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Can you add advertisement into a paid app?

05-14-2010, 11:23 AM
#1
Joined: Sep 2009
Location: London
Posts: 17
Can you add advertisement into a paid app?

As title.

It is requested by a customer. I feel that it could be rejected by Apple for adding ads into a paid app, but couldn't find anything related.
05-14-2010, 11:34 AM
#2
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Pretty sure it's allowed, but it might not go down too well with the customers. I'd recommend mentioning it clearly in the description.

  /l、
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05-14-2010, 11:43 AM
#3
Joined: Sep 2009
Location: London
Posts: 17
Thanks for the replay!

Well, I guess the description will put off loads of customers though.
05-14-2010, 01:59 PM
#4
Joined: Mar 2010
Posts: 4
The key is to make the ad not seem like an ad... "People who bought this app also liked..." etc.
05-14-2010, 02:35 PM
#5
Joined: Jul 2009
Location: Norway
Posts: 162
Quote:
Originally Posted by MyLittleBigApps View Post
Thanks for the replay!

Well, I guess the description will put off loads of customers though.
So it's better to get a ton of 1 stars, and angry customer reviews?
05-14-2010, 02:47 PM
#6
Quote:
Originally Posted by MyLittleBigApps View Post
Thanks for the replay!

Well, I guess the description will put off loads of customers though.
It's done like this:

1. Release paid app without ads.
2. Wait a couple of weeks.
3. Release update not mentioning your ads.
4. Sit back and watch people get pissed off and 1 star your app.
5. Learn from mistake.

Quote:
Originally Posted by ultimo View Post
This is not Windows, this is Apple, dude
05-14-2010, 03:03 PM
#7
Joined: Jan 2010
Location: Georgia
Posts: 437
You're going to take a ton of crap if you do something like that, it's OK by Apple, but a bad idea.
05-14-2010, 03:41 PM
#8
Depends what you mean by ads.

Is it possible to put admob banners on every screen of a paid app? Yes, if you're a total dick. Just don't expect to get enough sales for those ads to actually bring in any cash.

Does this mean paid ads can't include ANY advertising? No. It simply means you need to think it out more carefully. For a start, don't use Google or admob - in fact, you'd be best off limiting it to ads for products by your own company/group. And most importantly, DON'T under any circumstances ever put ads in a gameplay section.
A good example of an acceptable way to do ads in a paid game would be to display a banner for your latest game (or one you've got on promotion at the moment, or one that's coming soon, etc) on the main menu screen, with perhaps a link underneath that takes people to a "More apps by this company" page.
05-14-2010, 06:37 PM
#9
Joined: Sep 2009
Location: London
Posts: 17
Thanks, guys.

Like I said, it is a request from my CUSTOMER! I don't really have the control because I am doing this app for them, not for myself...

It is not an AdMob banner, just their own ads.

I tried to find some Apple's rules to let them give up... But there is apparently no rule out there.

Anyway, it is their decision, so I will give them some advices on the description thing and let them expect some 1 star reviews and angry customers.
05-14-2010, 07:01 PM
#10
Joined: Feb 2009
Location: Washington
Posts: 819
Quote:
Originally Posted by MyLittleBigApps View Post
Thanks, guys.

Like I said, it is a request from my CUSTOMER! I don't really have the control because I am doing this app for them, not for myself...

It is not an AdMob banner, just their own ads.

I tried to find some Apple's rules to let them give up... But there is apparently no rule out there.

Anyway, it is their decision, so I will give them some advices on the description thing and let them expect some 1 star reviews and angry customers.
Tell your customer, the apps I have paid for that later add ads.
  • I go to Itunes and write a Bad review 1 Star rating.
  • I tell all my friends and post on forums about what they did.
  • Lastly I never buy an app from the developer again. Simple as that.