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  • Publisher: iQubi Inc.
  • Genre: Strategy
  • Device: iPad
  • Size: 217.3 MB
  • Version: 1.4.0
  • Price: $4.99
  • Average User Rating: 5 (4)
App description: *** Price Down!
June 2011 is the first anniversary of iQubi's App-Store Debut! Also, thank you very much to our friends, we have been selected as one of the World's Most Successful Game Studios in 2011 edition of develop 100! (http://www.develop100.com)
Celebrating those, and hoping that more friends enjoy our game, we are dropping the prices of our game!

The War of Eustrath is a Strategic/Tactical RPG.
You control various units -called 'GEAR's- and characters with unique abilities in semi-real time battles.
Enjoy battles and tales of knights with mysterious power in the world of Eustrath.
The results of battles and choices YOU make in the story affect the story and even the ending of this game.
Join the group of brave young soldiers. And see how the war ends with your own eyes.


The stage of this game is the world called "Eustrath". Even though it has advanced technologies it differs from Earth by the existence of Elementals. Like magic in a typical fantasy world, the power of Elementals is accepted and utilized in everyday life. One of them are fighting machines called "Elemental GEARs". And there are also fighting machines called "Mechanical GEARs" whose power comes from the pure mechanical energy not elemental energy. These GEARs (both Elemental and Mechanical) are natural element of Eustrath. People accept them as part of their life and mainly utilize them for warfares.

Throughout the history of "Eustrath", there were three great wars recorded. This game is an attempt to revive one of those wars. The heroine of the game is a country girl "Tiana". You can control her and her companions to build the history of Eustrath.


- Over 50 campaign stages are playable with several endings including a special one.
- More than 20 unique characters and over 40 units.
- Special abilities make battles more fun to play.
- Upgrade GEARs using various items.
- Intuitive User Interface.
- Many awesome illustrations in game.
- Highly detailed graphics.

ImNoSuperMan's comments:

iPhone Version : http://forums.toucharcade.com/showthread.php?t=62322
06-04-2010, 03:11 AM
Joined: May 2009
Location: Bookland
Posts: 3,366
Nobody interested a wee bit in this?

06-04-2010, 04:17 AM
Joined: Dec 2008
Posts: 488
downloading... so slow and the file is quite big... which is why I decided to take the plunge, seems to be quite a bit of content in this for 4 bucks.

Will give impressions later.
06-04-2010, 04:20 AM
Joined: Dec 2008
Posts: 184
Looks a lot like Banpresto's Super Robot Wars series.... Hmmmmmm
06-04-2010, 07:03 AM
Joined: Oct 2009
Posts: 617
Any videos or lite version?

Gameloft Live/OpenFeint/AGON/Plus+/iTunes Reviewer: Revlisoft / GameCenter: SilverDragon / Favs: Project Phoenix Doodle Jump Dungeon Hunter 2 Sentinel 1/2/3 Tiny Tower Cartoon Wars GoldRush Dragon Portals Puzzle Quest 2 AoD Trenches Order & Chaos Nick Chase Superfall
06-04-2010, 07:16 AM
Looks great -- will pick this up later today.
06-04-2010, 07:30 AM
Joined: May 2010
Posts: 26
So I picked up this game, after I saw it in the app store. It's got a really impressive UI and it feels like a psp game worth 30 dollars. That being said, the graphics are not the greatest, the backgrounds aren't very polished they seem really blurry almost as if from a double pixelated iphone version. Additionally, this game is really Japanese inspired, so if you like that kind of stuff you'll have a great time with it but if you don't I still think this is still probably one of the best developed tactical rpgs for the iPad.

These are only my initial thoughts, haven't really played it in depth but hopefully it gets better and not worse!

Last edited by Shigox23; 06-04-2010 at 07:32 AM.
06-04-2010, 08:15 AM
Joined: May 2010
Posts: 124
I'm curious to see some impressions. The images look great. I count find a video the gameplay online.
06-04-2010, 08:57 AM
I've just had a couple of minutes with it, but it looks like the kind of story driven tactical RPG that I've been looking for on the platform (similar to Fire Emblem, actually). The map icons are a bit pixelated, but nowhere near 2X (they also look very sharp). The actual combat and character graphics look great. The tutorial is clear and well written and it seems that the localization was done professionally. The story starts building up within the action, with only a very short cut scene to give us a bit of context. Combat looks well thought out and fairly deep. Shigox is right: this is very Japanese.

Won't get a chance to play much till later today, but I'm really, really glad I picked this up.
06-04-2010, 08:59 AM
Joined: Dec 2008
Posts: 184
Just got this game an hour ago and played 2 stages. In a nutshell, if you like Banpresto's Super Robot Wars (a.k.a Super Robot Taisen) you will most probably like this and feel at home. If this series doesn't ring a bell in your mind, genre-wise the closest game I could think of is the transformer game in the AppStore.

I'll start off with the pros:
- Great UI. Contextual commands such as moving a pilot from one point on a map to another feels natural.
- Impressive artwork. The artwork quality found in this game is actually one of the best I've seen thus far even on the consoles.
- Good gameplay, albeit a bit imbalance on the "ability" usage IMHO, which may cause the game to be a little bit too easy (as said I'm only up to the second stage so time will tell). To put it into a standard RPG perspective, "ability" is like magic that consumes "will" (MP). During the second stage my pilot can cast roughly about 50 times of 'heal magic' that could effectively replenish roughly 25% of HP at a time. And the point is I don't even need one in that stage.

EDIT: Turns out that "will" doesn't replenish after each mission, but does replenish gradually after each pilot's turn which actually adds depth to the gameplay mechanics.

- Nice storyline. The storyline seems alright to me and dialogues between the characters are pretty interesting. No sign of Engrish though but don't take my word for it as my mother tongue isn't English
- Bland music. Music that plays when you are on the game map sounds bland and doesn't quite blend with the game. Music that plays during a battle sequence on the other hand sounds like a lower bit rate tune.
- Bland map. Map design as mentioned by the other poster is blurred and could use some work.

Overall I enjoyed playing this game for the first few stages. Will update my impression should I find it different down the road.

Last edited by drixz; 06-04-2010 at 11:06 AM. Reason: clarified "ability" and "will" usage