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  #3001  
Old 05-06-2012, 03:08 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by WesPaugh View Post
No, it's a one-time purchase. We were between that, or selling packs of 50 potions. Thanks for putting the opinion forth; it only takes a few voices to sway us on a big decision like that.

The potion can be used once every 50 turns. It will *never* need to be purchased more than once.
Then it sounds like a cool little tactical option I'll happily purchase!
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  #3002  
Old 05-06-2012, 04:42 PM
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WesPaugh WesPaugh is offline
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Fair warning: "Tactical option" wasn't the goal for the potion. It was designed for those that found the game too difficult to complete, but still wanted to be able to see the endgame content, and to give the people constantly posting negative reviews because of the hunger mechanics some way to play the game they are asking for.

The 50 turn timer prevents it from being strictly a win-button, but it definitely provides an overpowered tactical advantage that works against the game's preexisting goals for balanced combat. (The item description about a 'feeling of listlessness' was an intentional caveat to players).

Also, like character class IAPs, the potion is taking a while to become available. It might be a day or two before the button actually works. Sorry for the inconvenience.
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  #3003  
Old 05-06-2012, 04:56 PM
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LordGek LordGek is offline
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Is this an intentional font change to all lower case?
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  #3004  
Old 05-07-2012, 09:55 AM
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WesPaugh WesPaugh is offline
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Our original font choice didn't support the localized characters necessary for the German translation, regrettably, so we went with a new one. It may change yet again, if characters in a new language don't read well in this one. Apologies in advance, this time, if the switch is jarring.
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  #3005  
Old 05-29-2012, 10:31 AM
starcat starcat is offline
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so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
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  #3006  
Old 06-12-2012, 10:59 AM
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WesPaugh WesPaugh is offline
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3.2 has gone out. Among other small, cosmetic changes and fixes:

Balance Changes
Arrows deal less max damage when thrown
Final boss can no longer be killed in play, but will trigger the end cutscene if enough damage is dealt to him
Dinoman no longer hurts himself when charging into walls

Bug Fixes
Skill energy costs have been asserted
Knight's stunning attack no longer always stuns
Dungeoneer's Ranged Shot upgrade no longer takes energy
Dungeoneer now fires 2-3 shots instead of always firing 3
Wizard and Crusader class names now read properly in character select
Various minor fixes, tweaks
Defater potion can now be used
Endless and Combo mode high score lists now display appropriately

UI Improvements
Graduated text effects on buttons and at small sizes now read better across all languages
Only the top 10 scores across all classes appear when viewing all player classes.
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  #3007  
Old 06-12-2012, 11:00 AM
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WesPaugh WesPaugh is offline
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Quote:
Originally Posted by starcat View Post
so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
Yep. We really suck big ones.
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  #3008  
Old 06-12-2012, 11:08 AM
drelbs drelbs is offline
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Quote:
Originally Posted by starcat View Post
so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
Quote:
Originally Posted by WesPaugh View Post
Yep. We really suck big ones.
Sounds like a great fantasy porn title: "Fairy Crusader and Human Wizard Suck Big Ones!"
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  #3009  
Old 06-12-2012, 11:14 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by drelbs View Post
Sounds like a great fantasy porn title: "Fairy Crusader and Human Wizard Suck Big Ones!"
Win post. lol.
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  #3010  
Old 07-18-2012, 12:43 PM
Teh_Ninja Teh_Ninja is offline
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(sorry to bump)

What's the battery drain on this thing?
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