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Geo Defense Strategy

02-22-2009, 12:43 PM
Joined: Jan 2009
Posts: 229
Geo Defense Strategy

I've played around 5 levels of Geo Defense, and i must say im really impressed. No TD game has caught my attention since field runners, and this is a nice, well done change.

I've also noticed that this game is by no means easy, and i wanted to know what kind of strategy some of you were using to beat the harder levels.

the gameplay video showed putting the blue towers along straightaway paths and then scattering a bunch of green towers around corners and whatnot; do you guys put a few towers and upgrade them to make them more powerful or do you put a lot of towers to cover more ground?
02-22-2009, 12:49 PM
Joined: Dec 2008
Posts: 124
it depends on the enemies. if it's a long line of fast moving enemies, then multiple low level towers is good. if it's spaced out heavier enemies, then leveled-up towers are good.

02-22-2009, 12:51 PM
Joined: Feb 2009
Posts: 731
I do it in like waves... Use my money on a few blue laZers on a straightaway or two.. plot some others... Then I upgrade pretty high, tens save ip for another "burst" of towers...

Plus+ Account- Hobbes
02-22-2009, 12:52 PM
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
Lasers along straightaways -- if possible placed at both ends and upgraded 3-4 times. In conjunction with cannons it seems to work really well, but the balance is sometimes hard to find. It seems best to place them along the straightaways closest to the start position to weaken them for the cannons and rockets. Zappers to slow them at strategic points is also helpful.

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Currently working on: Music for Spirit Hunter Mineko
02-22-2009, 01:02 PM
Joined: Jan 2009
Posts: 229
what i don't like about the lazers is when the enemies get past them they follow the enemy and then they have to turn again when the next wave comes and sometimes they miss altogether.

Also the missiles miss every once in awhile too, so i try to position them closer to the track
02-22-2009, 01:42 PM
Joined: Dec 2008
Location: Finland
Posts: 213
The missiles miss if their target is destroyed before the missile hits. At some upgrade level the missiles gain a targeting computer which allows them to change targets midflight.

The lasers turning when following targets is just something that must be taken into account when placing them.

This game is devilishly clever, my favourite at the moment. Currently am stuck on medium level 2, the more the game keeps beating me the more I enjoy it
02-22-2009, 01:54 PM
Joined: Feb 2009
Posts: 177
I think that definitely a lot of smaller towers works much better when spaced around the map in two's. Lazers somehow never do justice for me, even when I have them placed on a straightaway.
02-22-2009, 02:20 PM
Joined: Jan 2009
Posts: 25
I found that placing lots of separate towers usually works better than upgrading just a few.

I was stuck on Easy 6 for about 20 attempts, I then changed strategy to place loads of lower powered towers and almost breezed through it and then the rest of the easy levels using the same strategy.
02-22-2009, 02:25 PM
Joined: Jul 2008
Location: texas
Posts: 145
so far i've beaten all of easy and medium3-8, and what i do mostly is just put 2-3 blaster towers in the beginning with one vortex, and then put 3 or 4 missile towers and upgrade them all the way (or to lv6 depending on the map) and keep adding missile towers, and then during the last couple waves when you get tons of money i place as many missile towers as i can and upgrade them, if possible
02-22-2009, 02:28 PM
Joined: Jan 2009
Posts: 229
Also how do the multipliers work? I saw on the devs blurb that getting higher multipliers is something that he wants us to figure out, but how do you get a multiplier in the first place? Just by killing creeps? Because sometimes I see a big like 10x flash when I kill a creep