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#331
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Like I said if it's not possible to beat them solo, then you're not getting the full player experience, as half the bonuses are unlocked through that mode. Did I know that when I bought it? No, so it's a rip-off, and a pathetic marketing strategy to force you to spread words about this game and get other people to buy it. No I don't have time to persuade other friends to get some iPhone game so we can huddle together like a bunch of nerds playing some minigame on a tiny screen, that's what MMORPGs are made for. I never heard of in-game content unlocked through multiplayer mode in any iDevice game, guess this developer isn't satisfied with the huge profit from the first game.
I wonder when a proper non space themed dual-stick shooter will be released, Guerilla Bob was fun for a few levels but got boring in a while as well since it was too easy. |
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#332
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#333
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Hi. I just registered to talk about Alive 4 Ever.
I played the first Alive 4 Ever too and i liked it a lot. But there were some issues in Game Balancing that affected the game experience. The worst thing is, that the developers repeated some mistakes in Alive 4 Ever returns. ![]() Since iīm not a native english speaker, iīm just posting a part of my e-mail to Meridian - itīs the easiest way for me to conclude my problems with this game. I would appreciate your opinions regarding the issues. Quote:
Last edited by Exploding Brain; 05-16-2010 at 02:43 PM.. |
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#334
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I have a really annoying bug.... I've completed Level 19 three times now, but it doesn't show it as completed. I get the money and experience, but the game won't let me move on. It really sucks because I can't even finish the game with this bug.
Grrr.... |
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#335
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--------------- I agree with a lot of what you said, my comments are in bold. Quote:
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#336
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Hi Scythe89
Thanks for reading! Quote:
You mean, that it is intended not being able to max out EVERY Ability of the Character? Ok, this made sense then. I thought i could be able to do the multiplayer Levels, i did not manage finish before when everything is on maximum. Quote:
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Iīll give it a try with the other Characters. Quote:
Made me mad, because it wasnīt even close. Just too many of these Creepers ![]() Quote:
And also here are mistakes. I got the first Sniper - then a little later i got the best one, the AS50. Why should i waste time to get all of them between? I hope they do a better job in the next part - or better in an update. I mean, to pay as much as a beer costs for such a game, i will not really complain. But i think thereīs a lot of potential wasted. BTW: My ideas for a focus on Details would be: If i put on a helmet, it should be visible on the Character if i put on the Nightvision Goggles, there could be a shimmering "aura" around the Zombie Crows and the other Zombies in dark areas for example. (a lot of people were complaining about the crows - an easy way to solute the problem) Also if i use the Golden DE or the GAK it could be a golden Weapon in the Gameplay also. If i throw a grenade, these f uck ing Exploding Head Zombies or the Fat Zombies which blow up after being hit should be destroyed without exploding. (i hate them!) Same by killing them with the Grenade or Rocket Launcher. Last edited by Exploding Brain; 05-16-2010 at 03:56 PM.. |
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#337
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Hi all,
Your opinions are very valuable to us, we will certainly take them in consideration.
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#338
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Thanks for the tips scythe89 & exploding brain
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#339
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Hi Meridian,
good to know that! Thank you. About my last suggestion: To destroy the Exploding Zombies by Grenade Launcher or Rocket Launcher instantly, would be a good opportunity for enhancing the Capabilities of this weapon category and a further step to equlibration. And how about an option to increase the speed of character movement? I could imagine that this could be an advantage for dealing with the Zombie Football Players and the Zombie runners. If not putting this in the ability section, this could be an idea as an additional Skill for example. (But to activate this, would mean more confusion i.m.o - better would be an ability to improve or some Combat Boots as an Equipment Option for example) I also liked the Zombie Splitter Action more in the first part (the ones that catch you with their tongue), they pulled you toward them instantly. (sometimes this even helped to escape from a bunch of hugging zombies surrounding you )In Alive4ever returns, you sometimes have to run away from their direction and because of the Weapons range, you are not able to kill them unless walking back toward them. In many cases, there are so many Zombies inbetween, covering the Splitter also. So there is no way to get rid of the tongue. My opinion is, the shooting range of some weapons is to short. Even with the Sniper Rifle it is not possible to hit Opponents which are farer away then where i can aim with the Cross hairs. This could also be an option to give the use of Sniper Rifles more advantage due to low firing rate. Concerning the Assault Rifles or the Submachine Guns, the damage they do, could be reduced, the more distance you got to the target, but they should be capable of causing damage too. It is not my intention, to suggest changes for making the game easier. Just logical considerations. (if it getīs to easy then, you just raise the amount of zombies spawning. Sometimes there are still parts of the floor apparent on the screen, which could be filled up with more zombies just joking)
Last edited by Exploding Brain; 05-17-2010 at 10:23 AM.. |
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#340
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The increased character speed movement is a great suggestion. Could you also consider adding heavy machine guns to the weapons chart?
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