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Chalkboard Wars -- Watch a game as it's being made!

04-14-2010, 05:08 AM
#1
Joined: Jun 2009
Location: San Francisco
Posts: 57
Chalkboard Wars -- Watch a game as it's being made!

Update: We're done! 10 hours later and we have a "Pass 'n Play" multiplayer game http://www.youtube.com/watch?v=E2nJeZb8DYM

Jason and Jakob here from Aurora Feint (www.aurorafeint.com). We're rocking out with everyone at the game jam tonight. Woot!

We'll give you a look into how games are made and keep posting as we have stuff to show. Attached are some of our early thought sketches!

GAME PREMISE:
You're stuck in class and the teacher's gone missing. What do you do? Grab some chalk and start battling! Draw your cannons, plop down some obstacles, and fire away. It's like iShoot meets Warheads for your chalkboard! If we pull it off we're even going to add in internet multiplayer with OpenFeint.
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- Jason Citron
- Founding Craftsman at Hammer & Chisel

Last edited by jasoncitron; 04-14-2010 at 09:50 AM.
04-14-2010, 05:24 AM
#2
Joined: Mar 2010
Posts: 23
Quote:
Originally Posted by jasoncitron View Post
Jason and Jakob here from Aurora Feint (www.aurorafeint.com). We're rocking out with everyone at the game jam tonight. Woot!

We'll give you a look into how games are made and keep posting as we have stuff to show. Attached are some of our early thought sketches!

GAME PREMISE:
You're stuck in class and the teacher's gone missing. What do you do? Grab some chalk and start battling! Draw your cannons, plop down some obstacles, and fire away. It's like iShoot meets Warheads for your chalkboard! If we pull it off we're even going to add in internet multiplayer with OpenFeint.
Fantastic idea on both covering the development of the game, and the game idea! Online would rock!

04-14-2010, 05:27 AM
#3
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
go for it, yea online would be awesome

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
04-14-2010, 06:26 AM
#4
Joined: Jun 2009
Location: San Francisco
Posts: 57
Update 2!

And now we've got some fancy stuff running in game!
  • We've got chalkboard planets, tanks (without cannons), and bullets.
  • You can shoot the bullets when you click. Where you click changes the intensity and the direction.
  • Jakob added in collision, so the bullets are removed when they hit the screen edge
  • I added in gravity, so the bullets bend and curve around the planets
  • And check-out the sketches I did while trying to figure out how gravity works. Vector math for the win!
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- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 07:00 AM
#5
Joined: Jun 2009
Location: San Francisco
Posts: 57
Sexy bullet trails!
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- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 09:06 AM
#6
Joined: Jun 2009
Location: San Francisco
Posts: 57
Aaaand title screen!
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- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 09:27 AM
#7
Joined: Jun 2009
Location: San Francisco
Posts: 57
Doing the final tuning on the gravity. Put in some turn indicators and a win score! Almost there :-)

- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 09:49 AM
#8
Joined: Jun 2009
Location: San Francisco
Posts: 57
Tada: http://www.youtube.com/watch?v=E2nJeZb8DYM

We're still putting some finishing tweaks on it but you guys can see the basic idea there.

Was a blast cranking this out in just 10 short hours!

- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 09:52 AM
#9
Joined: Jun 2009
Location: San Francisco
Posts: 57
And the photoshop file I put together to pull art from.

Maybe we'll add these other bullet and object types in our next hackathon!
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- Jason Citron
- Founding Craftsman at Hammer & Chisel
04-14-2010, 12:58 PM
#10
Joined: Oct 2009
Posts: 718
sahweeeet