| View Poll Results: Is Canabalt worth $2.99? | |||
| Yes |
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194 | 34.52% |
| No |
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274 | 48.75% |
| Not my type of game |
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94 | 16.73% |
| Voters: 562. You may not vote on this poll | |||
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#1711
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#1712
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What a slap in the devs faces. Cheapskates and morality simply don't fit together and these accusations are just ridiculous. Last edited by Vovin; 07-30-2011 at 02:11 AM.. |
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#1713
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Back for more insults? Is the poor "former victim" in need of some hugs? |
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#1714
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I guess no one read my wall of text. I never said gabrien's wish of universal apps was wrong. Only thing I explained was its not that simple to 'sell' a universal app. It's not financially a viable option. Please waste 5 min and read that post before accusing me that I hadn't figured out that they could have easily made this a universal app, or that I am singling out someone for my own amusement.
What gabrien is doing is the most ridiculous thing I've ever seen here (sorry natedogg, you aren't the most clueless person on the forums anymore). Calling devs manipulative, dishonest and unscrupulous just coz they are splitting the app into two lower prices versions instead of a costlier universal version? Jeez, what the hell is wrong with you? Also, I'm not surprised gab that you read through 400 posts and still have no frigging idea what happened in this thread. Clueless again. |
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#1715
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#1716
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I wonder why no-one blamed Apple yet - for charging a few hundred bucks for a shitty, slow, small device while you can get a fast high-class PC or notebook for the same amount? Wait... forgot fanboyism. But just don't listen to these people. Being so cheap, they are the dishonest and greedy ones. I guess they're getting all the apps "in various cheaper ways" anyway. Last edited by Vovin; 07-30-2011 at 04:32 AM.. |
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#1717
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Didn't you say you were leaving these forums for good or something to that extent? Yeah, you were getting ganged up on because your argument that "devs pricing should never be questioned" blew up right in your face. You folded like a cheap suit. great to have you back! |
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#1718
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As a wannabe dev who has just had to go through decisions regarding universal apps and pricing and whatnot, I thought I'd add a couple of cents. In my, admittedly limited experience, the move from SD to HD artwork increases the cost of development geometrically instead of linearly. When we were deciding on whether to go SD or HD, we had to look at the fact that SD technically works on all iDevices, but is not optimized for the latest generations of iPhone/iPod Touch or iPads. Put another way, if you go HD, you also have to do SD. From a business perspective this felt, to me at least, like they were two different products. One with a significantly higher cost.
Now, that being said, there is also the consideration of just how many consumers will benefit from a universal version. There is a huge information gap here since I don't know of anywhere that has tried to peg just how many households have both iPads and iPhones/iPod Touches that are used by the same people. For me, my line of thinking was that people with both iPads and iPhones probably are a minority of iDevice owners. If making an app universal only benefits a handful of people, then it doesn't make a lot of business sense to go out of your way to do that. If you conclude that the majority of consumers have either an iPhone/iPod Touch or an iPad then it makes sense to split what is essentially two distinct products into two distinct products. I know that from a player's perspective the design and mechanics of a game usually is what distinguishes it. But from a dev perspective (and from a cost perspective) it's everything else that makes the versions distinct. For TEoR we've decided to only make an SD version for now, and should we make enough from the SD version we will update it to universal HD (perhaps with a price increase at that time not sure yet). I still feel that iPhone/iPod Touch and iPads are two distinct markets and that universality only benefits a handful of people. But with the number of iDevice users out there, Apple's handfuls seem a little larger than most companies so universality is definitely something to consider when developing an App. If I had Gameloft's brand cache and resources I would make more expensive universal titles. Since I don't, I'll make the best decision I can with the horrible information I have that will get my product to as many satisfied customers as possible. I think that's the thought process of most small devs, and I truly do not believe that charging two different prices for two different products is an incorrect decision to make. |
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#1719
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I don't know if the numbers make sense to only do a universal, but the numbers can't makes sense to do an iPod/touch version and an iPad only version. By all means, keep splitting the difference if you think having a $1/$2 iPhone/touch version next to the $3-$5 universal is in your interest, but if you are going to do the HD iPad supporting version then I would strongly suggest it makes more economic sense to do it as a universal than an iPad only. |
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#1720
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Surely the bottom line here is there is no one correct answer and it's up to developers to come up with their own business plans. Sometimes you'll like it, other times you won't. If you don't, feel free to voice your opinion politely then shut the hell up and get on with your life.
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