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Why Can't More Games Be Universal?

04-23-2010, 04:17 PM
#1
Joined: Sep 2009
Location: California
Posts: 2,348
Why Can't More Games Be Universal?

Is it impossible for games like Angry Birds or The Creeps to make there games universal across ipad/iphone/ipod?

If Asphalt 5 was a universal app would it be double the memory?
The apps for the iPad arn't taking up that much space.

Does it really take up that much more memory? Are the dev's just hungry for $$$$?

Just curious! Thanks
04-23-2010, 04:27 PM
#2
Joined: Apr 2008
Posts: 2,438
it's a business decision. Devs can charge what they want and distribute their games as they want. You can complain and call them names if you like, but it doesn't necessarily make it true.

Why don't you donate more to charities? Is it because you are greedy and money hungry?

arn

04-23-2010, 04:33 PM
#3
Joined: Sep 2009
Location: California
Posts: 2,348
Quote:
Originally Posted by arn View Post
it's a business decision. Devs can charge what they want and distribute their games as they want. You can complain and call them names if you like, but it doesn't necessarily make it true.

Why don't you donate more to charities? Is it because you are greedy and money hungry?

arn
I'm not complaining, I was curious. I'm sure everyone here can agree that they hate double dipping especially if there is no new content for the extra money.
04-23-2010, 05:46 PM
#4
What's the issue with Asphalt 5?
04-23-2010, 06:02 PM
#5
i AGREE WITH YOU
YOU PAY MORE FOR THE SAME THING
04-23-2010, 06:43 PM
#6
Joined: Feb 2010
Location: Perv, why do you care?
Posts: 1,807
I tink people should do an ipad/iPhone demo and have them priced # dollar iPhone unlock. then ipad #+ dollar ipad unlock.
04-23-2010, 07:02 PM
#7
Joined: Jan 2010
Location: United States
Posts: 3,013
Quote:
Originally Posted by Mondae View Post
I tink people should do an ipad/iPhone demo and have them priced # dollar iPhone unlock. then ipad #+ dollar ipad unlock.
That is a good idea

I'm what you could call a "casual" mobile gamer.
04-23-2010, 07:12 PM
#8
Joined: Nov 2008
Posts: 128
well yes generally it bloats the file size alot.

most people have arm6 apps and dont even build arm6/arm7 universal apps which in itself makes the binary itself close to twice the size, not to mention the art assets for ipad being larger(hopefully :P). Its also fairly complicated to build a 3.0 app compatible with ipad. not impossible but time = $.

and sometimes yes it comes down to $.
04-23-2010, 11:55 PM
#9
Quote:
Originally Posted by loves2spoon View Post
I'm not complaining, I was curious. I'm sure everyone here can agree that they hate double dipping especially if there is no new content for the extra money.
Just curious... Doesn't the fact that universal apps are custom built to take advantage of the iPad by definition mean that there is new content?

FWIW, I made Air Hockey a universal app & left the price the same. It's done well as an iPad app, but the way Apple calculates iPad app rankings, it's actually better for devs to NOT make universal apps. Making your investment back on an app means getting in the charts. The easiest way to get in the charts is an iPad only app right now.

Developers have to put food on the table to bring you great games. That's just the way the world works. Food for thought.
04-24-2010, 11:52 PM
#10
Joined: Feb 2010
Location: USA
Posts: 347
I think they are just trying to get more money, see what people will pay. Like how games on the App store were a lot more then 99 cents when it came out, and they dropped prices to compete