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Our 3D engine performance

05-07-2010, 04:59 AM
#1
Senior Member [Original Poster]
Joined: Aug 2009
Location: Ukraine, Kiev
Posts: 560
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Our 3D engine performance

We used our own 3D engine in our latest project - Gun Disassembly 3D

Every 3D model of the gun has from 11 500 to 12500 polygons.
Main outer parts are textured.
The app performes 20 fps on 1G iPhone/iPod.
05-07-2010, 12:26 PM
#2
Joined: Jul 2009
Location: Zgrunturos and San Francisco
Posts: 595
Quote:
Originally Posted by Ler View Post
We used our own 3D engine in our latest project - Gun Disassembly 3D

Every 3D model of the gun has from 11 500 to 12500 polygons.
Main outer parts are textured.
The app performes 20 fps on 1G iPhone/iPod.
I'm not a gun guy, but the app concept is kinda cool. Just wanted to say on your web page link, you may want to re lay it out a bit. I first read the second line as

"Up to 60 parts ... (from frame to springs and Requires OS 3.0 or later screws)"

Go to where the basketball court and arcade go 1 on 1 with Hoops Madness!
05-07-2010, 08:32 PM
#3
I saw your preview of this game, but since I didn't know much about guns I couldn't help.

However, I was (and still am) amazed at your 3D graphics engine and can't wait to see what it can do!

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