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View Poll Results: Is Canabalt worth $2.99?
Yes 194 34.46%
No 275 48.85%
Not my type of game 94 16.70%
Voters: 563. You may not vote on this poll

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  #2191  
Old 12-14-2012, 10:28 AM
MicroByte MicroByte is offline
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iPad, iOS 6.x
 
Join Date: Dec 2008
Location: in a van down by the river...
Posts: 1,193
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Quote:
Originally Posted by Jouni View Post
Whether you choose to wait or spend the extra dollar to support the games you feel are worth supporting is obviously up to you, we're thankful we even got up to the #21 spot in the first week and couldn't have done it without the early adopters. However, if everyone had waited, we would end up with a product we can't afford to support.

The only thing we can do is keep making games that people feel are worth paying money for. If you wish to give us less money, or even no money at all, that's perfectly fair and something we have to counter by pushing the quality even further.
I think it's respectable that you took the time to address the issue head on, to me it seems justifiable and, unfortunately, one of the realities of the iOS ecosystem. I know personally, if there is a game I truly enjoyed, I will buy IAP, even if I don't use it with the hopes that it helps smaller developers such as yourselves.
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  #2192  
Old 12-14-2012, 10:33 AM
Johnny101 Johnny101 is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jun 2011
Location: USA
Posts: 1,687
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I don't question the developers need for trying to make money. That is justifiable but I do think there could be a little gratitude for the original paying customers. I know that Madfinger gave some free weapons to people that bought Dead Trigger for a buck.

But for us 5% that spent money on Trigger fist, it would have been a nice gesture to give the paying customers a deal on those maps. Do I really care about 5 bucks, no. Just a nice way of the devs rewarding the original paying customers.
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  #2193  
Old 12-14-2012, 10:35 AM
Johnny101 Johnny101 is offline
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Quote:
Originally Posted by Rip73 View Post
It wasn't censored.
It was all moved to the end of this thread
http://forums.toucharcade.com/showthread.php?t=52534
Which is meant to make a particular point as the discussion was about devs and money rather than about the game.
And it is visible in your subscribed threads in your user cp.
Thanks for the info Rip
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  #2194  
Old 12-14-2012, 10:44 AM
Pocketnova Pocketnova is offline
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iPad mini, iOS 6.x
 
Join Date: Oct 2012
Posts: 1,003
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Quote:
Originally Posted by Jouni View Post
Hi guys,

I'll go through the backlog of messages now, but wanted to first make a point of addressing the price drop since it's the hot topic at the moment. This is a bit long, but bear with me.

The one thing in common that all of us want is for Minigore 2 to have a long, sustainable life where we can spend enough resources to polish and extend it as much as possible. Being a tiny company with no external funding, for us this means the game has to do well on the store.

As the launch week and featuring was over, Minigore 2 was slipping down the charts. In spite of the bugs and all, gamers and reviewers saw enough value in it that we got great reviews from IGN and others, and an outstanding metascore of 90/100. Still, visibility is everything, and we were quickly losing our moment in the spotlight, with giants like Vice City and MC4 taking the big Apple features.

We don't spend money for visibility, we buy no banners ads and we don't do any paid user acquisition, so we did the one thing we could; traded 50% of our income stream for a better position on the charts. We could have given a 10% or a 20% discount if we were asking for much more money to begin with, but at $2 there are no other price points available.

We believe Minigore 2 is easily worth more than a dollar, but the market is what it is and we have to live with it. The change was not meant to devalue the purchase of early adopters, but to extend the shelf life of the product so that we in turn can make it better for all of you.

The good news now is that the gamble was worth it; Minigore 2 climbed to the #14 position on the US paid games chart, and now should grow to a large enough player base to warrant plenty of extra content.

Our apologies to those of you who felt this is unfair; unfortunately we have no easy way to compensate for this, but if you really feel badly let me know and I'll send you a code for one of our other games, or an extra code of Minigore 2 to share with your friend. Screwing early adopters out of a dollar isn't really our long term business plan.

