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App description: Race across the terrain in this awesome physics based motocross game. Perform jumps, wheelies, back flips, front flips, and stoppies as you race towards the finish line to get the fastest time.

Features:
- Accelerometer to control the biker, leaning forwards / backwards
- Rag Doll physics
- Realistic physics using the Box2D engine
- Challenging undulating terrains
- 16 Tracks to complete across two gorgeous backdrops
- Ghost bikers to unlock
- Online scores with Openfeint
- Openfeint Achievements to unlock
- Fun and addictive gameplay
05-13-2010, 01:15 AM
#2
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
EDIT: nvm.

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.

05-13-2010, 06:44 AM
#3
Joined: Mar 2010
Location: UK
Posts: 7
Hey Guys,

Thanks for highlighting the release of moto-x-racer here.

I have an update planned (although its a month or two away) with more tracks and hopefully some additional OpenFeint features.
If you've bought it and would like to see some features/changes then let me know and i'll see if i can work them in.

Thanks for your support.
06-01-2010, 02:51 PM
#4
Joined: Mar 2010
Location: UK
Posts: 7
moto-x-racer lite

Hey Guys,

Just thought i'd let you know that a lite version is available to try.
It contains two tracks from the original game and allows you to upload times to OpenFeint.

http://itunes.apple.com/us/app/moto-x-racer-lite/id374154700?mt=8

If you have any suggestions on improvements then please let me know here or on facebook or email support.
06-01-2010, 03:04 PM
#5
Joined: Feb 2010
Location: Greece
Posts: 591
I bought the game today,after playing the lite yesterday!

I must say it is really good!I'm pleased to see,that you are planning to add more tracks on the next update.You could also add an accelerometer calibration option..

Playing:Carcassonne, Letterpress, Trigger Fist, Dungeon Story, Rebuild, Pen and Paper
Game Center/Openfeint/Plus+/Crystal/Agon/Gameloft Live: tonydeli7
Member of the Beta Tester Alliance Games/Apps I Have Beta Tested
Follow me on Twitter: @tonydeli7
06-02-2010, 04:10 AM
#6
Joined: Mar 2010
Location: UK
Posts: 7
Hey Tony,

Thanks for the feedback.
I'm pleased you enjoy it! I'll certainly look into a calibration option for the next update along with those tracks and some additional OpenFeint features.
Don't forget to rate it
06-05-2010, 12:06 PM
#7
Joined: Mar 2010
Location: UK
Posts: 7
Hey Guys,

I'm pleased to see that we have made the New and Noteworthy section of iTunes (at least here in the UK, not sure if its different anywhere else).
There's a new low price of $0.99 so no excuse not to buy!
For those of you who have bought it thanks for your support and keep the suggestions coming in for what you would like to see in an update.
And dont forget to rate it

Cheers
06-05-2010, 12:35 PM
#8
I tried the lite, I couldn't seem to get the hang of things is there a tilt sensitivety setting? The game premise is good and graphics are cool. Maybe it's just not for me.

Richard

GameCenter: rich_952000
I'm generally active on Twitter concerning all things iOS, PS and Nintendo; Hit me up
@dick_952000 Love TouchArcade? Hit up their Patreon
06-06-2010, 03:56 AM
#9
Joined: Mar 2010
Location: UK
Posts: 7
Hi Rich,

Yes there is a tilt sensitivity setting in the options menu.
Check that out and see if it makes any difference for you.
Let me know if it helps or not. Appreciate the feedback
Tony (above post) has already suggested a calibration option.
Perhaps a digital control option may also help in the form of buttons ?

Cheers
06-06-2010, 03:59 AM
#10
Quote:
Originally Posted by pcg View Post
Hi Rich,

Yes there is a tilt sensitivity setting in the options menu.
Check that out and see if it makes any difference for you.
Let me know if it helps or not. Appreciate the feedback
Tony (above post) has already suggested a calibration option.
Perhaps a digital control option may also help in the form of buttons ?

Cheers
Thanks for the response I'm checking out the options now and that was really the only thing holding me back I felt the default sensitivity was too touchy. Thanks.

GameCenter: rich_952000
I'm generally active on Twitter concerning all things iOS, PS and Nintendo; Hit me up
@dick_952000 Love TouchArcade? Hit up their Patreon