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#1991
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#1992
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Not gonna lie.... I miss the massive re spawn of enemies on a floor! But love the improvements to the balance.
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#1993
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yessss! i was looking forward to this!
thanks for the update
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#1994
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So I did a first round.... no crashes, very good (knock on wood).
In the dungeons I met this red skeleton spawner. I like it. Can be pretty tough though, especially in Dungeon 1. The Zombie works good too. When I got to Dungeon 3, I was put in a huge room, so I couldn't even see where it might have ended. There were like 20+ monsters (7+ ghosts, 4+ knights, 5+ babies etc.) in there. As I did not have any teleportation spells, I died. This is one thing that annoys me for a very long time now. This game is about being strategic, not rushing, so that you only face an amount of baddies that you can handle. But a lot of times, you walk down the stairs and find yourself in a huge room with lots of monsters. Then you don't even have a chance do be strategic as you cannot run away. I think you should really constrain the room size for the entry level room of a level... Besides, I really like the update so far... |
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#1995
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I got the big room 3 times in one game. The first one was on the starting floor! I had to hit and retreat a lot to clear it. But it was worth it, because each one of them had some good gear in them. FYI the zombie gib animation is epic! I laughed my butt off when I saw God smash one into a fine red paste! |
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#1996
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Word on the street is that our artist was nostalgic for Doom that day. Which street? East, near Broadway.
EDIT: Also, there's a few big rooms. The goal here was to making running back to a room entrance become less of an option. Conversely, the player got a bit stronger against individual monsters in this update. The tradeoff brings us closer to what Keith has been envisioning from the start, but we'll be further improving that balance in the next update. Last edited by WesPaugh; 11-15-2010 at 01:31 PM.. |
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#1997
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If you have such a big room with ghosts inside, they will teleport you right to the center. No way to retreat to somewhere. Just to clarify: I don't mind big room when you can approach them through a floor, so you have the chance to retreat, attract a couple of monsters and so on... But walking down the stairs and finding yourself right in the middle with no option for retreat is unsatisfactory end to a game. Hopefully, this was a one time event... Besides, very good update! |
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#1998
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ARGH first encounter with bug,
I went back to main menu (thus saving game), pressed continue, and now I'm stuck a that location and cannot move in ANY DIRECTION. It has rendered my character useless. ![]() I will never save and reload at GENIE ANYMORE ![]() Time for a new char! Last edited by spyky; 11-15-2010 at 02:02 PM.. |
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#1999
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#2000
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Bandit Hole Level 1 O_O |
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