Pillaging Sorcerer now gives one extra VP.
- Flying Sorcerer can now use their power for their first conquest.
- Dragon Master: cannot attack a region anymore with Dragon but no race token.
04-19-2011, 06:26 PM
I just bought this and...

It looks great but the interface really is wrong in the way it handles 2 players, I have to agree. It's not a gamebreaker but it could really do with some more thought - or at least a simple game option to let you choose how you want it to behave. The default (current) way is really wrong - the second player has their counters and text etc one way round and the board upside down... why should they have to play like that, given this is a computer-driven interface, not a real board? Crazy.

Mind you, I don't agree with giving it a 1 star review as a result - that's a bit harsh!

Jamie
04-19-2011, 06:52 PM
Quote:
Originally Posted by Shatner's hairpiece View Post
I think you guys are not getting it. It doesn't matter if you sit side by side or on opposite sides of the Ipad. The only thing that stays 'straight' is the bottom bar with your name on it, which is insignificant. The map and opponent's pieces are always upside down for one player in a two player game. This was enough to give my wife a headache after 20 minutes, and I thought for an $8 game, it was ridiculous. Would it be difficult for them to add an option to keep the board and tiles right side up for both players and just switch out the bottom bar each turn?

Look, if 'small world' THINKS they are doing everyone a favor by forcing an upside down view of map/tiles on one player in a two player game, they can think again. It's not conducive to pleasant gaming. What makes this even more hilarious is that they actually included a picture of a couple sitting side by side in the 'set up' screen next to the picture of the couple sitting on opposite sides of the ipad, as IF you can choose an option, and pick an orientation you want. Sorry! The set up screen doesn't do anything. It does not give you a choice as the photos imply.

Doesn't matter how good the game might be, (it's just okay and far overhyped from the position it currently holds in BGG), a lousy interface is going to turn people off it. They just lost my business.

Uh...no. When I play board games, no one is sitting with an upside down view of the board. We view it from the same side of the couch. Maybe if you have a lot of players, but come on, this is an IPAD game. 99% of the time, it will be played by ONE or at most, TWO people.

If this is such a great feature to sit opposite sides, and STILL have to look at an upside down board and tiles, why aren't all the other top tier board game adaptions using it? Carcasonne...no. Samurai...no. Medici...no. RA...no. Neroshima Hex...no. Etc. Etc. Small world is the first time I've seen it, and it sucks.

I can see that one player might not be so bad as the AI doesn't care, but still, even playing it that way, when the AI picks his new race after decline, you can't even see what he's taking because again, when you're looking at what he picks, it's upside down. Comical. Deleted. Refunded.
Great post. I'll avoid this game until fixed. That would drive me nuts too.

04-19-2011, 09:07 PM
Quote:
Originally Posted by cherdman View Post
Great post. I'll avoid this game until fixed. That would drive me nuts too.
Look I don't like the upside board view either but I believe that they were attempting to replicate the physical experience of the board game - which in many cases involve players sitting around a table with the board in the center.

The other examples of "board games" given are more pass and play experiences rather than using the iPad in liew of the physical board itself - yes its a minor differentiation but there seems to be method behind the madness.

don't get me wrong it would be excellent if they could implement an auto rotate based on turn but I'd imagine that it would be equally headache inducing to see the rotate transition every turn. Sure they could choose to implement it in a different manner and if they did I'd give them all the credit in the world - but really, is it a deal breaker? Not for me.

By having the iPad act as the board you almost need to maintain a certain semblance of consistency in terms of board game space - where as the other player makes his/her moves you can still look at the board in a consistent view in order to plan your strategy; to have the board flip every turn would be confusing when it came back to your turn. Again, I'm just trying to understand the rationale and I see some actual valid points in favor of keeping the view consistent for the sake of strategy and gameplay.

Last edited by Gh05t; 04-19-2011 at 09:14 PM. Reason: clarification
04-20-2011, 12:46 AM
Why replicate an aspect of physical gaming that is actually a negative that is possible to completely overcome with this medium? At least provide this as a quirky option, not the default and only way.

Jamie
04-20-2011, 10:50 AM
Small World has a face to face mode, and a side by side mode. It was added in an update.

In face to face, it shows your units facing you, your opponents units facing them. All text faces the player when its your turn. The map is neutral and can be seen from any direction.

In side by side mode, you pass the ipad back in forth, and everything faces one direction.

Go to YouTube, search small world ipad, and watch some gameplay.

This is easily the best 2 player turn based game on the market for the Ipad. It also now has an AI as well.

The only thing it could use would be up to 4 player play.
04-20-2011, 11:12 AM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,158
Quote:
Originally Posted by socalkdg View Post
Small World has a face to face mode, and a side by side mode. It was added in an update.

In face to face, it shows your units facing you, your opponents units facing them. All text faces the player when its your turn. The map is neutral and can be seen from any direction.

In side by side mode, you pass the ipad back in forth, and everything faces one direction.

Go to YouTube, search small world ipad, and watch some gameplay.

This is easily the best 2 player turn based game on the market for the Ipad. It also now has an AI as well.

The only thing it could use would be up to 4 player play.
Wow, please show me this video or even this side by side option as I have the latest version with no such option. Are you sure you weren't simply watching a demo of the online game?

Edit: Okay, now I get it BUT this side by side is only viable for play vs. a live opponent, the AI is still always displayed upside down.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

Last edited by LordGek; 04-20-2011 at 11:20 AM.
04-20-2011, 12:12 PM
I'm looking forward to hearing what the new features will be in the update. I hope it will include more then 2 player play as well as online. That would make for a sale. I want to try this game, but knowing that it's limited to two players, unlike the real game, and lacks online is discouraging. I'll take one of the two, though, and hope the other comes in another update.
04-20-2011, 12:40 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,158
Quote:
Originally Posted by crunc View Post
I'm looking forward to hearing what the new features will be in the update. I hope it will include more then 2 player play as well as online. That would make for a sale. I want to try this game, but knowing that it's limited to two players, unlike the real game, and lacks online is discouraging. I'll take one of the two, though, and hope the other comes in another update.
Did I miss a post, is there actually an update in the works or is this still based from their vague and hazy promises last year of an update at some point this year?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
04-20-2011, 01:31 PM
Quote:
Originally Posted by LordGek View Post

Edit: Okay, now I get it BUT this side by side is only viable for play vs. a live opponent, the AI is still always displayed upside down.
Correct, AI is still playing a face to face game with you, thus his pieces are face him, while your pieces face you.

The complaint above was that two people sat next to each other and they didn't like the way the game was upside down. The last update on Small World last year added the side by side version exactly for this reason to go along with the face to face version.
04-20-2011, 02:10 PM
Quote:
Originally Posted by socalkdg View Post
This is easily the best 2 player turn based game on the market for the Ipad.
Couldn't agree more. I sure hope this isn't lost in all the silliness about screen orientation.

Hopefully they'll offer the remaining expansions now out for the board game as IAPs.

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