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Chuck Gnome - Launch and smash! (coming soon)

05-21-2010, 11:16 AM
Joined: Mar 2010
Location: D.C Metro Area
Posts: 31
Chuck Gnome - Launch and smash! (coming soon)

Available Wednesday August 4th!

All was well in the Gnome kingdom of Ruelle ... until the Ogres came. The Gnome's castle was torched and their Princess taken. Will you be the one to save her ?

This is no ordinary carnival game, and Chuck is no ordinary Gnome. Neither plastic garden gnome nor animated caricature, Chuck is immortal, with the unique ability to be furiously hurled into the jaws of death only to respawn, remarkably unharmed, and ready to fly once more!

To save his Princess you will need to

- Fling Chuck through treacherous lands
- Hurl Chuck to discover secret achievements,
- Up Chuck to unlock new episodes, and minigames!

All this you must do to win her release from the clutches of the Ogre's six headed dragon ... Farnsworth.

Game Features include

- 5 Pixel perfect episodes (not including the Minigames!) each with its own unique visual style!
- Multilayered environments you can only explore through the magic of Gnome Vision (well, the iphone's Accelerometer control)
- Choreographed enemies that go far beyond the usual Carnival game
- Orchestral soundtrack by Tapani Siirtola (of Minigore Fame!) of Sound Real Finland!
- Openfeint online achievements and leaderboards
- Unlimited Gnomes to Chuck !

Some have asked " What is the nature of Chuck Gnome ?" To which we have replied " Chuck Gnome is Ammo." And Chuck him you must, chuck him without mercy! To defeat the perils that await you Must Chuck Gnomes .

Follow Chuck Gnome on twitter

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Last edited by movablesprites; 07-27-2010 at 01:01 PM. Reason: Release Date Added
05-21-2010, 11:38 AM
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,375
Really liking the layered graphics.

Invaders Must Die.

05-21-2010, 12:19 PM
Joined: Mar 2010
Location: D.C Metro Area
Posts: 31
Thanks! The idea was based on doing an adventure "story" in the method that large theme parks like Disney do their games/rides but more intense (in game play If you've ever been... The Buzz light year ride is a good example
05-21-2010, 02:55 PM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
This one looks interesting.

AKA: rich_952000
I'm active on Twitter concerning all things iOS, PS and Nintendo; Follow me for randomness
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06-08-2010, 06:39 AM
Joined: Mar 2010
Location: D.C Metro Area
Posts: 31
Game Trailer Released

Just released the teaser trailer. Check it out and let us know what you think. You get a sneak peak at the game and the music created by Tapani Siirtola ( of Mini-gore) fame

View Teaser Trailer on Youtube

Or our website http://www.chuckgnome.com

Last edited by movablesprites; 06-11-2010 at 09:53 PM.
06-11-2010, 10:13 PM
Originally Posted by sammysin View Post
Really liking the layered graphics.
Thanks Sammysin! I'm the dev for Chuck Gnome, just wanted to let you know that yeah, we take our illustrated 2d set pieces and place them accross several layers in 3d space. This way you have to tilt the phone to get the whole picture of whats going on. It also makes for a popup book type of feel which was one of our inspirations. That said, I've got a promo code on reserve once we release for the Touch Arcader who can give us the best marketing name for our tilt control (well, better than Gnome Vision at least).

Feel free to post any other questions you guys have, My partner and I will be checking the forum pretty regularly.

Last edited by PrecociousP; 06-11-2010 at 10:16 PM.
07-16-2010, 04:29 PM
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,567
If you're bored of waiting...

...this might help!
07-16-2010, 04:37 PM
Joined: Oct 2009
Posts: 233
seems quite fun!
07-16-2010, 04:38 PM
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,946
well. i turned down testing but i'm glad to see it's in good hands my friend.

Beta tester of 54 games
Originally Posted by crex View Post
Thats a nice lookin gun.
07-25-2010, 09:09 AM
Originally Posted by zbob View Post
seems quite fun!
Thanks zbob! As of now we're on track for an Aug 4 release!