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  #2991  
Old 03-26-2012, 05:27 PM
keithburgun keithburgun is offline
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Join Date: Feb 2010
Posts: 191
Default 100 Rogues is Free!

100 Rogues is free right now, until Wednesday! If you've been waiting, check it out. Also tell your friends!

http://itunes.apple.com/us/app/100-rogues/id354011870?mt=8
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  #2992  
Old 04-21-2012, 09:55 AM
Nemer Nemer is offline
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Join Date: Apr 2012
Location: Far far away
Posts: 260
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I got this game last week and its great. Wonder if its possible to actually beat this game though since i die in Hell rather quickly
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  #2993  
Old 05-01-2012, 09:51 AM
WesPaugh's Avatar
WesPaugh WesPaugh is offline
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Join Date: May 2010
Location: Rochester, NY
Posts: 485
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3.1 has rolled off to Apple! Here's the changes you can expect to see:

New Player Class: The Dungeoneer! Armed with a series of traps,
gadgets and firearms, see to it that Satan finally makes good on his
debts. *No* In-App Purchse.

Localization for 100 Rogues in underway! The game can now be played in
German, with more languages to follow soon! (Interested in helping
out? e-mail play@100Rogues.com and let us know what languages you
would be interested in translating).

De-Fater Potion! Fate got you down? Drink this, and watch the
impossible odds suddenly tip in your favor. (Useable once every 50
turns. $0.99 In-App purchase).

Rule Change! Rather than defeating Satan, the game can now be won by
getting a high score.

Bug Fixes:
Combo Mode menu functions properly once more
Scoundrel Smoke bomb works again.
Potions of Mutation no longer crash when thrown

Balance changes:
Familiar movement AI improved.
All bosses now scale in damage over time.




On a sadder note, Fusion Reactions has had to close its doors. The company still exists, although at a reduced scale that is no longer funding game development of 100 Rogues or beyond. However! That doesn't mean supporting 100 Rogues and 100 Trials won't see more games of this caliber made in the future. Keith is still hard at work on Auro, and I still have great ideas for new directions to take 100 Rogues' mechanics (see the last level of 100 Trials for a hint). I can't stress this enough: your support, both financial and otherwise, will continue enabling development of 100 Rogues and the creative works that follow it, now more directly than ever.

I can't put to words the great privilege that working on this game has been, and the last two years of development have happened because of your support for the project.

In short, thank you.
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  #2994  
Old 05-01-2012, 09:55 AM
knoids knoids is offline
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iPod Touch (2nd Gen), iOS 4.x
 
Join Date: Dec 2011
Location: Seattle WA (USA)
Posts: 315
Default

Quote:
Originally Posted by WesPaugh View Post
3.1 has rolled off to Apple! Here's the changes you can expect to see:

New Player Class: The Dungeoneer! Armed with a series of traps,
gadgets and firearms, see to it that Satan finally makes good on his
debts. *No* In-App Purchse.

Localization for 100 Rogues in underway! The game can now be played in
German, with more languages to follow soon! (Interested in helping
out? e-mail play@100Rogues.com and let us know what languages you
would be interested in translating).

De-Fater Potion! Fate got you down? Drink this, and watch the
impossible odds suddenly tip in your favor. (Useable once every 50
turns. $0.99 In-App purchase).

Rule Change! Rather than defeating Satan, the game can now be won by
getting a high score.

Bug Fixes:
Combo Mode menu functions properly once more
Scoundrel Smoke bomb works again.
Potions of Mutation no longer crash when thrown

Balance changes:
Familiar movement AI improved.
All bosses now scale in damage over time.




On a sadder note, Fusion Reactions has had to close its doors. The company still exists, although at a reduced scale that is no longer funding game development of 100 Rogues or beyond. However! That doesn't mean supporting 100 Rogues and 100 Trials won't see more games of this caliber made in the future. Keith is still hard at work on Auro, and I still have great ideas for new directions to take 100 Rogues' mechanics (see the last level of 100 Trials for a hint). I can't stress this enough: your support, both financial and otherwise, will continue enabling development of 100 Rogues and the creative works that follow it, now more directly than ever.

I can't put to words the great privilege that working on this game has been, and the last two years of development have happened because of your support for the project.

In short, thank you.
awesome update!!!
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  #2995  
Old 05-01-2012, 10:27 AM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 14,002
Default

Nice. Looking forward to the update.

Good to hear you guys still have it strong even if Fusion Reactions had to close down. I hope it happens for the better for you and your team and for your current and future projects.
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  #2996  
Old 05-01-2012, 12:19 PM
LordGek's Avatar
LordGek LordGek is offline
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iPad Air, iOS 7.x
 
Join Date: Feb 2009
Location: Redding, CA, USA
Posts: 10,599
Default

Have you guys ever addressed the Endless scores not being properly sorted by value? As far as I can tell it just lists the scores of the last several Endless games played in no particular order which leads me to believe the actual top scores aren't being preserved and it is simply a listing of the last 10-20 runs.
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  #2997  
Old 05-05-2012, 05:41 PM
LordGek's Avatar
LordGek LordGek is offline
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iPad Air, iOS 7.x
 
Join Date: Feb 2009
Location: Redding, CA, USA
Posts: 10,599
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Update is out!

PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.
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  #2998  
Old 05-05-2012, 06:16 PM
MarkHerm MarkHerm is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Jun 2009
Location: Germany
Posts: 758
Default

Quote:
Originally Posted by LordGek View Post
PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.
While I really love that 100R is still receiving new content, I am worried about this too. I have not played the new update but if you could consistently buy cheat potions, the whole high score system is screwd up. And this is a game purely about high score so this would be a major problem. I do understand that you guys need to earn some cash but consumable IAP to cheat is not the right way IMO. Hopefully it is implemented in a different way and my entire post is basically pointless
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  #2999  
Old 05-05-2012, 06:18 PM
August August is offline
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iPhone 4, iOS 5.x
 
Join Date: Oct 2011
Posts: 16
Default :)

Nice
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  #3000  
Old 05-06-2012, 02:56 PM
WesPaugh's Avatar
WesPaugh WesPaugh is offline
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iPhone 4, OS 3.x
 
Join Date: May 2010
Location: Rochester, NY
Posts: 485
Default

Quote:
Originally Posted by LordGek View Post
Update is out!

PLEASE tell me the De-Fater is just a one-time unlockable thing, right? If you guys have gone consumable IAP on me for some cheat item I'm sooo out.
No, it's a one-time purchase. We were between that, or selling packs of 50 potions. Thanks for putting the opinion forth; it only takes a few voices to sway us on a big decision like that.

The potion can be used once every 50 turns. It will *never* need to be purchased more than once.
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