★ TouchArcade needs your help. Click here to support us on Patreon.

Few questions before first submission

04-06-2010, 02:10 AM
#1
Joined: Oct 2009
Posts: 249
Few questions before first submission

Hi,

will be submitting my first app (game) to iTunes store shortly and have few questions.

My game has multi player via local WiFi or Bluetooth enabled and is using GameKit.

GameKit requires iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi. Should I include these requirements somewhere or is it enough to mention in app description that you need either iPod touch with >=3.1 or iPhone with >=3.0 firmware?

Does the date game still applicable when submitting your app? I mean do you still need to set date to the future and change it as quick as possible after approval? By the way, where and when can I set this day? After you submit binary?

Thanks in advance.

Start your engines gentlemen, Vector Rally is out!

---
Twitter: http://twitter.com/VectorRally
04-06-2010, 02:14 AM
#2
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Quote:
Originally Posted by eJayStudios View Post
GameKit requires iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi. Should I include these requirements somewhere or is it enough to mention in app description that you need either iPod touch with >=3.1 or iPhone with >=3.0 firmware?
Why can't you use iPod Touch on 3.0? iPod Touch's have bluetooth....
04-06-2010, 02:15 AM
#3
Joined: Oct 2009
Posts: 249
Quote:
Originally Posted by Zincous View Post
Why can't you use iPod Touch on 3.0? iPod Touch's have bluetooth....
sorry, I meant iPod Touch 1st gen..

Start your engines gentlemen, Vector Rally is out!

---
Twitter: http://twitter.com/VectorRally
04-06-2010, 02:30 AM
#4
you can set the the availability date by going to iTunes Connect then Manage Applications->App->edit information->pricing
and changing it there. And if you want it available ASAP just set it to the day you submit.

You can set device requirements in the overview section of the same page and you set the minimum OS in the project settings in xcode (I think).

-Angelo