TL;DR: Minigore 2 needed more visibility to guarantee that we can afford to keep extending it with content. We gave up 50% of our revenue stream to help it climb the charts, and we all win.
As much as I want a free code for a MS game, I know I wasn't really angry at all. XD I guess I could just go buy BB or any other.
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  #2195  
Old 12-14-2012, 10:59 AM
DannyTheElite DannyTheElite is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Oct 2012
Location: Area 51
Posts: 1,973
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Quote:
Originally Posted by Jouni View Post
Hi guys,

I'll go through the backlog of messages now, but wanted to first make a point of addressing the price drop since it's the hot topic at the moment. This is a bit long, but bear with me.

The one thing in common that all of us want is for Minigore 2 to have a long, sustainable life where we can spend enough resources to polish and extend it as much as possible. Being a tiny company with no external funding, for us this means the game has to do well on the store.

As the launch week and featuring was over, Minigore 2 was slipping down the charts. In spite of the bugs and all, gamers and reviewers saw enough value in it that we got great reviews from IGN and others, and an outstanding metascore of 90/100. Still, visibility is everything, and we were quickly losing our moment in the spotlight, with giants like Vice City and MC4 taking the big Apple features.

We don't spend money for visibility, we buy no banners ads and we don't do any paid user acquisition, so we did the one thing we could; traded 50% of our income stream for a better position on the charts. We could have given a 10% or a 20% discount if we were asking for much more money to begin with, but at $2 there are no other price points available.

We believe Minigore 2 is easily worth more than a dollar, but the market is what it is and we have to live with it. The change was not meant to devalue the purchase of early adopters, but to extend the shelf life of the product so that we in turn can make it better for all of you.

The good news now is that the gamble was worth it; Minigore 2 climbed to the #14 position on the US paid games chart, and now should grow to a large enough player base to warrant plenty of extra content.

Our apologies to those of you who felt this is unfair; unfortunately we have no easy way to compensate for this, but if you really feel badly let me know and I'll send you a code for one of our other games, or an extra code of Minigore 2 to share with your friend. Screwing early adopters out of a dollar isn't really our long term business plan.

TL;DR: Minigore 2 needed more visibility to guarantee that we can afford to keep extending it with content. We gave up 50% of our revenue stream to help it climb the charts, and we all win.
I'd like ice rage...
Also why does iPod 4 lag now
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  #2196  
Old 12-14-2012, 11:59 AM
redribbon redribbon is offline
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iPhone 5, iOS 6.x
 
Join Date: Jun 2010
Location: indonesia
Posts: 2,156
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Quote:
Originally Posted by Bool Zero View Post
No, the problem here is that we have one group that sees it simple as a matter of money and the other side which sees it as a matter of principle, and the one side can't seem to get past the minuscule cost to understand that it's not about the money it's about the principle.


At the rate the Internet seems to dictate it, there seems little consumer interest left, only consumers who seem largely concerned about company interest, which is an odd paradigm shift. If one buys a product and soon after it breaks, one has a right to complain; especially after the price is dropped when it breaks so soon after release to appease new sales while disregarding your established loyal early paid customers. In any other situation folks would be in agreeance, but since we are talking about video games and such psychological warfare has been waged in recent years to make us look at developers and publishers as the constant victims that we should throw money at and whom do no wrong... Well, we will have constant defenders of "the little guy", even when the little guy wholely messed up to earn the ire its getting.


I wonder how agreeable folks would be in other situations where their good or service is marred? Would you take the chicken sandwich and not complain even though you ordered the burger at a fast food restaurant, or not send back the over done steak when you ordered it rare defending their trials and tribulations as food service industry personel? Kidding of course, but hopefully the point translates!


It's not about the money (financial value) its about the principle (personal value)! The cost could be .99¢ or $999; in either case such practices are bad form regardless of the price.
couldn't say it better...

Quote:
Originally Posted by TicTac View Post
I wouldn't mind waiting 1 week and buying it cheaper next time.
exactly what ill do next time


Quote:
Originally Posted by Jouni View Post
Hi guys,

I'll go through the backlog of messages now, but wanted to first make a point of addressing the price drop since it's the hot topic at the moment. This is a bit long, but bear with me.

