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iPhone: NANO Lite - BETA TESTERS NEEDED

02-21-2009, 11:59 AM
#1
Joined: Jan 2009
Location: Colorado
Posts: 21
NANO Lite - BETA TESTERS NEEDED

Hey everyone - I'm seeing some reports from folks that NANO Lite won't boot on their device and I'm having trouble replicating the error. Would you mind testing this free app and giving me your feedback?

App store: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305170282

Has anyone here experienced an issue? If so, what OS and device? The loading sequence of NANO is a bit resource intensive, and often fails if there isn't much memory available. Restarting the device seems to mitigate the issue, and apps like FreeMemory may help as well.

Thanks for your help, it's greatly appreciated!
Adrian
02-21-2009, 12:01 PM
#2
Joined: Jan 2009
Location: Baltimore, MD
Posts: 1,513
I'm getting it now. I'll have feedback and specs real soon.

I'm a staff editor at GamePodunk.com. Follow me on Twitter (@HLLivingLoco) for games and fun!

02-21-2009, 12:02 PM
#3
Joined: Dec 2008
Posts: 4,176
what do u mean by beta testers or do u just need feedback on the game?
02-21-2009, 12:03 PM
#4
One problem is the app size... It's 38.6 MB. But I had no trouble loading it onto my 2G touch and I played it for a while with no errors. Nice game.
02-21-2009, 12:09 PM
#5
Joined: Jan 2009
Location: Baltimore, MD
Posts: 1,513
I have an 8Gb Touch updated to 2.2.1 and it works like a charm No problems on my end.

I'm a staff editor at GamePodunk.com. Follow me on Twitter (@HLLivingLoco) for games and fun!
02-21-2009, 12:11 PM
#6
Joined: Feb 2009
Location: United States
Posts: 2,571
Nano lite takes a while to fully install in the itouch/iphone

i have the 2G 8 GB itouch

but i dont see any problems with it
it runs fine for me

i dont understand what the goal of the game is though

Currently Playing: MiniGore, LUXOR, Baseball Sluggers, Zenonia, Spy Bot Chronicles,
openfeint ID: stykman Plus+ ID: Stykman
Twitter: Stykman1 follow me
Beta tested: 15 games
02-21-2009, 12:43 PM
#7
It installed fine and ran smoothly without having to restart my iphone (3G, 8 Gig), however when I exited the demo, the springboard took 10-15 seconds to become responsive.

Hope this helps.
02-21-2009, 12:56 PM
#8
Joined: Jan 2009
Posts: 5
I tried it briefly on a 1G 8GB iPod Touch with no problems.
02-21-2009, 10:05 PM
#9
Joined: Jan 2009
Location: Colorado
Posts: 21
Much appreciated, thanks for taking the time to help! Hopefully the 'crash' reviews don't discourage too many from trying it.

App size is due to high resolution audio...
02-22-2009, 02:48 AM
#10
Joined: Jan 2009
Location: Colorado
Posts: 21
Quote:
Originally Posted by yourofl10 View Post
what do u mean by beta testers or do u just need feedback on the game?
Yes, I apologize - just looking for TESTERS with the current app as I try to get to the bottom of crash rumors (App Store reviews which complain about crashes - an email to me with an OS version would be much more useful for creating a fix, or determining whether some degree of user error is involved).