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  #51  
Old 05-19-2010, 11:03 AM
adot777 adot777 is offline
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Quote:
Originally Posted by schplurg View Post
I'll chime in here quickly.

Don't give up...but...

I just released Daredevil Dave 3 days ago. I designed it 100% by myself, except for Dave's voice, which a friend did for me. Yesterday Dave appeared in the New And Noteworthy section and he is sailing up the ranks. I don't want to mention any monetary figures at this time because he hasn't been up there for a full day yet, but things are going extremely well! Dave is #74 in all paid apps in the app store as I type this, and climbing.

I mention that because somebody mentioned that being featured ain't what it used to be. Well I am living proof the App Store is still open to indies, but it is not easy.

This is the first game I've ever tried to sell. I've made games in Gamemaker and other "platforms" as a hobby, but I've never worked in a game studio at all or made a dime doing it.

It's all about the game (mainly). I feel I was lucky in coming up with the idea of Daredevil Dave before anyone else did. Honestly, I wasn't thinking too highly of the whole App Store thing until that idea came to me. EA even contacted me out of the blue about publishing the game. They saw my video on Pocketgamer some months ago. It didn't work out but I was stoked that I attracted their attention.

Long story short (I'm in a hurry), there is still room in the App Store for us little guys. There are still future success stories to be told.

Good luck to all, and don't give up or let anyone discourage you!

congratulation!!!!Daredevil Dave looks fun~~~
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  #52  
Old 05-19-2010, 11:05 AM
adot777 adot777 is offline
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Originally Posted by Moonjump View Post

Work on making your game the best it can be and spend time and effort on marketing it. That doesn't guarantee success, but it does give you a chance.
.
yep~~ maybe my next game will have a chance....
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