★ TouchArcade needs your help. Click here to support us on Patreon.

Seeking 2D Artist - Paid Work

04-14-2010, 01:24 PM
#1
Junior Member [Original Poster]
Joined: Apr 2010
Posts: 13
Seeking 2D Artist - Paid Work - ARTIST FOUND

***EDIT***
I want to thank everyone who sent me a PM regarding this and those that I wasn't able to respond to I'm sorry! (I only got around to responding to PM's! I'm deeply sorry - e-mail notifications = win). I have however found an artist who is working with me on this project.
***EDIT***



Greetings,

First and foremost I'd like to point out yes this will be my first game for the iPhone and I am an Independent Developer. (AKA I don't have deep pockets) I am not expecting (while I won't settle for less or equal to my own "programmer art") AAA quality graphics.

This is a 2D game. A quick summary is basically a "Ninja" based game where you take out waves of enemies. Vague yes, but I'm not asking for anyone to "join" me in terms of development all I need are graphics and whoever is interested I can and will get into details more with you via PM. I do plan on making this a "series" game so if it works out and I actually make enough to cover the art cost and at least enough to buy myself a case of soda (lol) I will come to you first for the future series of the game regarding art and whatever happens after.


What I need (again all 2D) is the following:
  • Loading Screen - (480x320)
  • "World Map" - (600x320)
  • "Level" Backgrounds - 10 total (480x320)
  • "Other" Backgrounds (e.g. profile/main menu) - About 5 total - basic nothing fancy - (480x320)
  • "Main Character" - Several Outfits (5) - Two "Animations" ("Walk/Run "Look") - (50x50)
  • "Enemies" - 8 - Two "Animations" - (50x50)
  • "Bosses" - 4 - Two "Animations" - (70x70)
  • Buttons - Variable length/size (max 100x30) - Around 10 total - (two images per - pressed & depressed)
  • Icons - 32x32 - About 30 - no need for pressed/depressed

If anyone is interested, please PM me we can talk about the duration needed/price/how to *ensure* we both don't get "ripped" off.

I am paying for the above graphics royalty free and no restrictions on them so if I wish to reuse the graphics/images in another game, there will be no strings attached or "ah ha's."

I can and will only pay via Paypal.

I have no intentions for any other payment methods (profit sharing/me programming something for you in return, etc - did it before, and too many complications arose; sorry).

Last edited by Vabu; 04-27-2010 at 01:17 AM.
04-14-2010, 09:59 PM
#2
Joined: Oct 2008
Posts: 4,404
Quote:
Originally Posted by Vabu View Post
First and foremost I'd like to point out yes this will be my first game for the iPhone
Quote:
Originally Posted by Vabu View Post
(profit sharing/me programming something for you in return, etc - did it before, and too many complications arose;[/I]
Hmmm...
Talk about contradiction.

Four most influential games: Papi Jump, iDracula, Fieldrunners, Flight Control.

04-14-2010, 10:09 PM
#3
Quote:
Originally Posted by don_k View Post
Hmmm...
Talk about contradiction.
For something other than an iphone game perhaps?
04-15-2010, 04:37 AM
#4
pm sent

"Never argue with an idiot. He pulls you down to his level and then beats you with experience."
04-15-2010, 07:09 AM
#5
Joined: Oct 2008
Posts: 4,404
No email address?

Four most influential games: Papi Jump, iDracula, Fieldrunners, Flight Control.
04-15-2010, 12:23 PM
#6
PM sent.
04-16-2010, 02:26 AM
#7
Joined: Apr 2010
Location: The Netherlands
Posts: 163
PM Sent!