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#3001
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Quote:
The potion can be used once every 50 turns. It will *never* need to be purchased more than once. |
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#3002
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Quote:
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#3003
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Fair warning: "Tactical option" wasn't the goal for the potion. It was designed for those that found the game too difficult to complete, but still wanted to be able to see the endgame content, and to give the people constantly posting negative reviews because of the hunger mechanics some way to play the game they are asking for.
The 50 turn timer prevents it from being strictly a win-button, but it definitely provides an overpowered tactical advantage that works against the game's preexisting goals for balanced combat. (The item description about a 'feeling of listlessness' was an intentional caveat to players). Also, like character class IAPs, the potion is taking a while to become available. It might be a day or two before the button actually works. Sorry for the inconvenience. |
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#3004
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Is this an intentional font change to all lower case?
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#3005
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Our original font choice didn't support the localized characters necessary for the German translation, regrettably, so we went with a new one. It may change yet again, if characters in a new language don't read well in this one. Apologies in advance, this time, if the switch is jarring.
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#3006
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so i havent played 100 rogues for a long time. i boot it up. first thing i see
"Fairy crusader" and "human wizard" really guys? |
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#3007
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3.2 has gone out. Among other small, cosmetic changes and fixes:
Balance Changes Arrows deal less max damage when thrown Final boss can no longer be killed in play, but will trigger the end cutscene if enough damage is dealt to him Dinoman no longer hurts himself when charging into walls Bug Fixes Skill energy costs have been asserted Knight's stunning attack no longer always stuns Dungeoneer's Ranged Shot upgrade no longer takes energy Dungeoneer now fires 2-3 shots instead of always firing 3 Wizard and Crusader class names now read properly in character select Various minor fixes, tweaks Defater potion can now be used Endless and Combo mode high score lists now display appropriately UI Improvements Graduated text effects on buttons and at small sizes now read better across all languages Only the top 10 scores across all classes appear when viewing all player classes. |
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#3008
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Yep. We really suck big ones.
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#3009
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Quote:
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#3010
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Win post. lol.
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