App description: 100 Rogues is being featured by Apple as a "Great Role-Playing Game" and is first on the list of GamePro's "36 Best iPhone Games". Need we say more? Start playing today and battle over 60 villains!

... About 100 Rogues ...
100 Rogues is a dungeon crawling adventure for iPad, iPhone and iPod Touch.

... Reviews ...
"One of the most captivating, refined & rewarding games on the App Store" - Touch Arcade
"100 Rogues blends arcade thrills with engrossing dungeon crawling. It's the very best of both worlds" - Mobot
"100 Rogues will take its place as one of the best role-playing games" - Pocket Gamer
"This might be the best RPG on the iPhone to date." - Final Level
"In presentation, gameplay, & charm, 100 Rogues excels" - GameZebo
"100 Rogues has taken me by the heartstrings and drives me by them as if they were reigns" - NoDPad
"Those of you looking for strategic challenge with RPG elements now have the perfect game" - Appolicious Advisor
"Dungeon crawling with a strategic twist" - TouchGen
"Retro music & distinctive monster designs smother 100 Rogues with sweet, sweet eye & ear candy" - App Safari

... Features ...
A mix of handcrafted and randomly generating maps.
Three unique player classes - with completely different skill trees and abilities. Plus, a monster class of characters with wildly different abilities and strategy requirements.
Discover swords, axes, daggers, throwing knives, rocks, food, potions, scrolls, armor and gold as well as many rare items.
Over 60 fun, challenging monsters including Skybabies, Robots, Ghosts, Candy Clowns and Gummy Rats, each with unique tactics and weaknesses.
Original artwork & arcade-style music An original score & vivid pixel art make 100 Rogues a visual and aural pleasure.
More Future additions of a fourth playable class, challenges, another environment, and more!
02-08-2011, 09:17 AM
Ok, here it is, except it looks at lot worse then this in action because the screen is flashing crazy while doing this:



Note that this time it didn't do it immediately, rather only after I touched a 3rd item in the shop. From then on, even after leaving the shop and going back, it happened every time I touched an item in the shop, though slightly different each time. For example sometimes the flashing part was a little bit of text that appeared just below the rectangle. Unfortunately I couldn't capture that as it flashes quite rapidly.

Also it might be worth noting that I am running iOS 4.1, not 4.2.1

EDIT: as you can imagine, it's rather hard to buy anything in the shop when it's doing this.

Last edited by crunc; 02-08-2011 at 09:22 AM.
02-08-2011, 10:16 AM
Your Welcome~

OpenFeint, Plus+, Crystal: Coldcoff33
GameCenter: Coldcoffee
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02-08-2011, 10:33 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
Quote:
Originally Posted by crunc View Post
Ok, here it is, except it looks at lot worse then this in action because the screen is flashing crazy while doing this:



Note that this time it didn't do it immediately, rather only after I touched a 3rd item in the shop. From then on, even after leaving the shop and going back, it happened every time I touched an item in the shop, though slightly different each time. For example sometimes the flashing part was a little bit of text that appeared just below the rectangle. Unfortunately I couldn't capture that as it flashes quite rapidly.

Also it might be worth noting that I am running iOS 4.1, not 4.2.1

EDIT: as you can imagine, it's rather hard to buy anything in the shop when it's doing this.
Definitely. That's a lot worse than I'd expected or imagined, and looks like a combination of a couple different problems, only one of which is the tooltip with item info being offscreen. Thanks!

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
02-16-2011, 11:57 PM
Joined: Aug 2009
Location: USA WA
Posts: 1,283
Got it to level 11 (hardcore) and got gang raped by a bunch of bruiser type dudes. Damn this game is hard.

Now Playing Broken Sword
02-21-2011, 10:19 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
2.6 has been submitted to Apple!

New Features
Rogue Mode: A difficulty setting truly worthy of the label "Roguelike"
Skellyman In-App Purchase can be restored after installing 100 Rogues to a new device via "Restore" button

New Content:
Teleport Tiles: Find these swirling portals throughout the dungeons, which will teleport you or your foe to random locations

Balance Changes:
Teleport range shortened slightly

Performance Improvements
Framerate no longer drops when viewing the minimap

Bug Fixes
Item Shop / Locker Tooltips no longer draw incorrectly, sometimes blanking other parts of the inventory and causing map info labels to flash
Vampire Bats no longer begin to stack their health leech ability after saving and loading
Crash fixed when summoning a dead monster in Hell using a quadbone
Magic Crystals Badge updated to match the recent change to AoE shape

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
02-21-2011, 10:27 AM
Quote:
Originally Posted by WesPaugh View Post
2.6 has been submitted to Apple!

New Features
Rogue Mode: A difficulty setting truly worthy of the label "Roguelike"
Skellyman In-App Purchase can be restored after installing 100 Rogues to a new device via "Restore" button

New Content:
Teleport Tiles: Find these swirling portals throughout the dungeons, which will teleport you or your foe to random locations

Balance Changes:
Teleport range shortened slightly

Performance Improvements
Framerate no longer drops when viewing the minimap

Bug Fixes
Item Shop / Locker Tooltips no longer draw incorrectly, sometimes blanking other parts of the inventory and causing map info labels to flash
Vampire Bats no longer begin to stack their health leech ability after saving and loading
Crash fixed when summoning a dead monster in Hell using a quadbone
Magic Crystals Badge updated to match the recent change to AoE shape
Awesome!
02-23-2011, 06:40 PM
Seriously, guys - Rogue Mode is *so* much fun. Any of you who have been playing the game more than a few months are probably going to ONLY play on Rogue Mode, because the % of game-time that you are forced to make difficult decisions is so much higher.

For a while, I've thought that the game played a bit slow, but this is not the case on Rogue Mode where just about every turn matters. Hooorayyyy!
02-24-2011, 03:24 AM
Have been enjoying the game thoroughly, but even after beating the Satan on Normal, I still can't figure something out. Namely - how do I use ranged weapons? I tried to equip the bow and even when I have arrows in inventory, no targets are highlighted. Ditto fairy's wand - it is supposed to be ranged too, right? The only ranged weapons I was able to use were rocks and throwing daggers...

Favorites: Puzzle Quest, The Quest, Sway, Glyder, Reign of Swords, Flight of the Amazon Queen
02-24-2011, 01:49 PM
Joined: May 2009
Location: Bay area, CA
Posts: 2,373
Quote:
Originally Posted by Isilel View Post
Have been enjoying the game thoroughly, but even after beating the Satan on Normal, I still can't figure something out. Namely - how do I use ranged weapons? I tried to equip the bow and even when I have arrows in inventory, no targets are highlighted. Ditto fairy's wand - it is supposed to be ranged too, right? The only ranged weapons I was able to use were rocks and throwing daggers...
Once equipped (and assuming you have arrows for the bow), you simply tap on the enemies, just like you do with melee weapons. The enemies don't become highlighted.

Game Designer, Web Developer, Jack-of-all-trades
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Gamecenter ID: Delerium
Alt TA: LCDDreams
03-01-2011, 06:57 PM
Joined: May 2010
Location: Rochester, NY
Posts: 485
2.6 is out! Go die in rogue mode! A lot!

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.

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