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iPod/iPhone gamers better not be forgotten

04-03-2010, 11:17 AM
#1
Joined: Oct 2009
Posts: 63
iPod/iPhone gamers better not be forgotten

Already, I see so many improvements for the iPad games, such an Endless mode for Tetris, 18 minigames for Plants vs. Zombies, etc. I don't think developers should keep these features away from us iPod/iPhone gamers. I wouldn't mind DLC, honestly, so long as people actually have a chance to enjoy the same features. Free updates like the Parachute Panic HD one are always nice though.

What do you guys think? Do you care if iPad versions of games have exclusive features compared to the iPod/iPhone versions?
04-03-2010, 11:48 AM
#2
I guarantee iPhone & iPod owners are not forgotten right now. There are somewhere near 100,000,000 iPhone & iPod owners right now and there are only about 250,000 iPad owners. iPhone is still the big market for developers to make a living in.

The iPad is a brand new device though and you're going to see new things for it from nearly everyone. It's more powerful & has a much bigger screen, so there's now way around that iPad games are going to end up with more features. Launch day is just like Superbowl Sunday in excitement. You'll see iPad news tone down considerably very soon.

The iPad is an incredibly capable mobile gaming platform. People are excited about it right now. Game studios still have to put food on the table and iPhone is still a huge player.

04-03-2010, 12:17 PM
#3
Joined: Dec 2009
Posts: 28
I'm still developing for the iPhone and touch, it's a great market and fun to design for. Of course we are doing (and indeed have done) iPad applications for the initial release of the iPad but we will ALWAYS keep improving our applications for the iPhone and touch as well as continue to provide you guys with some silly things to play with :-)

On a side note, if you fancy a laugh I just released a new one called "iFan touch" so you can cause mayhem with a rather nasty fan and hmm...fingers...a fish etc :-) lots of sillyness and fun :-)

I'll post a runup of it soon, too tired at the moment as we had to finish off our iPad app for the release date...not slept for about 4 days :-)

Currently playing:
Trace It, Earth vs Moon, The Settlers
04-03-2010, 01:47 PM
#4
Joined: May 2009
Posts: 3,839
I think the Devs are concentrating on getting a Strongr fan following from the iPad owners as it is a CLEAN slate in the iPad Appstore... where in the iPod & the iPhone appstore is already a sea filld with Fart apps & Freemium games... Not to forget... the Flashlights too

Mis-quotes!!!!!!!
Quote:
Originally Posted by GodSon View Post
The bottom two is where you can buy your bottom turrets.
Quote:
Originally Posted by Rubicon View Post
at this point I should say we're not looking for anymore guys
04-03-2010, 03:25 PM
#5
So long as the iPad's app store stays way premium, and has apps that cost as much as $15, and people still buy stuff from the iPhone/iPod Touch app store, there will always be a market for iPhone and iPod Touch applications.

These next few weeks, you may not see a huge focus on the iPhone side, but let the iPad hype subside, and the iPhone should start picking up again
04-03-2010, 04:06 PM
#6
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
I don't think there's any danger of the iPhone/iPod touch being forgotten. It is by far a larger market than the iPad (although the "race to bottom" have made success a lot harder to come by). At the moment the iPad is the coolest thing out there it's brand new and naturally everyone want to give it a go. Also, as it's a brand new platform it seems most devs are a little wary starting to cutting their prices to the bone just yet. It will be interesting to see how this pans out.

As for the iPhone/iTouch I personally don't think matching the features found in iPad apps is the way to go. The goal should always be to deliver the best gaming experience tailored to the platform. Obviously, the larger screen-size alone means there's more room for more complex interfaces. A huge part in software development is actually figuring out what to keep out and not let feature creep destroy the experience.
04-03-2010, 04:55 PM
#7
Quote:
Originally Posted by KillBill18 View Post
Already, I see so many improvements for the iPad games, such an Endless mode for Tetris, 18 minigames for Plants vs. Zombies, etc. I don't think developers should keep these features away from us iPod/iPhone gamers.
It's been a few days now, we are still waiting for they to approve our latest update to an existing iPhone game. I guess they are busy with all the iPad apps submission.
04-03-2010, 07:03 PM
#8
Yeah, right now every Touch and portable website is 100% about the iPad. Even with iPhone games still being released, a lot of sites are not even covering them, like the iPhone has suddenly dissapeared from the market.

It's even worse because the iPad games are 90% ports, and they're still getting all the attention. One, two, three or more features, one after the other, talking about Real Racing, NFS... the same games, again and again and again.

The tiny gap between iPhone and iPod games made the community pretty unified. Now the wedge between between iPad and iPhone communities will be a lot larger, and like the Wii-360/PS3 or the XBox-PS2, there'll be a lot more dissapointments going around. Features that fit the larger screen will be out of iPhone versions, and vice-versa. There will always be some loss there, and i fully expect bickering to start, just like between Nintendo vs Sony vs Microsoft fans ("why did they keep this feature out, my version is better than yours. if you want it, buy an iPad, buy an iPhone" etc).

Last edited by Beto_Machado; 04-03-2010 at 07:08 PM.
04-03-2010, 07:45 PM
#9
Joined: Dec 2009
Posts: 28
From the developer perspective, and speaking personally I can say that all my applications will be built with all devices in mind, and ALL would have the same features, they are all also coded correctly and thus are resolution indelendant and will work on all the devices fine and just auto up or downscale the assets (images etc) so you really end up with HD on the phone as the resources are such high quality. If resourcing was an issue I would simply build the game for the iPhone / Touch and upscale the graphics for the Pad, not the otehr way around.

Currently playing:
Trace It, Earth vs Moon, The Settlers
04-03-2010, 07:57 PM
#10
Joined: Apr 2009
Location: 31.560499, -111.904128
Posts: 7,471
Quote:
Originally Posted by Beto_Machado View Post
Yeah, right now every Touch and portable website is 100% about the iPad. Even with iPhone games still being released, a lot of sites are not even covering them, like the iPhone has suddenly dissapeared from the market.

It's even worse because the iPad games are 90% ports, and they're still getting all the attention. One, two, three or more features, one after the other, talking about Real Racing, NFS... the same games, again and again and again.

The tiny gap between iPhone and iPod games made the community pretty unified. Now the wedge between between iPad and iPhone communities will be a lot larger, and like the Wii-360/PS3 or the XBox-PS2, there'll be a lot more dissapointments going around. Features that fit the larger screen will be out of iPhone versions, and vice-versa. There will always be some loss there, and i fully expect bickering to start, just like between Nintendo vs Sony vs Microsoft fans ("why did they keep this feature out, my version is better than yours. if you want it, buy an iPad, buy an iPhone" etc).
Yeah, this pretty much sums up my thoughts.
It seems like people are taking sides, already. From some of the comments I've seen on Youtube, it seems like there is already quite a bit of fanboyism and conflict going on, similar to the douchebags who argue about PS3 vs Xbox 360.

Hakuna Matata