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05-06-2012, 03:08 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,200
Quote:
Originally Posted by WesPaugh View Post
No, it's a one-time purchase. We were between that, or selling packs of 50 potions. Thanks for putting the opinion forth; it only takes a few voices to sway us on a big decision like that.

The potion can be used once every 50 turns. It will *never* need to be purchased more than once.
Then it sounds like a cool little tactical option I'll happily purchase!

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-06-2012, 04:42 PM
Joined: May 2010
Location: Rochester, NY
Posts: 485
Fair warning: "Tactical option" wasn't the goal for the potion. It was designed for those that found the game too difficult to complete, but still wanted to be able to see the endgame content, and to give the people constantly posting negative reviews because of the hunger mechanics some way to play the game they are asking for.

The 50 turn timer prevents it from being strictly a win-button, but it definitely provides an overpowered tactical advantage that works against the game's preexisting goals for balanced combat. (The item description about a 'feeling of listlessness' was an intentional caveat to players).

Also, like character class IAPs, the potion is taking a while to become available. It might be a day or two before the button actually works. Sorry for the inconvenience.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.

05-06-2012, 04:56 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,200
Is this an intentional font change to all lower case?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-07-2012, 09:55 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
Our original font choice didn't support the localized characters necessary for the German translation, regrettably, so we went with a new one. It may change yet again, if characters in a new language don't read well in this one. Apologies in advance, this time, if the switch is jarring.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
05-29-2012, 10:31 AM
so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
06-12-2012, 10:59 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
3.2 has gone out. Among other small, cosmetic changes and fixes:

Balance Changes
Arrows deal less max damage when thrown
Final boss can no longer be killed in play, but will trigger the end cutscene if enough damage is dealt to him
Dinoman no longer hurts himself when charging into walls

Bug Fixes
Skill energy costs have been asserted
Knight's stunning attack no longer always stuns
Dungeoneer's Ranged Shot upgrade no longer takes energy
Dungeoneer now fires 2-3 shots instead of always firing 3
Wizard and Crusader class names now read properly in character select
Various minor fixes, tweaks
Defater potion can now be used
Endless and Combo mode high score lists now display appropriately

UI Improvements
Graduated text effects on buttons and at small sizes now read better across all languages
Only the top 10 scores across all classes appear when viewing all player classes.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
06-12-2012, 11:00 AM
Joined: May 2010
Location: Rochester, NY
Posts: 485
Quote:
Originally Posted by starcat View Post
so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
Yep. We really suck big ones.

100 Rogues Lead Developer

Openfeint, etc., high score name: Tyriku
You will not find me on high score boards.
06-12-2012, 11:08 AM
Quote:
Originally Posted by starcat View Post
so i havent played 100 rogues for a long time. i boot it up. first thing i see

"Fairy crusader"

and "human wizard"

really guys?
Quote:
Originally Posted by WesPaugh View Post
Yep. We really suck big ones.
Sounds like a great fantasy porn title: "Fairy Crusader and Human Wizard Suck Big Ones!"

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
06-12-2012, 11:14 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,858
Quote:
Originally Posted by drelbs View Post
Sounds like a great fantasy porn title: "Fairy Crusader and Human Wizard Suck Big Ones!"
Win post. lol.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
07-18-2012, 12:43 PM
(sorry to bump)

What's the battery drain on this thing?

Favorite app of all time - Dungeon Raid