★ TouchArcade needs your help. Click here to support us on Patreon.

iDracula #1 in U.S. App Store

02-22-2009, 11:45 PM
#1
Administrator [Original Poster]
Joined: Apr 2008
Posts: 2,438
iDracula #1 in U.S. App Store

So,

I know there's a thread in the games forum about iDracula's success. But I thought it was interesting to post a thread here from a developer's point of view.

I mean... Here's a true "indie" game with (no offense Chillingo ) not a huge name publisher. Chillingo did a good job with some grass roots promotion here.

I think most of the credit, of course, is a solid game with very visually appealing graphics. But still, somehow it gives hope to smaller devs that an "indie" game can rocket to the #1 spot immediately after introduction.

arn
02-22-2009, 11:48 PM
#2
Joined: Feb 2009
Location: Canada
Posts: 1,249
It got to the spot really quickly. It's a great game, this spot is well-deserved.

02-23-2009, 01:20 AM
#3
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Burton View Post
It got to the spot really quickly. It's a great game, this spot is well-deserved.
I don't have it (I haven't bought anything since november. I have plenty of money, I just couldn't find any games, so why buy something I don't want?) , but the screenies look good! Yes, I am glad that smaller devs are making it up there! Blocked is another example. I hope my first game that I will be releasing a month - 2 months will do well! If you want more info on my game, look at my signature!
02-23-2009, 01:54 AM
#4
Joined: Jan 2009
Posts: 1,553
They designed the game well and it carries lots of playability, looks great and is overall fun, they did a real good job with iDracula.

I find a lot of the games on the app store are thrown out either too early or just there to make money, this game though deserves to do well from the start.

3D modelling, design and sequential artist / GameCenter ID: Diab
02-23-2009, 02:35 AM
#5
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Yep- I suppose some of the success is down to it's cheap price of $.99, however good the game actually is (I'm not saying it's not good- just saying the price is one aspect). I hope to have similar success with my first game (going really well btw!)- however, I am dubious about charging such a small fee for something that has taken many hours of my life, however much I have enjoyed it. See what I mean? I was thinking more a $4 price tag, with a lite version available and a YouTube vid for all to see.

What kind of return could come from such a small charge of $.99 per sale? Are we talking hundreds of dollars in a week still?

Last edited by wastedyuthe; 02-23-2009 at 02:37 AM.
02-23-2009, 02:37 AM
#6
Joined: Jan 2009
Posts: 1,553
Quote:
Originally Posted by wastedyuthe View Post
Yep- I suppose some of the success is down to it's cheap price of $.99. I hope to have similar success with my first game (going really well btw!)- however, I am dubious about charging such a small fee for something that has taken many hours of my life, however much I have enjoyed it. See what I mean? I was thinking more a $4 price tag, with a lite version available and a YouTube vid for all to see.
I read somewhere that while $1 get's you instant sales, in the long run it will die down quickly so a slightly higher price is more evenly spread, but that will change depending on how your app is and if it's worth it

promote it well I guess, paying for a few website ads might help you.

3D modelling, design and sequential artist / GameCenter ID: Diab
02-23-2009, 02:40 AM
#7
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Quote:
Originally Posted by Diablohead View Post

promote it well I guess, paying for a few website ads might help you.
Yes that is one thing I should look into more- I can't just rely on TA to promote it.
02-23-2009, 02:52 AM
#8
Administrator [Original Poster]
Joined: Apr 2008
Posts: 2,438
Quote:
Originally Posted by wastedyuthe View Post
What kind of return could come from such a small charge of $.99 per sale? Are we talking hundreds of dollars in a week still?
The #1 spot is in the 12,000-14,000 sales per day range last I saw. So iDracula is making $8000-$10,000 a day in that spot.

Quote:
Originally Posted by wastedyuthe View Post
Yes that is one thing I should look into more- I can't just rely on TA to promote it.
But TA is the biggest

http://www.quantcast.com/toucharcade.com/traffic

arn
02-23-2009, 03:30 AM
#9
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Quote:
Originally Posted by arn View Post
The #1 spot is in the 12,000-14,000 sales per day range last I saw. So iDracula is making $8000-$10,000 a day in that spot.
WOW!! Blimey, I could quit my day job with sales returns like that! Perhaps I should rethink my business strategy.

Quote:
Originally Posted by arn View Post
But TA is the biggest

arn
I just hope I can get some support from you Arn, in posting it on your main blog- I would appreciate it. Can you PM me details on advertising on your blog too? Thanks.
02-23-2009, 04:46 AM
#10
Joined: Jan 2009
Posts: 1,553
Is that #1 spot, 12-14k daily sales across all the nations? Still that's a fine number of sales to have if you can sit up there for a week or three.

3D modelling, design and sequential artist / GameCenter ID: Diab