The one thing in common that all of us want is for Minigore 2 to have a long, sustainable life where we can spend enough resources to polish and extend it as much as possible. Being a tiny company with no external funding, for us this means the game has to do well on the store.

As the launch week and featuring was over, Minigore 2 was slipping down the charts. In spite of the bugs and all, gamers and reviewers saw enough value in it that we got great reviews from IGN and others, and an outstanding metascore of 90/100. Still, visibility is everything, and we were quickly losing our moment in the spotlight, with giants like Vice City and MC4 taking the big Apple features.

We don't spend money for visibility, we buy no banners ads and we don't do any paid user acquisition, so we did the one thing we could; traded 50% of our income stream for a better position on the charts. We could have given a 10% or a 20% discount if we were asking for much more money to begin with, but at $2 there are no other price points available.

We believe Minigore 2 is easily worth more than a dollar, but the market is what it is and we have to live with it. The change was not meant to devalue the purchase of early adopters, but to extend the shelf life of the product so that we in turn can make it better for all of you.

The good news now is that the gamble was worth it; Minigore 2 climbed to the #14 position on the US paid games chart, and now should grow to a large enough player base to warrant plenty of extra content.

Our apologies to those of you who felt this is unfair; unfortunately we have no easy way to compensate for this, but if you really feel badly let me know and I'll send you a code for one of our other games, or an extra code of Minigore 2 to share with your friend. Screwing early adopters out of a dollar isn't really our long term business plan.

TL;DR: Minigore 2 needed more visibility to guarantee that we can afford to keep extending it with content. We gave up 50% of our revenue stream to help it climb the charts, and we all win.
how about 99c sales at launch and 1.99 the week after? totally forgot that marketing strategy?nvm, this is my last post in this thread since this game already perfect on my i5. nothing to complained really. top notch dss game.
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  #2197  
Old 12-14-2012, 12:45 PM
GregB GregB is offline
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Join Date: Sep 2009
Posts: 2,043
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IMHO, someone who believes everything should be perfect for $1.99 and believe consumers should have no sympathy for developers just don't get the Indie/App Store experience. Mountain Sheep are not Nintendo or EA. The App Store allows for quick updates. The games sell for less than the sales tax on console games.

Get with the program and be greatful this developer isn't just in for a quick money grab and intends - and has a track record of - supporting their app.
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  #2198  
Old 12-14-2012, 12:47 PM
DannyTheElite DannyTheElite is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Oct 2012
Location: Area 51
Posts: 1,973
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Quote:
Originally Posted by GregB View Post
IMHO, someone who believes everything should be perfect for $1.99 and believe consumers should have no sympathy for developers just don't get the Indie/App Store experience. Mountain Sheep are not Nintendo or EA. The App Store allows for quick updates. The games sell for less than the sales tax on console games.

Get with the program and be greatful this developer isn't just in for a quick money grab and intends - and has a track record of - supporting their app.
Also they said they will give a promo code if you are unhappy.
Great customer service ms can't wait for your next game
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  #2199  
Old 12-14-2012, 12:52 PM
Chiller ONE Chiller ONE is offline
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iPhone 5, iOS 6.x
 
Join Date: Sep 2008
Location: Sweden
Posts: 1,378
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Quote:
Originally Posted by ArtNJ View Post
It always ticks me off that people take up all the thread space with the same repetitive complaints and the same repetitive defenses of developers, making it hard to talk about the actual game. You arent saying anything new, and these same discussions will be repeated again and again about countless different games. Learn the way the world works and grow up.
But if we just accept getting screwed then the evil devs win!
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  #2200  
Old 12-14-2012, 12:57 PM
DannyTheElite DannyTheElite is offline
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Quote:
Originally Posted by Chiller ONE View Post
But if we just accept getting screwed then the evil devs win!
If you think they are evil then you are so,so wrong...these devs are bad :
Glu
Bravo
Everplay
Everyone who ever made a paid game freemium and didn't give early adopters who paid something to say sorry.
Mountain sheep did not have to offer codes to people
they are not evil they are good developers who I am happy to give my money to
they even are active here on TA
they did not change the game they just put the price down.You still have the same game.

Last edited by DannyTheElite; 12-14-2012 at 01:00 PM..
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