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Chaos Rings - Does this game open the door for more premium titles on this platform?

04-20-2010, 02:36 AM
#1
Joined: Jan 2010
Posts: 820
Chaos Rings - Does this game open the door for more premium titles on this platform?

So now that that Chaos Ring is out and is getting the glowing reviews most of us expected, what does everyone think this game does for the future of iDevice gaming?

For starters, this is the first true exclusive/premium iPhone game. Yes we have GTA:CTW among other DS/PSP ports, Gameloft titles and other games that people consider to be the more premium end of iPhone gaming, but this game seems to be one step above the rest. From what I've read and seen, it does seem like this game is one of the very few on this platform that would likely be on the DS/PSP and considering a quality title.

In addition, this is the first time, at least here in the US, that a game has broken that $10 barrier on the iPhone. Assuming Chaos Rings is successful, I think this opens the door for more premium pricing, at least for premium quality titles on the app store.

So the question is, what does everyone think about the future of iDevice gaming and how Chaos Rings might change that? Does this game open the doors for more big publishers/developers to put higher quality games on this platform? Will sales success for this game open the door for higher pricing?

I think that Chaos Rings is a good step, but it's going to have be a smashing success for other developers to take this platform seriously. If higher pricing can hold and this game sells very well, then maybe in the next year, we'll see other developers put games of the same quality on this device, otherwise, I think things will continue as they are currently.

What does everyone else think?

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04-20-2010, 03:33 AM
#2
Joined: Dec 2009
Posts: 726
I think this is a great title for Jrpg/Square-Enix fans but I don't think the price will hold up in the iphone app market. 12.99 isn't the market standard for iphone games and I'm guessing most idevice users are either young kids or casual gamers who like to impulse buy cheap apps. It's easy to spend a few bucks on an app and not worry about wasting too much money on but it's hard tell if an app is going to be worth 12.99 based on the reviews on the app store alone. I'm not sure how many hardcore iphone gamers out there who are willing to buy apps (meaning non-pirates) at these prices. I remember the creator of Orions saying that people are more willing to buy quick and casual iphone games for cheaper prices vs something more ambitious and cost more money (or something alone the lines of that)

04-20-2010, 04:00 AM
#3
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
This isn't the first premium game for the iPhone. There was also GTA:CW.

hi
04-20-2010, 04:04 AM
#4
Joined: May 2009
Posts: 4,461
Quote:
Originally Posted by Random_Guy View Post
This isn't the first premium game for the iPhone. There was also GTA:CW.
He mentions that game, you should bother reading the original post.
04-20-2010, 04:36 AM
#5
Joined: Oct 2009
Location: Peoria, Arizona
Posts: 621
Wasn't AC II around $12(at least when it launched)? not that I wan't to quibble over your talking points :P

I highly doubt this will have any impact on premium gaming for the platform. Let's face facts, there's very few, if any, consumers willing to invest more than a dollar or two on a game when there are literally thousands of competitors at that price point-some games are horrendously underpriced because of the competition. The game will surely see mild success because of die-hard Square fans, but beyond that I doubt many will take the plunge. Especially considering there is (as of yet) a lite version to try it out and make sure it's worth the cash.

As a side note, I read someone cleared the game in just 5 hours. That's not nearly enough gaming for the price. I can only hope that it is a truly epic experience considering price to game time ratio.

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04-20-2010, 04:39 AM
#6
Joined: Nov 2009
Location: Germany
Posts: 6,454
Quote:
Originally Posted by S.I.D. CrAzY View Post
He mentions that game, you should bother reading the original post.

Err... he usually tries to avoid reading before giving an opinion or statement...

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
04-20-2010, 05:27 AM
#7
Joined: Oct 2008
Posts: 4,404
Quote:
Originally Posted by Vovin View Post
Err... he usually tries to avoid reading before giving an opinion or statement...
Lol

btw, my answer to the thread title is: I hope so!!

I really hope Chaos Rings can prove to big-name devs that there's life beyond $0.99 and there's life beyond $9.99. That way they won't hesitate investing a bit more time and effort into putting together a masterpiece instead of pulling something out of their arse, sticking a franchise name over it and selling it with premium proce (see MGS Touch & Silent Hill).

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04-20-2010, 05:45 AM
#8
Joined: Jan 2010
Posts: 820
A few responses:

1.) ACII apparently was released and then taken off the story within a few hours. I think it was $11.99 or $12.99. The official release was $9.99 and it dropped to below that within days. Based on that, since the official release was $10, I don't count it. Apparently Football Manager 2010 is over $10 in other regions, but it's $9.99 in the US. Either way, Chaos Rings looks to be the first to break $10 worldwide and most likely stick around there.

2.) Regarding the the price holding, I don't know if there is another developer that sticks to prices like SE does. Outside of game sales for the release of FF 1/2 and now Chaos Rings, it seems like SE sticks to their prices. If there is a company that is going to stick to the $12.99 price point for a while, I think Chaos Rings will.

3.) Regarding how successful this will be, I've seen this game mentioned on a variety of non iDevice gaming sites (Kotaku, Destructoid, Gamespot etc..). A few games like GTA:CTW and PvZ got some buzz outside of just the iDevice sites, but nothing like what Chaos Rings is getting. I think that could help bring in some additional sales. THere are tons of people with iPod Touches or iPhones who may not be regular gamers on that device, but may have an interest in this game after seeing it mentioned on Destructoid or other sites.

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04-20-2010, 05:46 AM
#9
Joined: Jan 2010
Posts: 820
Quote:
Originally Posted by don_k View Post
Lol

btw, my answer to the thread title is: I hope so!!

I really hope Chaos Rings can prove to big-name devs that there's life beyond $0.99 and there's life beyond $9.99. That way they won't hesitate investing a bit more time and effort into putting together a masterpiece instead of pulling something out of their arse, sticking a franchise name over it and selling it with premium proce (see MGS Touch & Silent Hill).
Or the countless Gameloft cheap knock-offs.

Currently Playing: Plants vs. Zombies, The War of Eustrath, Zenonia 1, Phoenix Wright, The Quest
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04-20-2010, 08:25 AM
#10
Joined: Apr 2009
Location: your attic
Posts: 897
Omg is there going to be a Thread saying this EVERY time a game by a big named developer comes out? People have said this about so many gameloft games and chaos rings is no different from them just because it's priced higher. "oooh something is over $10 that means it's premium and is going to change idevice gaming" no. Developers know what the idevices are capable of and that's why we get big games like this. They already know that they can make games at this level and this being released does not change any big name developers mindset.

Also this will probably only be on the top 50 a week before it falls. And that's being generous. The app store is slowly sliding into a .99 wasteland of doodle jump clones, drawing apps, and impossible quizes.

Jet Car Stunts ( App Store ) = greatest game of 2009.

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