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  • Publisher: Atod AB
  • Genre: Racing
  • Device: iPad
  • Size: 21.8 MB
  • Version: 1.11
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: The fastest racing experience on the iPad is here.

Incredible sense of speed and beautifully rendered surroundings makes Fastlane Street Racing one of the most polished racing titles available on the iPad.
Full use of iPad HD screen
Get ready for Fastlane Street Racing a high speed arcade racing game on the go. Weave through traffic in winding city routes and improve your driving on high speed race circuits.

5 Game modes
High detail 3D graphics
Advanced lighting and effects
10 Original cars
8 Fun and challenging city routes
2 High speed race circuits
6 Challenge tracks
Save replays

Fastlane Street Racing will appeal to players who like Ridge Racer, Crash Bandicoot Nitro Kart, Need for Speed, Asphalt 4 or Cro-mag Rally

"Fastlane Street Racing is presently the best looking, best playing racing game in the App Store"
- touchArcade.com

Must Have Award
"Exceptional race realism for the iPhone; sound effects and graphics are top notch"
- Slide To Play

Does not contain advertising
06-02-2010, 03:02 AM
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Is it me or do the graphics seem to be less impressive than the iPhone's version? They're a lot smoother, but seem to be more basic.


06-02-2010, 03:12 AM
Joined: Mar 2009
Posts: 6,272
I noticed that too, the graphics almost look like 3D colored cardboard now.

Now Playing: iStunt 2, Monster Trouble, Zombie Runaway, Stylish Sprint, Grim Joggers, Holy Moly Dragons, Fight Night Champion, NBA Jam, Rat On a Skateboard, Puzzle Quest 2, Jungool, Super Stick Golf, Smoody, Gravity Guy.
06-02-2010, 09:57 AM
Joined: Jul 2009
Location: Chicago
Posts: 823
I think the lack of atmospheric effects in the second and third screenshots makes them look worse. The first and last screenshots don't actually look too bad.

Last edited by ikemike; 06-02-2010 at 09:58 AM. Reason: grammar
06-03-2010, 02:39 AM
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Yeah. The second screenshot looks terrible.

06-03-2010, 07:31 AM
Joined: Dec 2008
Posts: 1,175
After my initial excitemint I only have one word for this: Disappointment

Occasional Reviewer on ThePortableGamer
Official Reviewer on Razorianfly
Originally Posted by Dead Space Girl
It was like the other day I went to MarthaStewart.com's forums for advice on how to program my new T-89 graphing calculator and well, let's just say no one there was very helpful.
06-03-2010, 05:40 PM
Joined: Apr 2009
Location: Oulu, Finland
Posts: 17
The iPhone version was the first really good looking racing game for the iPhone (before NFS, Asphalt, Real Racing and all that jazz) , but this just looks like a step backwards graphics wise.
06-06-2010, 04:05 PM
Joined: Jul 2008
Location: Mos Eisley
Posts: 180
It looks like most of the 'HD' versions of 3D iPhone games, in that the polygon count is the same, it's just a higher resolution.
I'm looking forward to the second wave of iPad games, where hopefully, they take more advantage of the A4 processor, and up the polygon count, as well as the resolution.

iPhone 6s Plus: (64GB 'Bro' Gold)
iPad Air: (64GB Wi-Fi Space Grey)
MFi controller: SteelSeries Stratus.
Retina MacBook Pro(2012): (2.7GHz i7 - 16GB RAM - 512GB SSD)
06-06-2010, 06:44 PM
Joined: Jan 2009
Posts: 1,553
Looks the same to me, it was an early iphone game and one of the first ones I owned in fact :P

3D modelling, design and sequential artist / GameCenter ID: Diab
10-06-2010, 04:25 PM
Joined: Dec 2008
Posts: 1,594
$1.99 sale.