Knight's Rush - a sequel to "a Quest of Knights Onrush"
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Somewhere in the past, we decided to create a small project to promote another, bigger game of ours, Knights Onrush. It only took us a week, it had flaws, and nevertheless it was a nice simple game. We called it "a Quest of Knights Onrush". As a free game, it was a huge success - it reached top-10 in many countries, including US, scoring over 2 million downloads. So we thought - alright, we'll make a premium version.
Even now, 6 months later, we keep receiving letters that people liked the game so much, they really want a "full version on this".
Initially, we had a simple plan - add creeps, and traps and such, release it as a cheap and short game. But we liked it so much, so we started adding things to our design. More and more and more.. We didn't realize that it would take more than half a year to add all this - and when we did, it was already too late, so we moved on.
And now, it's not just a simple something - it's our biggest iPhone game to date, and hopefully, the best one. We added heroes, so you choose one of three instead of only one knight - they have different perks and spells, so they require different strategies to play. We added a huge campaign, with 8 worlds to explore, each consisting of several parts - you go underground to fight evil bosses and back. We added tons on new enemies, bosses, machines and traps - lots of stuff. We spent many weeks tinkering the gameplay, trying to find the best way to control the character.
We also kept the original gameplay - you will be able to explore each world in an Endless way - "go until you die" thing, but also, there's even a better one - Super Endless, where levels are randomly generated every time, and you go through worlds pretty much like in Campaign, but they are all different. So you can keep walking on and on, feeling like you are in fact visiting hundreds of worlds.