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Bing Bong! - Peggle-esque, mini-golf puzzler! First screenshots + video!

04-21-2010, 05:16 PM
#1
Joined: Apr 2010
Posts: 33
Bing Bong! - Peggle-esque, arcade puzzler! First screenshots + video!

Update: Added new screenshots/video and descriptions of the new Rebound and Speed orb types

Hi everyone!

Adam here and I'd like to introduce my first iPhone game, Bing Bong!

Best described as a combination of Peggle, mini-golf and puzzle genres, the aim is to collect all the Orbs in each level within the shot limit!

Check out the video for a better idea!



Follow my blog: http://www.adamsidev.com

Add me on twitter: http://twitter.com/adamsidev/






















The game is still quite early in development, and I've got lots more stuff planned! Expect lots to change

Would love to hear some initial impressions and comments from you all!

Cheers!

Follow my blog: http://www.adamsidev.com

Add me on twitter: http://twitter.com/adamsidev/

Last edited by adamsidev; 07-20-2010 at 05:25 AM.
04-21-2010, 05:21 PM
#2
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Reminds me of this game a little: http://itunes.apple.com/us/app/art-of-deflection/id319756366?mt=8

Although they are pretty different. It's just the first game I thought of when I saw your video.

Your game is looking good though.

04-21-2010, 05:22 PM
#3
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,436
looks nice, though it seems to slow down a lot after rebounding, any speed boost pads?

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
04-21-2010, 05:31 PM
#4
Joined: May 2009
Location: The Underworld
Posts: 9,230
After watching the video, I like the gameplay idea. It looks like a lot of fun and you can't go wrong with that graphic style. I like the mechanics you have for launching the ball.

Ideas to throw out...
-making the neon a bit brighter, it looks somewhat muted in tone
-varying shot strengths so if you touch and drag further from the ball, it will increase your shot strength to some max power level, but allow for lower speed finesse shots
-i'm assuming that later levels may include obstacles besides just varied course shapes ...maybe harder levels could have moving components
-instead of the triple arrow, just one arrow that could stretch/shrink if you do the differing power thing

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
04-22-2010, 12:57 AM
#5
Joined: Apr 2010
Posts: 33
Quote:
Originally Posted by Zincous View Post
Reminds me of this game a little: http://itunes.apple.com/us/app/art-of-deflection/id319756366?mt=8

Although they are pretty different. It's just the first game I thought of when I saw your video.

Your game is looking good though.
Thanks! Glad you think so

Ha, never seen that game before! Just downloaded it though, gonna check it out on the train to work in a bit

EDIT:
Just tried that game on the train, I see what you mean about it coming to mind, but also that it's totally different to mine gameplay wise, phew!

Last edited by adamsidev; 04-22-2010 at 03:13 AM.
04-22-2010, 03:20 AM
#6
Joined: Apr 2010
Posts: 33
Quote:
Originally Posted by aznriceboi13 View Post
looks nice, though it seems to slow down a lot after rebounding, any speed boost pads?
Hiya, thanks for checking it out!

Yeah this is intentional. I wanted to get the balance between well aimed shots and sometimes a bit of luck paying off in the strategy! I feel there'd be less control and more luck if it just carried on bouncing for ages every shot.

However... I am currently working on the "Rebound" Orb type (same idea as your speed boost pads) which will be used to achieve exactly this behaviour in some levels. It counts as a regular Orb that must be collected, but when you hit it you rebound off at a faster speed! This will allow for some almost pinball-peggle style levels for a change of pace.

I'll be updating with more screenshots and videos to show this new Orb type when it's finished, so check back
04-22-2010, 03:34 AM
#7
Joined: Apr 2010
Posts: 33
Quote:
Originally Posted by Devilishly Good View Post
After watching the video, I like the gameplay idea. It looks like a lot of fun and you can't go wrong with that graphic style. I like the mechanics you have for launching the ball.

Ideas to throw out...
-making the neon a bit brighter, it looks somewhat muted in tone
-varying shot strengths so if you touch and drag further from the ball, it will increase your shot strength to some max power level, but allow for lower speed finesse shots
-i'm assuming that later levels may include obstacles besides just varied course shapes ...maybe harder levels could have moving components
-instead of the triple arrow, just one arrow that could stretch/shrink if you do the differing power thing
Hey there, I'm happy that you're liking it so far and thanks for the feedback! Just what I'm after

The graphics stand out more on the actual device, I'm trying to go for somewhere in the middle of bright but not over-the-top-crazy neon, but I'll try bumping them up a bit anyway and see how it looks.

I think I'm going to stick with a constant shot power, this is something I was trying out at the start of development. I want the emphasis to be on solving the puzzles if it's a puzzle style level or frantic-pinball style action if it's a more straight forward level. I feel adding a power meter would over-complicate it if I'm following this design principle. Also the big advantage of the current method is you can aim anywhere on the screen with your finger as long as it's in the intended direction away from your Disc. If you had to control a power meter from your Disc your finger would cover your target area

Yeah, the aiming arrows are something I've been meaning to change for a while now, think they could do with snazzing up even sticking with the constant power method.

Yep! Various other obstacles/gameplay influencing mechanisms will keep it fresh as you get further through the game, such as the Rebound Orb I described in the post above.

Thanks!
04-22-2010, 05:28 AM
#8
Joined: Feb 2010
Location: Bournemouth, UK
Posts: 559
Send a message via MSN to FK1983
Quote:
Originally Posted by Devilishly Good View Post
Ideas to throw out...
-making the neon a bit brighter, it looks somewhat muted in tone
-varying shot strengths so if you touch and drag further from the ball, it will increase your shot strength to some max power level, but allow for lower speed finesse shots
-i'm assuming that later levels may include obstacles besides just varied course shapes ...maybe harder levels could have moving components
-instead of the triple arrow, just one arrow that could stretch/shrink if you do the differing power thing
Totally agree to all the above^

Do you need a game testing or reviewing? PM me!

Plunderland, absolutely amazing game!
05-12-2010, 05:40 AM
#9
Joined: Apr 2010
Posts: 33
New Orbs!

Howdy again!

Iíve finished adding two new Orb types to Bing Bong! They are the Rebound (yellow) and Speed (red) orbs.

When collected, the Rebound orb bounces your Disc away from it and the Speed orb does just thatÖ speeds your Disc up, allowing it to travel much further before coming to a stop!

These two new Orbs allow for more varied level designs with a focus on speed and well aimed shots to contrast some of the slower, puzzle-based levels.

Hereís a few screenshots showing a simple level with two Speed orbs and a Rebound orb in the mix! Itís a really rapid level gameplay wise and looks very cool in motion so Iíll be making a short video of it soon!








Follow my blog: http://www.adamsidev.com

Add me on twitter: http://twitter.com/adamsidev/
05-12-2010, 05:47 AM
#10
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
I really like this. Neon visuals and Peggle style gameplay is always a good thing.

Invaders Must Die.