WillOfSteve

04-13-2010, 11:30 PM
#1
WillOfSteve

Game Jam awesomeness in the works... WILL OF STEVE!

Screen shots of stuff and things to follow.....

And no, it's not geoSteve. Though that'd be fun too.

-- David
04-13-2010, 11:42 PM
#2
Joined: Mar 2009
Location: Los Angeles
Posts: 2,663
Quote:
Originally Posted by nsxdavid View Post
And no, it's not geoSteve.
...insert rimshot

04-14-2010, 12:02 AM
#3
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
Will of Steve jobs!

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
04-14-2010, 12:28 AM
#4
Maybe...

I mean there is more than one Steve right?

Right?

Right?

Sprtie Sheet 1 kinda sorta ready!
04-14-2010, 12:29 AM
#5
Sprite Sheet 1

04-14-2010, 12:30 AM
#6
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
Lulz this reminds me of the top 40 things people thought Steve should introduce

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
04-15-2010, 01:17 PM
#7
Screen Shot and Video Link

Sorry this took so long.... staying up all night jamming is for the younger generation. I lasted more than most....

Anyway, a screen shot:



The theme was "Tiny" and I realized there was a lot of indie game developers who felt a bit tiny next to the mammoth machine that is Steve Jobs inovation juggernaught at Apple. It seemed like it be fun to have a game where you get to play Steve Jobs and feel what it's like introducing amazing new products and watching the tiny iphone developers scramble to make apps and not be crushed in the process.


Here is a video (not the official one, but someone's) of the Game Jam presentations: video I was the end-anchor presenter, so to see Will Of Steve (and the resulting hilarity) scroll to about the 38:40 mark.

Going to polish this up and make it more fun!

-- David

Last edited by nsxdavid; 04-15-2010 at 01:25 PM.
04-15-2010, 01:23 PM
#8
Oops, missed the link, David. Here it is:
http://qik.com/video/6059029
04-15-2010, 01:26 PM
#9
Ooops! Thanks, I edited the post.
04-15-2010, 01:43 PM
#10
in order for that to be interesting gameplay-wise, it would have to incorporate meta relationships, such as that of the "tiny" devs being capable of leveling-up to the point of having the option of introducing steve jobs in their own games-within-this game. As in, some of them begin to get slightly big heads after having a title featured, motivating them and other p to innovate like in-grown toenails in the shark-infested, virtual, elite "developer hot-tub. hitting the wrong combo (or right one, depending on your bent) causes a dev to "enervate" a nearby dev instead, depleting his red bull or what have you. Just some thoughts.

Last edited by Grubjelly; 04-15-2010 at 01:51 PM.