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Devs; protect your apps from piracy!

02-13-2009, 06:17 PM
#1
Joined: Sep 2008
Location: Earth
Posts: 5,252
Devs; protect your apps from piracy!

Hey devs check this out:

http://ripdev.org/2009/02/kali-antip...ct-app-st.html

I don't know how good it is but you might want to take a look at
02-13-2009, 07:40 PM
#2
Joined: Sep 2008
Location: Earth
Posts: 5,252
Quote:
Originally Posted by *Mason* View Post
Funny, it's from rip rev and they're the ones who run installer.app on jailbroken phones. Kinda ironic if you ask me.
yeah i know. but they have a point; no one has cracked their apps since they have used this system and apple is not really doing much to protect dev's work. if this is as good as it says it it i think all dev's should try it out

02-13-2009, 08:23 PM
#3
Joined: Nov 2008
Location: San Francisco
Posts: 430
Their solution is serverside. Sounds like a very very very bad idea for anyone to use their system.

I've made a lot of games. You've played them.
02-13-2009, 08:33 PM
#4
Joined: Sep 2008
Location: Earth
Posts: 5,252
Quote:
Originally Posted by Hippieman View Post
Their solution is serverside. Sounds like a very very very bad idea for anyone to use their system.
oh ok. i don't really know about this stuff but i thought i would share.
02-13-2009, 08:47 PM
#5
Joined: Feb 2009
Posts: 208
No matter what 'Anti Piracy Method' there is, it will get cracked eventually. It's vain to try it in the first place.

That does not mean that i support piracy at all, but it's a simple fact, that there will always be a 'workaround' in some way. Just a matter of time how long it takes to find the exploit. So i'd say safe up on that cash and hope for the best that people are genuine enough to actually pay for Apps.

Fed up with all the casual games on the iDevice and in need of a new twist to the RPG genre? You can have an influence on the game with your ideas! For more info have a look at: Thread on TA / The Dev's Blog
02-13-2009, 08:51 PM
#6
Joined: Sep 2008
Location: Earth
Posts: 5,252
Quote:
Originally Posted by butters View Post
No matter what 'Anti Piracy Method' there is, it will get cracked eventually. It's vain to try it in the first place.

That does not mean that i support piracy at all, but it's a simple fact, that there will always be a 'workaround' in some way. Just a matter of time how long it takes to find the exploit. So i'd say safe up on that cash and hope for the best that people are genuine enough to actually pay for Apps.
true. even with piracy; devs r still making more $$ than they expected. i dont support piracy at all either; but like u said theres always a workaround. proof; dev-team and apple idevice cat and mouse game
02-14-2009, 08:45 AM
#7
Joined: Jul 2008
Location: Toronto, Canada
Posts: 189
$100 up front and then up to 5% royalty on your earnings as well? Seems a little greedy. It might not be so bad if it weren't for the fact that the other widely publicized methods for protecting your app from piracy appear to be working just as well (ie no cracks), and they're free and take 5 minutes to implement.

No thanks.

Manta AppShopper Links:
Chalkboard Stunts, AppSniper, Cubes, Virus, Cubix
02-14-2009, 10:39 PM
#8
Joined: Oct 2008
Location: London, Ontario, Canada
Posts: 349
Quote:
Originally Posted by dannys95 View Post
even with piracy; devs r still making more $$ than they expected.
Some are, but far too few of them. Piracy doesn't hurt those who are doing well, but those that aren't.

| Mike Kasprzak | Sykhronics Entertainment | Mike @ Twitter |

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02-17-2009, 09:12 PM
#9
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
Server side authentication is nothing new. It also restricts your apps to the iPhone (with a data plan) and iPod Touch only when it's on WiFi. No local play = bad reviews = poor sales. (Online multiplayer games excepted.)

And yes, that, too, will be cracked at some point. The battle against pirates, and the battle of pirates against protection schemes, has been going on since protection schemes existed. Care to take a wager on who wins every. single. time? Show me a single copy protection scheme that hasn't been broken.

Not that I'm advocating piracy. I've been a developer before and I'm about to be one again; naturally my vested interests lean against piracy. But I prefer to take a more pragmatic view of the eternal digital struggle. It's simple: Screw it. I'm not going to waste my time developing some convoluted copy protection scheme thinking I'm clever because I know damn well that it doesn't matter what I do. It will be cracked. Always. Every time. What can be done can be undone. They know it, and I know it. I'd be deluding myself if I thought it was otherwise.

So, screw it. Let 'em pirate my stuff. Will I lose sales? A few, maybe. The fence sitters who might have ponied up had they no other choice, perhaps. The rest? They wouldn't have bought anyway. They're the greedy ones, the "I do because I can" people who don't give a damn. I can't count them as lost sales because they never had the potential to be sales in the first place. Counting them as lost sales is just pulling numbers out of my ass to spread FUD about the supposedly tragic losses piracy incurs.

Yes, I do have an ethical problem with pirates -- a huge ethical problem with them. I'd rather they didn't have what they didn't pay for, and none of their "justifications" (I've heard them all) are worth a toss. But nothing I do will stop them from pirating stuff, and nothing I say will change their minds. It's a cold, hard pill to swallow, but it's the naked truth.

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