What are cats up to at dawn, when nobody's around?

Sneaking around the back alleys? Probably!
Going through garbage cans? Not likely!
Playing Donut Games? Most certainly!

Join the cats in their favorite midnight ball game: CAT PHYSICS!

The objective is simple -- Pass the ball from one cat to another!

Sounds too simple?
Oh, wait... did we mention flip boards, glass windows, trap doors and other obstacles?

* * * * * * * * * * * * * * * * * * * * * * * *

FEATURES:

- 50 clever puzzles to solve
- Cozy midnight backdrops
- Jazzy background tunes
- Different solutions for increased replay value
- Donut Games' famous 3-star ranking system
- Global High Scores: Submit your scores online
- Donut Games' Collectors Icon #22
- EXCLUSIVE: Not available on any other platform than iDevices (iPhone, iPad, iPod Touch)
- And much more...

This is an overlay of level 1 start and target reached.

You will notice:

- that ball in tails is higher than on ground level
- path is slightly curved at beginning and end
- perimeter of ball is one pixel lower than ground level (well, that is noticable in picture in part 2)
- the target cat is one pixel lower than the start cat (I do not assume that this is intention.)

I measured that distance between centres of ball is approx. 325 pixel.

The counting stops at 752. Therefore 248 is deducted from 1.000. Therefore there is a contradiction to my assumption in part 1 that every crossed pixel deducts 1 point.

I therefore adjust my theory as follows:

The counting system counts every pixel crossed. The sum is multiplied by a constant. The constant is below 1.

The constant may be dereived as follows:
325 direct line from centre to centre of balls
248 = 1000-752

325:248=1:x
x=248/325= 0,7630769230769231

0,76 and so on is to odd to be choosen by Ola. I assume therefore that Ola chose a nice constant as 0,75 = 3/4.

248*4/3= 331,66 ~ 332

I assume that the slight curve makes the path longer than the direct connection.

Taking the second chart in part 2 into account you may add easily 6-7 pixel to the measured direct line of 325 and come to 332. And with an adjustment constant of 3/4 you come easily to 248 and finally 752.

So my thesis is that the counting system uses the following formula:

score = 1000 - (number of crossed pixel * 0,75)

It will not be easy to proof the formula, though.

I did not believe that an analysis of level 1 provides so much remarkable observations.

You may ask what is the purpose of this analysis. Well, for the time beeing it is only basic research. Maybe the findings/assumptions lead to something later.

You may ask why should Ola chose a constant of 0,75. Well, I have no clue.

Maybe the whole idea is bullshit after all. But anyhow, does anyone have a better explanation of the counting system?

Last edited by Pfadfinder; 10-23-2012 at 02:31 PM.

i could send you some ss with 815 on lvl 10
maybe you could check wether they look more lengthy than your solution

lvl 10 does not look like an level where the smoothing effect of the dotted line postulated by me should have much influence . there are few bonces no zigzag path. I am confused by that information.