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Investors Required

06-02-2010, 05:19 PM
#1
Joined: May 2010
Posts: 1,311
Investors Required

Good evening all toucharcade members. Myself and Aussie2 are pitching a game idea that is innovative, powerful and will grasp the gaming market by the throat, but we are looking for just around 100,000 /50,000 ($100,000 ish) to be able to develop the game which may require multiple investors. This money will go toward artists and musicians and programmers, etc.

(SNIP)

However, if you are interested in investing or wish to inquire further about the game or its idea, please send a message to LostLegend or Aussie2.

Thank you for reading and if you are an investor, I hope you consider investing in a highly likely to be profitable idea.

Last edited by LostLegend; 06-03-2010 at 04:31 PM.
06-02-2010, 05:58 PM
#2
Quote:
Originally Posted by LostLegend View Post
Good evening all toucharcade members. Myself and Aussie2 have pitched a game idea to Apalon that is innovative, powerful and will grasp the gaming market by the throat. Apalon, upon reading our pitch, have approved the idea but they are looking for the sum of 200,000 ($350,000 ish) to be able to develop the game which may require multiple investors.

We believe that because of Apalon's fame in the idevice market, our application will not go by unnoticed. Apalon have developed a fair few applications, some of which are in the top 25 of all apps. This means they would have some devoted followers and their name is recognised by many gamers.

However, if you are interested in investing or wish to inquire further about the game or its idea, please send a message to LostLegend or Aussie2.

Thank you for reading and if you are an investor, I hope you consider investing in a highly likely to be profitable idea.
Ok well I personally invest quite heavily in various companies, and I just want to give my 2c...

Some of the largest games publishers in the world have stated that if an App costs in excess of 25k then theres little to no chance of it recouping its costs...

So if I'm honest 200k for an App is insanely expensive and based on approximate revenue amounts for the top 10 apps (6k / $10k a day) it would need to be in the top 10 for over a month to just recover it's cost...

This might be more viable if there is a strong licence attributed to the game (a blockbuster movie licence) which could help it get the exposure, but as just an app idea I'd really consider trying to drastically lower the cost of developing the application...

If you approach any developer with an idea they will all "Approve it" if your going to pay them well for developing the application. if it was a truely great idea then they would be doing it on a rev-share basis so they could get a slice of the pie... Obviously I don't know what the idea is but if you have a lot of faith in the idea then re-approach them and ask if there is the potential to do it in a part rev-share deal, whereby they get X Percent, and potentially a small fee (20k tops), then potentially look for smaller investment to cover the fee if needed...

Assyria Game Studio -(For Business Enquieries Click Here)

Get normally paid games for FREE at DailyAppDream.com - If any developers want to run a free promo on any of their games then check out the site (it's free)

06-02-2010, 06:24 PM
#3
2 facts:

- 200,000 is an insane amount of money.
- "Apalon's fame" is close to 0 (zero).


Enough said.
06-02-2010, 06:35 PM
#4
Joined: May 2010
Posts: 1,311
Quote:
Originally Posted by AssyriaGameStudio View Post
Ok well I personally invest quite heavily in various companies, and I just want to give my 2c...

Some of the largest games publishers in the world have stated that if an App costs in excess of 25k then theres little to no chance of it recouping its costs...

So if I'm honest 200k for an App is insanely expensive and based on approximate revenue amounts for the top 10 apps (6k / $10k a day) it would need to be in the top 10 for over a month to just recover it's cost...

This might be more viable if there is a strong licence attributed to the game (a blockbuster movie licence) which could help it get the exposure, but as just an app idea I'd really consider trying to drastically lower the cost of developing the application...

If you approach any developer with an idea they will all "Approve it" if your going to pay them well for developing the application. if it was a truely great idea then they would be doing it on a rev-share basis so they could get a slice of the pie... Obviously I don't know what the idea is but if you have a lot of faith in the idea then re-approach them and ask if there is the potential to do it in a part rev-share deal, whereby they get X Percent, and potentially a small fee (20k tops), then potentially look for smaller investment to cover the fee if needed...

Thank you for your imput. However, I would like to add that upon asking many other ipod app companies (Firemint etc) they said thry could not make the app for legal reasons or they did not make requests or things along those lines.
Also, Apalon said they do not do rev-shares. This means they either get the money or nothing basically.

What lower amount to approach thrm with do you think would be good? 150k? 100k?

I do not know if this will help but here is a small amount of information about the app:

It will be an RTS with 3D controlled character segments. Basially, it performs like a regular resource management game (some information withheld here but it has a unique plot and is not based in one point) but the twist is that if you control 'an army' you are able to control one character in that army and view the field from a 3D over the shoulder perspective. From here, you are able to command allies and activate items, perhaps even upgrading your weapons/shield/etc

Witholding some information there, looking on these forums and many other sites, I see that people believe there are few RTS games (of which this is one) on the app store but the (optional) element of 3D adds the unique twist.
06-02-2010, 07:15 PM
#5
Joined: Jul 2009
Location: Norway
Posts: 162
Well, if the game will be an winner, why not take up an loan? Why not risk your own money? Or why not learn to code yourself?
06-02-2010, 09:00 PM
#6
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
I agree with them. $350,000 is an insane amount of money.

Also..I have never heard of Apalon..
06-02-2010, 09:22 PM
#7
Joined: Mar 2010
Location: 11th dimension
Posts: 1,265
1. i have never ever heard of apalon
2. why do you need that much money??!!!!!!

Quote:
Originally Posted by KGameLover1 View Post
Um, to work it out, you need a chick for that.....
Quote:
Originally Posted by Lombardo View Post
heh heh, not necessarily....
06-02-2010, 09:30 PM
#8
Joined: Apr 2010
Location: Sheffield
Posts: 80
Financials is what I'm an expert in, and without a proven track record, fantastic financial outlooks and detailed reports, there's no way in hell anyone smart with money would invest!

Apps tend to never make huge profits, and with the market as it is, it takes a rare game to make and recoup amazing profits. Your initial outlay of 200,000 is just insane, I've had clients invest in PS3 games for much much less and for bigger profit margins!

This forum is bad for my bank balance!
06-02-2010, 11:06 PM
#9
Who did you pitch your idea to?

Strife: Quest for the Sigil - FPS/RPG blend of action!
06-03-2010, 12:28 AM
#10
Joined: Mar 2009
Location: USA
Posts: 1,944
This is clearly a total scam. It doesn't take freakin' $350,000 dollars to make a 3D RTS.

OK, well maybe if the quality is on par with Gameloft and other high-end RTS games. But $350,000 is a lot of money to recoup. I've never heard of Apalon either, never seen any of their apps, and haven't seen them making any money. They're just out for your money, don't even think about doing this.

Again, I repeat, do not go into this. You're in for a headache if you send $350,000 and they scam you. You've got numerous investors to deal with... it's just a headache. Not a good idea no matter how good you think the idea is.

$350,000 = 35,000 copies of your game at a $9.99 price point. The risk to benefit ratio is way too unbalanced. Too much risk, Apalon has no track record, and they're asking for a ridiculous amount of money. Not sure why you didn't see this in the first place.