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  #2011  
Old 11-15-2010, 07:07 PM
JGeldhof JGeldhof is offline
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Had a problem with my first game.
I was playing while waiting for some food, and right when I got to the Genie, my food showed up so I had to quit out. When I started the game back up, everything went well, killed the Genie, then I was surrounded by invisible enemies and couldn't move. My attacks did no damage but they were hitting me with acid every once & awhile. Beetles? I ended up quitting out. Game was awesome up to that point. I'll report more when I get a chance to play tonight.
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  #2012  
Old 11-16-2010, 01:26 AM
Coldcoffee Coldcoffee is offline
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Default Awesome update!

Congratulations on this Fantastic update! Just finished a game with Fairy~ 81k score :D on top of the leader board at the time of posting! ( there are scores from previous version on top of me) Ohk enough of the bragging, about the update:

1.Love the music for hell and Dungeon 3. Is there a link to download the new soundtracks?!

2.The difficulty scales really well. Feels very balanced and fun to play.

3. Caltrops might make me play fairy more often than the crusader! One thing though, it would be nice if the caltrops damaged the monsters who are already standing on them when they appear, not only after they move over them. But it allows for more strategic use nevertheless.

4. The 2nd boss, the dungeon, Pope something, is so cool o.o i didn't know how to kill him!! I just panicked and used a holy fire scroll and it was dead o.O Might want to look into it. (He seems very difficult unless you figure out how to kill him, too many skeletons D: )

5. The game seems very stable to me. Didn't crash even once through out my run. Although the movement for the fairy seems very jittery, especially after you have stayed too long on a level. She doesn't move as smoothly when your moving long distances quickly. The animation is just not as smooth as one would like.

6. The new monsters on hell have really good animation. Also, i don't know if its a glitch or not, but i died because my sp went negative o.O and i couldn't move or attack. Was it the Succubus? I am not sure.


7. One last thing. Have noticed this in all versions. When ever you exit a map, the fairy seems to move over the exit rather than into the exit. nothing too bad, but small details that could be polished to make this the best rogue like out there!

Excellent work :D looking forward to some great updates in the future too! keep up the good work!

Edit: Forgot to mention, the map layouts are great, especially in hell.

Last edited by Coldcoffee; 11-16-2010 at 01:27 AM.. Reason: Forgot to add something.
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  #2013  
Old 11-16-2010, 04:04 AM
keithburgun keithburgun is offline
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ColdCoffee: here's the link to the entire soundtrack: http://dinofarmgames.bandcamp.com/

Glad you like Hell, I wrote the hell songs. Dungeon is all Blake.

Also glad that the difficulty is scaling properly for you! Although I think it's possible the game is too easy right now, as a lot of people seem to be beating the game and getting to hell on day 1. That's what I get for listening to everyone say "make it easier, make it easier" =P. Will tweak that a bit for 2.1

Point 6 seems to be a strange bug. We'll look into it.

Point 7 is already fixed on our version and will be fixed in 2.1.

Glad you like the map layouts. Skellyman Cometh!
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  #2014  
Old 11-16-2010, 04:24 AM
MarkHerm MarkHerm is offline
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Quote:
Originally Posted by keithburgun View Post

Also glad that the difficulty is scaling properly for you! Although I think it's possible the game is too easy right now, as a lot of people seem to be beating the game and getting to hell on day 1. That's what I get for listening to everyone say "make it easier, make it easier" =P. Will tweak that a bit for 2.1
I think I don't agree with you with that. A lot of the players that will update to 2.0 right away are those that played the game numerous times already... game mechanics haven't changed too much, so who besides them should be able to got to hell straight away?

I think, difficulty is relatively fine so far... don't tweak it too much!
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  #2015  
Old 11-16-2010, 06:52 AM
Coldcoffee Coldcoffee is offline
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Quote:
Originally Posted by keithburgun View Post
Also glad that the difficulty is scaling properly for you! Although I think it's possible the game is too easy right now, as a lot of people seem to be beating the game and getting to hell on day 1. That's what I get for listening to everyone say "make it easier, make it easier" =P. Will tweak that a bit for 2.1
Well its good people are making it to Hell isn't it?~ Atleast everyone can enjoy what they are paying for. The point is to make as many points as you can on these levels. So i don't think there should be such a pressing need to increase the difficulty :P And whats more important is that its more fun to encounter all the new monsters. I think its good. But if you have a goal "only 40% should be able to reach Hell" then do gladly increase the difficulty!

P.S. Ohh making it to Hell on crusader seems harder to me ;) So no need to increase the difficulty :P
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  #2016  
Old 11-16-2010, 07:48 AM
Melhisedek Melhisedek is offline
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Just updated and wanted to ask if we did have some kind of minimap before or does my memory fail me like usual?
Great stuff nevertheless
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  #2017  
Old 11-16-2010, 08:19 AM
MarkHerm MarkHerm is offline
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Quote:
Originally Posted by Coldcoffee View Post
Well its good people are making it to Hell isn't it?~ Atleast everyone can enjoy what they are paying for. The point is to make as many points as you can on these levels. So i don't think there should be such a pressing need to increase the difficulty :P And whats more important is that its more fun to encounter all the new monsters. I think its good. But if you have a goal "only 40% should be able to reach Hell" then do gladly increase the difficulty!
+1...

BTW, I think that way less than 40% reach hell at the moment.
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  #2018  
Old 11-16-2010, 09:43 AM
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WesPaugh WesPaugh is offline
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Quote:
Originally Posted by Coldcoffee View Post
6. The new monsters on hell have really good animation. Also, i don't know if its a glitch or not, but i died because my sp went negative o.O and i couldn't move or attack. Was it the Succubus? I am not sure.
That rat to your right drains your current energy. It's never supposed to go negative, but that would explain why you couldn't attack if you happened to have had a wand equipped; Gypsy fireballs have an energy cost to give the attack a cooldown, and the wand uses the same code but with zero energy. Movement... well, I'm not sure about that. Can't imagine why I'd have given movement an energy cost...

I'll be looking into this and the Genie save / load fixes (I just can't believe how many people are closing the game during this five-minute game segment!).

As I mentioned before, an minor update has been prepped and ready to go to Apple for a few days, I'll make sure to get these few issues taken care of. in it.

And then... well, something big, is what's then :]
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  #2019  
Old 11-16-2010, 12:43 PM
keithburgun keithburgun is offline
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Don't worry, I'm only increasing the difficulty slightly, and in hell.

"But if you have a goal "only 40% should be able to reach Hell" then do gladly increase the difficulty!"

That is actually probably a reasonable goal for a game like ours - one that isn't about completion... If like 75% get to reach the Dungeon and 40% reach hell I think we're doing pretty good.
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  #2020  
Old 11-16-2010, 08:44 PM
nafkert nafkert is offline
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I love the update. Very stable, no bugs spotted.

A couple of questions...

(1) Is the gold supposed to be very, very infrequent in the Bandit Hole? I ran into 2 shops, but never found a single piece of gold. This has happened on a few games.

(2) What is the difference between a staff and a scroll of Holy Fires? They both seem to be consumed in one turn, so why have them both?

I also found my first locker! But I didn't have anything worth putting in there.

Keep up the good work.
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