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  #1991  
Old 11-15-2010, 12:48 PM
jsrco jsrco is offline
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Quote:
Originally Posted by keithburgun View Post
Hey guys... I'm so excited to get 2.0 out to you guys. Blake worked really hard on the new monsters - and they're mostly towards the end of the game, so let us know, if you see them, what you think!

Also, let me know how your experience is going through the game. The loot system, mobs, and experience system have all been revamped... I'm sure for the better but there's always room for improvement. Let us know!

-Keith Burgun, Lead Designer
Awesome!
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  #1992  
Old 11-15-2010, 12:55 PM
jsrco jsrco is offline
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Not gonna lie.... I miss the massive re spawn of enemies on a floor! But love the improvements to the balance.
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  #1993  
Old 11-15-2010, 01:12 PM
woodn woodn is offline
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yessss! i was looking forward to this!
thanks for the update
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  #1994  
Old 11-15-2010, 01:15 PM
MarkHerm MarkHerm is offline
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So I did a first round.... no crashes, very good (knock on wood).

In the dungeons I met this red skeleton spawner. I like it. Can be pretty tough though, especially in Dungeon 1. The Zombie works good too.

When I got to Dungeon 3, I was put in a huge room, so I couldn't even see where it might have ended. There were like 20+ monsters (7+ ghosts, 4+ knights, 5+ babies etc.) in there. As I did not have any teleportation spells, I died.
This is one thing that annoys me for a very long time now. This game is about being strategic, not rushing, so that you only face an amount of baddies that you can handle. But a lot of times, you walk down the stairs and find yourself in a huge room with lots of monsters. Then you don't even have a chance do be strategic as you cannot run away. I think you should really constrain the room size for the entry level room of a level...

Besides, I really like the update so far...
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  #1995  
Old 11-15-2010, 01:26 PM
jsrco jsrco is offline
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Quote:
Originally Posted by MarkHerm View Post
When I got to Dungeon 3, I was put in a huge room, so I couldn't even see where it might have ended. There were like 20+ monsters (7+ ghosts, 4+ knights, 5+ babies etc.) in there. As I did not have any teleportation spells, I died.

I got the big room 3 times in one game. The first one was on the starting floor! I had to hit and retreat a lot to clear it. But it was worth it, because each one of them had some good gear in them.




FYI the zombie gib animation is epic! I laughed my butt off when I saw God smash one into a fine red paste!
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  #1996  
Old 11-15-2010, 01:28 PM
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WesPaugh WesPaugh is offline
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Word on the street is that our artist was nostalgic for Doom that day. Which street? East, near Broadway.

EDIT: Also, there's a few big rooms. The goal here was to making running back to a room entrance become less of an option. Conversely, the player got a bit stronger against individual monsters in this update. The tradeoff brings us closer to what Keith has been envisioning from the start, but we'll be further improving that balance in the next update.

Last edited by WesPaugh; 11-15-2010 at 01:31 PM..
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  #1997  
Old 11-15-2010, 01:34 PM
MarkHerm MarkHerm is offline
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Quote:
Originally Posted by jsrco View Post
I got the big room 3 times in one game. The first one was on the starting floor! I had to hit and retreat a lot to clear it. But it was worth it, because each one of them had some good gear in them.

If you have such a big room with ghosts inside, they will teleport you right to the center. No way to retreat to somewhere. Just to clarify: I don't mind big room when you can approach them through a floor, so you have the chance to retreat, attract a couple of monsters and so on...
But walking down the stairs and finding yourself right in the middle with no option for retreat is unsatisfactory end to a game. Hopefully, this was a one time event...


Besides, very good update!
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  #1998  
Old 11-15-2010, 01:43 PM
spyky spyky is offline
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ARGH first encounter with bug,



I went back to main menu (thus saving game), pressed continue,
and now I'm stuck a that location and cannot move in ANY DIRECTION.

It has rendered my character useless.

I will never save and reload at GENIE ANYMORE

Time for a new char!

Last edited by spyky; 11-15-2010 at 02:02 PM..
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  #1999  
Old 11-15-2010, 01:53 PM
jsrco jsrco is offline
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Quote:
Originally Posted by MarkHerm View Post
If you have such a big room with ghosts inside, they will teleport you right to the center. No way to retreat to somewhere. Just to clarify: I don't mind big room when you can approach them through a floor, so you have the chance to retreat, attract a couple of monsters and so on...
But walking down the stairs and finding yourself right in the middle with no option for retreat is unsatisfactory end to a game. Hopefully, this was a one time event...


Besides, very good update!
Lol that sucks! I got lucky and got teleported after the skeleton bot shot a missile. Which allowed me to get back out.
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  #2000  
Old 11-15-2010, 02:00 PM
spyky spyky is offline
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Quote:
Originally Posted by jsrco View Post
Not gonna lie.... I miss the massive re spawn of enemies on a floor! But love the improvements to the balance.

Bandit Hole Level 1 O_O
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