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Project Dark Woods, inspired by Castle of Illusion

04-15-2010, 08:41 PM
Joined: Nov 2009
Posts: 697
Project Dark Woods, inspired by Castle of Illusion



This has been in development for awhile now, and I'm just starting to work on the level design.

This game is inspired by Castle of Illusion: Starring Mickey mouse and I want to create the same ambience, and feel that Castle had for the Genesis.

Any suggestions as to what people love to see in platformers would be great as I'm just starting to integrate, and build the levels.
04-15-2010, 08:55 PM
Joined: May 2009
Location: The Underworld
Posts: 9,230
cool, I really like the graphical style...going to try and embed the pics for you

Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

04-15-2010, 09:02 PM
Joined: Nov 2009
Posts: 697
Thanks, appreciate it!
04-15-2010, 09:27 PM
Joined: Feb 2010
Posts: 1,018
Cool! Anything like powerups would be cool and fun like Mario!
04-15-2010, 09:31 PM
Joined: Nov 2009
Posts: 697
Cool! I will definitely do that, what types of powerups would you like to see?
04-15-2010, 09:50 PM
Joined: Feb 2010
Posts: 1,018
One as an extra hit, one as invincible, one as a magic ray shooting ability!
04-15-2010, 09:51 PM
Joined: Nov 2009
Posts: 697
Cool! Extra life, invincibility, and I already have her as default casting a spell, but maybe I'll add another ability besides that
04-15-2010, 09:59 PM
Joined: Nov 2008
Location: Lake Zurich, Illinois
Posts: 575
so is this going to be a new game from Wicked Woods? How many levels are you planning to have compared to the Wicked Woods game?
04-15-2010, 10:02 PM
Joined: Nov 2009
Posts: 697
I'm making a LOT MORE levels for this one, and making a port to the iphone as well

I'll try and include 5 worlds with 5 sublevels for each world plus at least 2 big bosses, and I'll keep adding from there

But the gameplay elements are much smoother, much better, and will have so much more variety

I'll be adding powerups, powerdowns (like where she's cursed and morphs into a bunny or frog for a moment), and way better level design with much more variety.

Any feedback or suggestions would be great! This is a game that is inspired by Castle of Illusion, one of my most favorite platformers ever
04-16-2010, 12:57 AM
Joined: Dec 2009
Posts: 101
just use Mario as an inspiration, and then tweak it with personality. You can't get wrong!