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Pinch Pull Game

04-13-2010, 10:21 PM
#1
Joined: Feb 2009
Location: Denver, CO
Posts: 97
Pinch Pull Game

Hey everyone,

This is Brian from Riptide Games. We created Gravity Sling at the first iPhone Game Jam last October, and we're looking forward to working on it again this year.

This time around I'm teaming up with Mike from Projkt9 Interactive http://www.projkt9.com Our basic idea is similar to Canabalt in that you're going to be traveling across the screen and surviving as long as you can. The player will need to pinch/pull the screen to make the world underneath them bigger so you can survive. The idea is that if there's an obstacle you might need to pull to "zoom in" to go under it, and if there's a lower obstacle you might need to ping to "zoom out" to go over it.

We'll have a bit of concept art up soon, and would love to get some help coming up with a game name!

Brian Robbins
Founder, Riptide Games, developers of Ultimate Battle Zombies, My Pet Zombie, Mini Monster Smash, iLookApps, Bop It! and more.
04-13-2010, 10:56 PM
#2
Joined: Mar 2010
Posts: 404
This game sounds like a lot of fun

~uıʌoןɔɯ
Want list: Oh! Edo Towns , Space Tripper,

04-13-2010, 11:01 PM
#3
Joined: Feb 2009
Location: Denver, CO
Posts: 97
Initial assets

Here's some initial assets for our game:
- Angel, this is you

- Devil, this is the enemy (if we put them in)

- A pickup

Brian Robbins
Founder, Riptide Games, developers of Ultimate Battle Zombies, My Pet Zombie, Mini Monster Smash, iLookApps, Bop It! and more.
04-13-2010, 11:03 PM
#4
Joined: Sep 2009
Posts: 475
That is pretty creative. Maybe one more twist is needed to give it a little bit more kick. How about being able to rotate the world around your character as well (to a certain extent, more like tilt the world) to control the speed/direction of motion? Tap to jump? Two finger tap to duck? Maybe this is getting a bit too crazy...

GameLoft Live / openfeint / plus+: deiden26
04-13-2010, 11:14 PM
#5
Joined: May 2009
Location: The Underworld
Posts: 9,231
Quote:
Originally Posted by dubane View Post
Here's some initial assets for our game:

- Devil, this is the enemy (if we put them in)
...hmmm, something quite appealing about this guy

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
04-13-2010, 11:19 PM
#6
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
This sounds quite challenging and interesting, will obstacles be randomly generated?

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
04-13-2010, 11:35 PM
#7
Joined: Jul 2009
Location: pallet town
Posts: 242
I loved gravity sling, cant wait to see what this ends up being
04-13-2010, 11:39 PM
#8
Joined: Feb 2009
Location: Denver, CO
Posts: 97
Quote:
Originally Posted by aznriceboi13 View Post
This sounds quite challenging and interesting, will obstacles be randomly generated?
Probably, but we'll see how far we get tonight

Brian Robbins
Founder, Riptide Games, developers of Ultimate Battle Zombies, My Pet Zombie, Mini Monster Smash, iLookApps, Bop It! and more.
04-14-2010, 01:21 AM
#9
Joined: Feb 2009
Location: Denver, CO
Posts: 97
Here's a quick mockup of how our environment might end up looking

Brian Robbins
Founder, Riptide Games, developers of Ultimate Battle Zombies, My Pet Zombie, Mini Monster Smash, iLookApps, Bop It! and more.
04-14-2010, 04:42 AM
#10
Joined: Feb 2009
Location: Denver, CO
Posts: 97
We now have a name - Pinchy, or if you prefer "The Adventures of Pinchy the Angel"

Brian Robbins
Founder, Riptide Games, developers of Ultimate Battle Zombies, My Pet Zombie, Mini Monster Smash, iLookApps, Bop It! and more.