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Shake, rattle and roll

04-14-2010, 04:24 AM
Joined: Mar 2009
Location: Queen Creek, AZ
Posts: 6
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Shake, rattle and roll

Codename: Shake, Rattle and Roll

Game Studio: Area 161 - http://area-161.com

Concept Video: http://vimeo.com/10920053

Gameplay Story: You a blob named Tiny. While most blobs are stuck to the ground, you've figured out how to move. You quickly realize that as you roll over other blobs of the same color, you grow in size. As you grow in size though, it gets tougher to avoid the pillars. Crash into one of those and you come apart on impact. You'll have to recover all the blobs you collected as you're returned to your original tiny size. Crash into "special" pillars and the screen shakes sending all the tiny blobs in various directions. Once you've collected all the blobs in a level, you move on to the next.

Interaction: Accelerometer

Play modes:

Single player - Get through all the levels with only your colored blobs

N-player - Many players can play head to head, with many colored blobs on screen but they can only roll over their own. Plus, the "special" pillars then only affect your opponents blobs vs your own.
06-29-2011, 09:56 AM
Joined: Jan 2011
Posts: 235

10-09-2011, 05:10 AM
Joined: Sep 2011
Location: xiamen
Posts: 27

Does there any screenshots?Maybe have a picture is better

Everyday is wonderful!
03-24-2012, 05:13 PM
I don't understand the idea... Maybe it's a bit too complicated.
03-25-2012, 07:54 AM
Shake, rattle and roll

Does there any screenshots?Maybe have a picture is better

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05-03-2012, 12:14 PM
Joined: Apr 2012
Posts: 16
concept looks engaging .....
08-14-2012, 08:33 AM
Joined: Aug 2012
Location: Finland
Posts: 10
Please, post screenshots