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#31
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Oh, and I'll try to remember to capture some video of the game running in the simulator when I get back to Canada. The mechanic makes a bit more sense when you can see it in motion.
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#32
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#33
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so is it immediately game over when two atoms with the same polarity touch?
yea i understand what you mean by having at least one electron to make a bond |
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#34
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#35
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It might be a bit of a game cliche, but you could always do it with a timer. As you play, the timer counts down. Making successful chains increases your available time based on how awesome the chain is, and making mistakes decreases your timer similarly. You could also do a Blitz mode like Bejeweled. A fixed period of time to get the best score you can and then do Twitter posts to brag. |
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#36
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We talked about doing a multi-drag method of building that would allow you to create more complex tree-shaped molecule, but given the time constraints and the added gameplay complexity to something like that, we went with a straight chain.
Thanks for all the compliments on the graphics, everyone! It was a blast to whip together. I had big visions of some subtle (and some not-so-subtle) animation and particle effects to enhance the dragging of atoms, and especially the scoring (disappearing) of the molecules. But as was heard many times throughout that night, "I'm only one man...!"
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#37
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Looks mighty fine so far. Good luck with the rest of the development! Would love to get my hands on this when it comes out.
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